Add HUD fix and cheats. Code refactoring

This commit is contained in:
2026-02-05 15:06:30 +01:00
parent a11ef419b0
commit 242f6527c6

View File

@@ -1,11 +1,12 @@
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include "GameInformations.h"
#include "GameFixes.h"
#include "inicpp.h"
#include <imgui.h>
#include <reshade.hpp>
#include "CommonHeaders.h"
//#include "GameInformations.h"
//#include "GameFixes.h"
//#include "inicpp.h"
//#include <imgui.h>
//#include <reshade.hpp>
#include <string>
#include <Windows.h>
@@ -15,27 +16,38 @@ static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
//typedef void (*SetBoolFn)(bool, bool);
//typedef void (*SetFixesFn)(GameFixes ,bool);
//typedef void (*SetIntFn)(int);
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes, bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(GameSetting, float);
static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static SetBoolFn SetFixEnabled = nullptr;
static SetFixesFn SetFixesEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetFixesFn SetFixes = nullptr;
static SetFloatFn SetValues = nullptr;
void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
//static SetIntFn SetFOV = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool ultrawide_fix_enabled = false;
static bool HUD_fix_enabled = false;
static bool DOF_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool fix_enabled = false;
static bool Time_Dilation_fix_enabled = false;
static bool console = true;
static int worldFOVvalue = 0;
static int HUDOffsetValue = 0;
static float worldTimeDilationValue = 1.f;
static float AITimeDilationValue = 1.f;
// Overlays popups
static bool popup_Informations = false;
@@ -44,12 +56,31 @@ static std::string log_content;
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "1.0.1";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.\n - Enable cheats.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = 1.f;
float scale = (float)screenHeight / 1200;
// Prepare arrays of checkboxes for ImGui
static FixToggle individualFixes[] = {
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
{ "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will disable all fogs including volumetric fog."},
{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide },
{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
};
static FixToggle cheatFixes[] = {
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }
//{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health bar will restore." },
//{ "Stealth mode",&StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 3 (top keyboard row) to toggle.\nEnemies won't attack you." }
};
// Prepare array of sliders for ImGui
static SliderFix2 sliders[4];
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
@@ -66,28 +97,42 @@ static void LoadFixDLL()
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixesEnabled) {
SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SetFixesEnabled(GameFixes::DevConsole, console);
// Apply initial values loaded from settings
if (SetValues) {
SetValues(GameSetting::FOV, worldFOVvalue);
SetValues(GameSetting::HUD, HUDOffsetValue);
SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
SetValues(GameSetting::AITimeDilation, AITimeDilationValue);
}
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixes) {
SetFixes(GameFixes::FOV, fov_fix_enabled);
SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
SetFixes(GameFixes::HUD, HUD_fix_enabled);
SetFixes(GameFixes::DOF, DOF_fix_enabled);
SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixes(GameFixes::Fog, Fog_fix_enabled);
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
SetFixes(GameFixes::DevConsole, console);
}
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
sliders[1] = { "HUD scaling", "##HUDScaling", SliderType::Int, &HUDOffsetValue, 0, 30, GameSetting::HUD, SetValues };
sliders[2] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f,GameSetting::WorldTimeDilation , SetValues, nullptr,
"Will affect everything in the world.\nDefault value is 1." };
sliders[3] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, nullptr,
"Will affect only enemies in the world.\nDefault value is 1." };
}
}
// Settings functions
static void SaveSettings()
{
static void SaveSettings() {
ini::IniFile pluginIniFile;
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
"You should not need to modify them",
@@ -99,18 +144,23 @@ static void SaveSettings()
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
pluginIniFile.save(SETTINGS_FILE);
}
static void LoadSettings()
{
static void LoadSettings() {
ini::IniFile pluginIniFile;
try {
pluginIniFile.load(SETTINGS_FILE);
@@ -118,11 +168,16 @@ static void LoadSettings()
console = pluginIniFile["1#General fix"]["Console"].as<bool>();
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
HUDOffsetValue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<int>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
}
catch (const std::exception& e) {}
}
@@ -142,14 +197,7 @@ void read_log_file(const std::string& filename) {
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGuiStyle& style = ImGui::GetStyle();
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
@@ -166,21 +214,22 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
show_log_overlay = true; // Fix information
}
if (popup_Informations)
{
if (popup_Informations) {
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
if (show_log_overlay)
{
if (show_log_overlay) {
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::TextUnformatted(log_content.c_str());
ImGui::End();
}
if (ImGui::BeginTabBar("MainTabs")) {
if (ImGui::BeginTabItem("Fixes")) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
@@ -193,18 +242,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
// Sliders
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
@@ -214,47 +251,57 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This fix will disable all fogs including volumetric fog.");
ImGui::EndTooltip();
}
for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
SaveSettings();
}
for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled);
SaveSettings();
}
ImGui::EndTable();
}
}
ImGui::EndTable();
}
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 /** 1 style.ItemSpacing.y*/);
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
for (int i = 0; i < 1; ++i) DrawSlider2(sliders[i], 200);
ImGui::TableSetColumnIndex(1);
for (int i = 1; i < 2; ++i) DrawSlider2(sliders[i], 200);
ImGui::EndTable();
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cheats")) {
for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
DrawSlider2(sliders[2], 180);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[3], 180);
ImGui::EndTable();
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) {
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.2f", infos.Health);
}
}
}
ImGui::EndTabBar();
// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
@@ -267,10 +314,11 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
}
}
ImGui::PopStyleVar();
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH: