Change description

This commit is contained in:
2026-02-03 18:28:43 +01:00
parent d507264fbc
commit a11ef419b0

View File

@@ -15,7 +15,6 @@ static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes, bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(GameSetting, float);
static HMODULE fixLib = nullptr;
@@ -57,7 +56,7 @@ static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "pluginSettings.ini";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Camera distance.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Camera distance.\n - Control HUD scaling.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n - Enable cheats.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Prepare arrays of checkboxes for ImGui
@@ -141,8 +140,7 @@ static void LoadFixDLL() { // Ensure the Core dll is loaded only once
}
// Settings functions
static void SaveSettings()
{
static void SaveSettings() {
ini::IniFile pluginIniFile;
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
"You should not need to modify them",
@@ -173,8 +171,7 @@ static void SaveSettings()
pluginIniFile.save(SETTINGS_FILE);
}
static void LoadSettings()
{
static void LoadSettings() {
ini::IniFile pluginIniFile;
try {
pluginIniFile.load(SETTINGS_FILE);
@@ -231,16 +228,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
show_log_overlay = true; // Fix information
}
if (popup_Informations)
{
if (popup_Informations) {
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
if (show_log_overlay)
{
if (show_log_overlay) {
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::TextUnformatted(log_content.c_str());
ImGui::End();