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ReshadePluginsAddon/HellIsUs/dllmain.cpp

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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef float (*GetFloatFn)();
typedef bool (*GetBoolFn)();
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static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
static SetBoolFn SetDOFFixEnabled = nullptr;
static SetBoolFn SetCAFixEnabled = nullptr;
static SetBoolFn SetVignettingFixEnabled = nullptr;
static SetBoolFn SetFogFixEnabled = nullptr;
static SetBoolFn SetCameraFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
static SetIntFn SetCameraHeight = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetCompensadedFOV = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
static GetBoolFn GetConsoleEnabled = nullptr;
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// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool Aspect_fix_enabled = false;
static bool DOF_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool camera_fix_enabled = false;
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static bool fix_enabled = false;
static int worldFOVvalue = 0;
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static float cameraDistancevalue = 1.f;
static int cameraHeightvalue = -15;
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static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* ASPECT_FIX_SETTING = "AspectFIX=";
const char* CAMERA_FIX_SETTING = "CameraFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
const char* CA_FIX_SETTING = "CAFIX=";
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
const char* FOG_FIX_SETTING = "FogFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
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const char* FIX_VERSION = "1.0.4";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = 1.f;
bool IsAlreadyInitialized()
{
// Declare a lock
HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\HellisUsFixSharedSection");
// If lock is not yet initialized
if (hMap == nullptr)
{
// We create the lock only once
hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\HellisUsFixSharedSection");
if (hMap == nullptr) // We ensure the lock is valid
return true;
return false; // First time created we return false
}
// Otherwise we return true
CloseHandle(hMap);
return true;
}
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// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (IsAlreadyInitialized())
return; // déjà lancé dans un autre chargement
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if (GetModuleHandleA("HellIsUsCore.dll") == nullptr) {
fixLib = LoadLibraryA("HellIsUsCore.dll");
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if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
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}
// Settings functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file << CAMERA_DISTANCE_SETTING << cameraDistancevalue << "\n";
file << CAMERA_HEIGHT_SETTING << cameraHeightvalue << "\n";
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file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CAMERA_FIX_SETTING) == 0)
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{
std::string val = line.substr(strlen(CAMERA_FIX_SETTING));
camera_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(ASPECT_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
Aspect_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(DOF_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(DOF_FIX_SETTING));
DOF_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CA_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CA_FIX_SETTING));
CA_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
Vignetting_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(FOG_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(FOG_FIX_SETTING));
Fog_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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else if (line.find(CAMERA_DISTANCE_SETTING) == 0)
cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
else if (line.find(CAMERA_HEIGHT_SETTING) == 0)
cameraHeightvalue = std::stoi(line.substr(strlen(CAMERA_HEIGHT_SETTING)));
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}
file.close();
}
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGuiStyle& style = ImGui::GetStyle();
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
ImGui::SameLine();
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
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if (popup_Informations)
{
ImGui::Begin("Informations", &popup_Informations);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
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}
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
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// Sliders
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(150 * scale);
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
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}
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if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(150 * scale);
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistancevalue, 0, 3)) {
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if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Value is a multiplier.");
ImGui::EndTooltip();
}
if (ImGui::CollapsingHeader("Camera height (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(150 * scale);
if (ImGui::SliderInt("##CameraHeightValue", &cameraHeightvalue, -80, 80)) {
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Default value is -15.");
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ImGui::EndTooltip();
}
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This won't affect PDA for readability");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Controls distance and height.");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Enabling this fix is a one way.");
ImGui::Text("Reverting it in real time would end in game crash.");
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
ImGui::Text("No need to enable it if you play at 16/9.");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
SaveSettings();
}
ImGui::EndTable();
}
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}
ImGui::EndTable();
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}
// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetConsoleEnabled && GetConsoleEnabled())
ImGui::Text("Console enabled and bound to key F2");
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Hell Is Us", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}