Added Starfield. Removed the need of ASI loader.

This commit is contained in:
2025-07-25 15:03:35 +02:00
parent c4e1f130d8
commit 731218faa7
15 changed files with 623 additions and 97 deletions

View File

@@ -5,9 +5,6 @@
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <thread>
#include <chrono>
#include <Windows.h>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool,bool);
@@ -35,18 +32,19 @@ const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to :\r\n- Change FOV in game.\r\nThis will not affect inventory,store or bench tool.";
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0&currency_code=EUR";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = GetModuleHandleA("DeadSpace2023Core.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
fixLib = LoadLibraryA("DeadSpace2023Core.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
if (!fixLib) {
// Optionnel: message d'erreur ou fallback
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
@@ -170,8 +168,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// Fix status
ImGui::SetCursorPos(ImVec2(10, 200));
ImGui::Text("=============== Fix informations ===============");
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance