Added Starfield. Removed the need of ASI loader.

This commit is contained in:
2025-07-25 15:03:35 +02:00
parent c4e1f130d8
commit 731218faa7
15 changed files with 623 additions and 97 deletions

View File

@@ -5,7 +5,6 @@
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
@@ -45,7 +44,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = GetModuleHandleA("SpiritOfTheNorthCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
fixLib = LoadLibraryA("SpiritOfTheNorthCore.dll");
if (!fixLib) {
// Optionnel: message d'erreur ou fallback
@@ -154,7 +153,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
@@ -166,7 +165,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
@@ -180,7 +179,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
@@ -204,8 +203,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
// Fix status
ImGui::SetCursorPos(ImVec2(10, 200));
ImGui::Text("=============== Fix informations ===============");
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance