Add Sponge bob SquarePants TOTT
This commit is contained in:
196
SpongeBobTOTT/SpongeBobTOTT.vcxproj
Normal file
196
SpongeBobTOTT/SpongeBobTOTT.vcxproj
Normal file
@@ -0,0 +1,196 @@
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||||
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|
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|
||||
<ProjectGuid>{474D8CCF-2549-48D7-B5B3-813A21CA3248}</ProjectGuid>
|
||||
<RootNamespace>SpongeBob SquarePants Titans of the Tide</RootNamespace>
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||||
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|
||||
<ProjectName>SpongeBob SquarePants Titans of the Tide</ProjectName>
|
||||
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|
||||
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||||
<TargetExt>.addon</TargetExt>
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||||
<TargetName>SpongeBobTOTTUI</TargetName>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<TargetExt>.addon</TargetExt>
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<TargetName>SpongeBobTOTTUI</TargetName>
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<TargetExt>.addon</TargetExt>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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|
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|
||||
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<Link>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<ConformanceMode>true</ConformanceMode>
|
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
|
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<LanguageStandard>stdcpp20</LanguageStandard>
|
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<Optimization>MinSpace</Optimization>
|
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
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<OmitFramePointers>true</OmitFramePointers>
|
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
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</ClCompile>
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<Link>
|
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<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<EnableUAC>false</EnableUAC>
|
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<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemGroup>
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||||
<ClCompile Include="dllmain.cpp" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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||||
292
SpongeBobTOTT/dllmain.cpp
Normal file
292
SpongeBobTOTT/dllmain.cpp
Normal file
@@ -0,0 +1,292 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include <Windows.h>
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes ,bool);
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typedef void (*SetIntFn)(int);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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|
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// Scaling factor based on screen resolution
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float scale = 1.f;
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|
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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if (GetModuleHandleA("SpongeBobTOTTCore.dll") == nullptr) {
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fixLib = LoadLibraryA("SpongeBobTOTTCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
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}
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}
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}
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// Settings functions
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static void SaveSettings()
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{
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want to enable it" });
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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||||
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||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
console = pluginIniFile["1#General fix"]["Console"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
|
||||
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Read plugin log file
|
||||
void read_log_file(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
if (!file.is_open())
|
||||
{
|
||||
log_content = "Impossible to open file : " + filename;
|
||||
return;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
log_content = ss.str();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("View logs")) {
|
||||
read_log_file("SpongeBobTOTT.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (show_log_overlay)
|
||||
{
|
||||
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted(log_content.c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix will disable all fogs including volumetric fog.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Sponge Bob TOTT", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user