Added Starfield. Removed the need of ASI loader.
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@@ -44,13 +44,13 @@ const char* CAMERA_SETTING = "Camera=";
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const char* SHARPNESS_SETTING = "Sharpness=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control in game FOV.\r\n - Control camera distance.\r\n - Control image sharpening.\n\nModifying FOV may affect performance.\r\nSharpening fix will override game's setting. A good range would be (0 - 1).\r\nSet the slider to 0 to completely deactivate it.\r\nCamera distance in settings is a scale between 0.9 - 1.1 (-5 to +5 slider).";
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const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("TLOUCore.asi");
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fixLib = LoadLibraryA("TLOUCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to laod game core dll", "Erreur", MB_OK);
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@@ -169,7 +169,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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@@ -181,7 +181,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -195,7 +195,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Camera distance adjustment
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ImGui::SetCursorPos(ImVec2(10, 200));
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ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("Camera distance", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -209,7 +209,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Sharpness adjustment
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ImGui::SetCursorPos(ImVec2(10, 280));
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ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("Sharpness", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -223,7 +223,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = border
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
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@@ -247,8 +247,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 350));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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