Fix optimizations. UI rewrite
This commit is contained in:
@@ -1,6 +1,9 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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@@ -14,34 +17,20 @@ static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef float (*GetFloatFn)();
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typedef bool (*GetBoolFn)();
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typedef void (*SetUEConsole)();
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetFPSFixEnabled = nullptr;
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static SetBoolFn SetResolutionFixEnabled = nullptr;
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static SetBoolFn SetAspectRatioFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static SetBoolFn SetCameraDistanceFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetCompensadedFOV = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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static GetBoolFn GetConsoleEnabled = nullptr;
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static SetUEConsole SetConsole = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool FPS_fix_enabled = false;
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static bool Resolution_fix_enabled = false;
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static bool Aspect_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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@@ -50,54 +39,27 @@ static bool camera_Distance_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static float cameraDistancevalue = 0.f;
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static bool console = true;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* ASPECT_FIX_SETTING = "AspectFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* CAMERA_DISTANCE_FIX_SETTING = "CameraDistanceFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
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const char* FIX_VERSION = "1.0.6";
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.6.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock ultrawide resolutions.\n - Remove depth of field.\n - Remove vignetting.\n - Remove fog.\n - Re enable console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Facteur de scaling basé sur la résolution verticale
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float scale = 1.f;
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bool IsAlreadyInitialized()
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{
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// Declare a lock
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HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\CronosFixSharedSection");
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// If lock is not yet initialized
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if (hMap == nullptr)
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{
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// We create the lock only once
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hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\CronosFixSharedSection");
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if (hMap == nullptr) // We ensure the lock is valid
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return true;
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return false; // First time created we return false
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}
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// Otherwise we return true
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CloseHandle(hMap);
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return true;
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}
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (IsAlreadyInitialized())
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return; // déjà lancé dans un autre chargement
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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if (GetModuleHandleA("CronosTNDCore.dll") == nullptr) {
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fixLib = LoadLibraryA("CronosTNDCore.dll");
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@@ -108,114 +70,82 @@ static void LoadFixDLL()
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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SetCameraDistanceFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraDistanceFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");
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SetConsole = (SetUEConsole)GetProcAddress(fixLib, "SetConsole");
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GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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if (SetCameraDistanceFixEnabled) SetCameraDistanceFixEnabled(camera_Distance_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetConsole) SetConsole();
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
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SetFixesEnabled(GameFixes::Camera, camera_Distance_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
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}
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}
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}
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// Settings functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
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file << CAMERA_DISTANCE_FIX_SETTING << (camera_Distance_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file << CAMERA_DISTANCE_SETTING << cameraDistancevalue << "\n";
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file.close();
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}
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want to enable it" });
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = Aspect_fix_enabled;
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pluginIniFile["2#Individual fix"]["Camera"] = camera_Distance_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(ASPECT_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
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Aspect_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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DOF_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(VIGNETTING_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
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Vignetting_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(FOG_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FOG_FIX_SETTING));
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Fog_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(CAMERA_DISTANCE_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(CAMERA_DISTANCE_FIX_SETTING));
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camera_Distance_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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else if (line.find(CAMERA_DISTANCE_SETTING) == 0)
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cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
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}
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file.close();
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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Aspect_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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camera_Distance_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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// Fix informations
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static void displayFixInformations() {
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ImGui::SetNextWindowSize(ImVec2(250 * scale, 200 * scale));
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10 * scale, 36 * scale));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10 * scale, 76 * scale));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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// Read plugin log file
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void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open())
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{
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log_content = "Impossible to open file : " + filename;
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return;
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}
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std::ostringstream ss;
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ss << file.rdbuf();
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log_content = ss.str();
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}
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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@@ -224,109 +154,146 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
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style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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scale = (float)screenHeight / 1200.f;
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ImGui::SetNextWindowSize(ImVec2(480 * scale, 400 * scale), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
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if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
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ImGui::PopStyleColor(4); // Restore color
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ImGui::SameLine();
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if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
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ImGui::SameLine();
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if (ImGui::Button("View logs")) {
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read_log_file("CronosTND.log");
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations)
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{
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ImGui::Begin("Informations", &popup_Informations);
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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ImGui::Columns(2, NULL, false);
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// Drawing a left column with slider and general fix
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); }
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// Sliders
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
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if (show_log_overlay)
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
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if (SetFOV) SetFOV(worldFOVvalue); SaveSettings();
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}
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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}
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if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderFloat("##CameraValue", &cameraDistancevalue, 0, 3)) {
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if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Value is a multiplier.");
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ImGui::Text("Affects both normal and weapon aiming distance.");
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ImGui::EndTooltip();
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}
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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// Individual fixes
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ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
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SaveSettings();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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// Drawing a left column with slider and general fix
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); }
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// Sliders
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
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if (SetFOV) SetFOV(worldFOVvalue); SaveSettings();
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}
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}
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|
||||
if (ImGui::Checkbox("Camera distance", &camera_Distance_fix_enabled)) {
|
||||
if (SetCameraDistanceFixEnabled) SetCameraDistanceFixEnabled(camera_Distance_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderFloat("##CameraValue", &cameraDistancevalue, 0, 3)) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This is intended for ultrawide only.");
|
||||
ImGui::Text("Set panini to off in settings to avoid blurry textures and narrow FOV.");
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::Text("Affects both normal and weapon aiming distance.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This is intended for ultrawide only.");
|
||||
ImGui::Text("Set panini to off in settings to avoid blurry textures and narrow FOV.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Camera distance", &camera_Distance_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_Distance_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetConsoleEnabled && GetConsoleEnabled())
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user