Change description
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@@ -15,7 +15,6 @@ static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(GameSetting, float);
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static HMODULE fixLib = nullptr;
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@@ -57,7 +56,7 @@ static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "pluginSettings.ini";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Camera distance.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Camera distance.\n - Control HUD scaling.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n - Enable cheats.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Prepare arrays of checkboxes for ImGui
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@@ -141,8 +140,7 @@ static void LoadFixDLL() { // Ensure the Core dll is loaded only once
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}
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// Settings functions
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static void SaveSettings()
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{
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static void SaveSettings() {
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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@@ -173,8 +171,7 @@ static void SaveSettings()
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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@@ -231,16 +228,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations)
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{
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if (popup_Informations) {
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay)
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{
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if (show_log_overlay) {
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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