Added Starfield. Removed the need of ASI loader.
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@@ -45,7 +45,7 @@ const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZ
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("EmpireOfTheAntsCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("EmpireOfTheAntsCore.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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if (!fixLib) {
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// Optionnel: message d'erreur ou fallback
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@@ -205,8 +205,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 200));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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