Add cheats
This commit is contained in:
@@ -2,13 +2,9 @@
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#define IMGUI_HAS_DOCK 1
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#include "CommonHeaders.h"
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//#include "GameInformations.h"
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//#include "GameFixes.h"
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//#include "inicpp.h"
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//#include <imgui.h>
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//#include <reshade.hpp>
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#include <string>
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#include <Windows.h>
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include <chrono>
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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@@ -16,16 +12,14 @@ static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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//typedef void (*SetBoolFn)(bool, bool);
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//typedef void (*SetFixesFn)(GameFixes ,bool);
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//typedef void (*SetIntFn)(int);
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetFloatFn)(GameSetting, float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static LONG g_hotkeysInitialized = 0;
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static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetFloatFn SetValues = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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@@ -43,11 +37,14 @@ static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool StealthMode_fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0;
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static int HUDOffsetValue = 0;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static float OSD_duration = 3.f;
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// Overlays popups
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static bool popup_Informations = false;
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@@ -75,16 +72,15 @@ static FixToggle individualFixes[] = {
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};
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }
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//{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health bar will restore." },
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//{ "Stealth mode",&StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 3 (top keyboard row) to toggle.\nEnemies won't attack you." }
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health won't decrease." },
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{ "Stealh mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 3 (top keyboard row) to toggle.\nEnemies will ignore you." }
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};
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// Prepare array of sliders for ImGui
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static SliderFix2 sliders[4];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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static void LoadFixDLL() {
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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@@ -101,7 +97,6 @@ static void LoadFixDLL()
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SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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// Apply initial values loaded from settings
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if (SetValues) {
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SetValues(GameSetting::FOV, worldFOVvalue);
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@@ -119,6 +114,8 @@ static void LoadFixDLL()
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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@@ -150,10 +147,11 @@ static void SaveSettings() {
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["God mode"] = GodMode_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
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pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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@@ -174,6 +172,8 @@ static void LoadSettings() {
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God mode"].as<bool>();
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StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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HUDOffsetValue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<int>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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@@ -185,8 +185,7 @@ static void LoadSettings() {
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// Read plugin log file
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void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open())
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{
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if (!file.is_open()) {
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log_content = "Impossible to open file : " + filename;
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return;
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}
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@@ -296,7 +295,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.2f", infos.Health);
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ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.f", infos.Health);
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}
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}
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}
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@@ -317,10 +316,39 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGui::PopStyleVar();
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}
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static void on_reshade_present(reshade::api::effect_runtime* runtime) {
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static auto last = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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float dt = std::chrono::duration<float>(now - last).count();
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last = now;
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ProcessHotkeys(runtime);
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UpdateOSD(runtime, dt);
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}
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// Retrieve all shader uniform variables
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static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
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reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
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if (!runtime) return;
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FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
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if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
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ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
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runtime->save_current_preset(); // Save shader preset
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}
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static void InitializeHotkeys() { // Initialize hotkeys for cheats
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if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
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RegisterHotkey('1', Modifier::Alt, [] {
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ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, u_td_show, u_td_enabled, OSD_duration,
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{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); });
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RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); });
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RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); });
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
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switch (ul_reason_for_call)
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{
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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@@ -330,9 +358,14 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
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reshade::register_event<reshade::addon_event::init_effect_runtime>(
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[](reshade::api::effect_runtime* runtime) {
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LoadFixDLL();
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InitializeHotkeys();
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});
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reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
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reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
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break;
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case DLL_PROCESS_DETACH:
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reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
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reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
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reshade::unregister_addon(hinstDLL);
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break;
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}
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