Add cheats

This commit is contained in:
2026-02-08 10:58:11 +01:00
parent 84ccf4b8d9
commit 62f253853f

View File

@@ -2,13 +2,9 @@
#define IMGUI_HAS_DOCK 1
#include "CommonHeaders.h"
//#include "GameInformations.h"
//#include "GameFixes.h"
//#include "inicpp.h"
//#include <imgui.h>
//#include <reshade.hpp>
#include <string>
#include <Windows.h>
#include "HotkeysManager.h"
#include "OSDManager.h"
#include <chrono>
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
@@ -16,16 +12,14 @@ static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
//typedef void (*SetBoolFn)(bool, bool);
//typedef void (*SetFixesFn)(GameFixes ,bool);
//typedef void (*SetIntFn)(int);
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes, bool);
typedef void (*SetFloatFn)(GameSetting, float);
static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static SetBoolFn SetFixEnabled = nullptr;
static LONG g_hotkeysInitialized = 0;
static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr;
static SetFixesFn SetFixes = nullptr;
static SetFloatFn SetValues = nullptr;
void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
@@ -43,11 +37,14 @@ static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool fix_enabled = false;
static bool Time_Dilation_fix_enabled = false;
static bool GodMode_fix_enabled = false;
static bool StealthMode_fix_enabled = false;
static bool console = true;
static int worldFOVvalue = 0;
static int HUDOffsetValue = 0;
static float worldTimeDilationValue = 1.f;
static float AITimeDilationValue = 1.f;
static float OSD_duration = 3.f;
// Overlays popups
static bool popup_Informations = false;
@@ -75,16 +72,15 @@ static FixToggle individualFixes[] = {
};
static FixToggle cheatFixes[] = {
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }
//{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health bar will restore." },
//{ "Stealth mode",&StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 3 (top keyboard row) to toggle.\nEnemies won't attack you." }
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health won't decrease." },
{ "Stealh mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 3 (top keyboard row) to toggle.\nEnemies will ignore you." }
};
// Prepare array of sliders for ImGui
static SliderFix2 sliders[4];
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
static void LoadFixDLL() {
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
return;
@@ -101,7 +97,6 @@ static void LoadFixDLL()
SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
// Apply initial values loaded from settings
// Apply initial values loaded from settings
if (SetValues) {
SetValues(GameSetting::FOV, worldFOVvalue);
@@ -119,6 +114,8 @@ static void LoadFixDLL()
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixes(GameFixes::Fog, Fog_fix_enabled);
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
SetFixes(GameFixes::DevConsole, console);
}
@@ -150,10 +147,11 @@ static void SaveSettings() {
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
pluginIniFile["2#Individual fix"]["God mode"] = GodMode_fix_enabled;
pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDOffsetValue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
@@ -174,6 +172,8 @@ static void LoadSettings() {
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God mode"].as<bool>();
StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
HUDOffsetValue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<int>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
@@ -185,8 +185,7 @@ static void LoadSettings() {
// Read plugin log file
void read_log_file(const std::string& filename) {
std::ifstream file(filename);
if (!file.is_open())
{
if (!file.is_open()) {
log_content = "Impossible to open file : " + filename;
return;
}
@@ -296,7 +295,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.2f", infos.Health);
ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.f", infos.Health);
}
}
}
@@ -317,10 +316,39 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
ImGui::PopStyleVar();
}
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
static auto last = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
float dt = std::chrono::duration<float>(now - last).count();
last = now;
ProcessHotkeys(runtime);
UpdateOSD(runtime, dt);
}
// Retrieve all shader uniform variables
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
if (!runtime) return;
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
runtime->save_current_preset(); // Save shader preset
}
static void InitializeHotkeys() { // Initialize hotkeys for cheats
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
RegisterHotkey('1', Modifier::Alt, [] {
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, u_td_show, u_td_enabled, OSD_duration,
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); });
RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); });
RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); });
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
switch (ul_reason_for_call)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
@@ -330,9 +358,14 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
InitializeHotkeys();
});
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
break;
case DLL_PROCESS_DETACH:
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
reshade::unregister_addon(hinstDLL);
break;
}