Added Starfield. Removed the need of ASI loader.

This commit is contained in:
2025-07-25 15:03:35 +02:00
parent c4e1f130d8
commit 731218faa7
15 changed files with 623 additions and 97 deletions

View File

@@ -5,7 +5,6 @@
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
@@ -47,17 +46,18 @@ const char* HUD_LEFT_SETTING = "HUDLeft=";
const char* HUD_RIGHT_SETTING = "HUDRight=";
const char* FIX_VERSION = "1.0.4";
const char* FIX_INFORMATIONS = "This fix will allow to:\r\n -Modify FOV in game (acts as an additional FOV).\r\n -Set HUD safe zone (21/9,16/9 ...).";
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0&currency_code=EUR";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = GetModuleHandleA("DaysGoneCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
fixLib = LoadLibraryA("DaysGoneCore.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
@@ -268,9 +268,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// Fix status
ImGui::SetCursorPos(ImVec2(10, 360));
ImGui::Text("=============== Fix informations ===============");
if (GetFOVIn && GetFOVOut)
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance