Add cheats
This commit is contained in:
@@ -2,6 +2,9 @@
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#define IMGUI_HAS_DOCK 1
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#include "CommonHeaders.h"
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include <chrono>
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#include <Windows.h>
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// Screen informations
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@@ -12,22 +15,20 @@ static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes ,bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef void (*SetFloatFn)(GameSetting, float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static LONG g_hotkeysInitialized = 0;
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static LONG g_uniformReseted = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetFogDensity = nullptr;
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static SetFloatFn SetFogMaxOpacity = nullptr;
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static SetFloatFn SetValues = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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// Plugin variables for checkboxes and sliders
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static bool skip_Intro_enabled = true;
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool cutscenes_FPS_fix_enabled = false;
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@@ -37,11 +38,18 @@ static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool Ignore_hits_fix_enabled = false;
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static bool StealthMode_fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0.f;
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static float CameraDistancevalue = 1.f;
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static float fogDensityValue = 0.15f;
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static float fogMaxOpacityValue = 1.f;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static float OSD_duration = 3.f;
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// Overlays popups
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static bool popup_Informations = false;
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@@ -50,8 +58,8 @@ static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* FIX_VERSION = "1.0.3";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.\n - Enable cheats";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Prepare arrays of checkboxes for ImGui
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@@ -66,14 +74,20 @@ static FixToggle individualFixes[] = {
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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};
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nJames won't receive any damage." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::IgnoreHits, "ALT + 3 (top keyboard row) to toggle.\nJames can't be hit." },
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{ "Stealth mode",&StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies won't attack." }
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};
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Prepare array of sliders for ImGui
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static SliderFix sliders[4];
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static SliderFix2 sliders[6];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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static void LoadFixDLL() {
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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@@ -87,19 +101,21 @@ static void LoadFixDLL()
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity");
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SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
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SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(CameraDistancevalue);
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if (SetFogDensity) SetFogDensity(fogDensityValue);
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if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
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if (SetValues) {
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SetValues(GameSetting::FOV, worldFOVvalue);
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SetValues(GameSetting::CameraDistance, CameraDistancevalue);
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SetValues(GameSetting::FogDensity, fogDensityValue);
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SetValues(GameSetting::FogMaxOpacity, fogMaxOpacityValue);
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SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
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SetValues(GameSetting::AITimeDilation, AITimeDilationValue);
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}
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::SkipIntro, skip_Intro_enabled);
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
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@@ -108,29 +124,38 @@ static void LoadFixDLL()
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::IgnoreHits, Ignore_hits_fix_enabled);
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SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." };
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sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.2f", "Value is a multiplier." };
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sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, GameSetting::FogDensity, SetValues, "%.2f",
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"This will override engine dynamic value." };
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sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
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sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, GameSetting::FogMaxOpacity, SetValues, "%.2f",
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"This will override engine dynamic value." };
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sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f,GameSetting::WorldTimeDilation , SetValues, nullptr,
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"Will affect everything in the world.\nDefault value is 1." };
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sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, nullptr,
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"Will affect only enemies in the world.\nDefault value is 1." };
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}
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}
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// Settings functions
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static void SaveSettings()
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{
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static void SaveSettings() {
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want to enable it" });
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"Set Console to false if you don't want to enable it",
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"Set Skip Intro to false if you don't wan't to skip them" });
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["1#General fix"]["Skip Intro"] = skip_Intro_enabled;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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@@ -140,11 +165,17 @@ static void SaveSettings()
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled;
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
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pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
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pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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@@ -155,6 +186,7 @@ static void LoadSettings() {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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skip_Intro_enabled = pluginIniFile["1#General fix"]["Skip Intro"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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@@ -163,11 +195,16 @@ static void LoadSettings() {
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as<bool>();
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
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Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
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StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
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fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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@@ -175,8 +212,7 @@ static void LoadSettings() {
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// Read plugin log file
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void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open())
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{
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if (!file.is_open()) {
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log_content = "Impossible to open file : " + filename;
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return;
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}
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@@ -188,12 +224,7 @@ void read_log_file(const std::string& filename) {
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGuiStyle& style = ImGui::GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
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style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(8 * scale, 8 * scale));
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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@@ -223,61 +254,127 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGui::End();
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}
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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if (ImGui::BeginTabBar("MainTabs")) {
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if (ImGui::BeginTabItem("Fixes")) {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::TableSetColumnIndex(1);
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for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::EndTable();
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}
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}
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ImGui::EndTable();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 /** 1 style.ItemSpacing.y*/);
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if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 2; ++i) DrawSlider2(sliders[i], 200);
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ImGui::TableSetColumnIndex(1);
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for (int i = 2; i < 4; ++i) DrawSlider2(sliders[i], 200);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cheats")) {
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for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
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if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
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DrawSlider2(sliders[4], 180);
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ImGui::TableSetColumnIndex(1);
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for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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DrawSlider2(sliders[5], 180);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::EndTabItem();
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if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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ImGui::TextColored(ImColor(48, 179, 25), "James health: %.2f", infos.Health);
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}
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}
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}
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ImGui::EndTable();
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}
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// Draw individual fix sliders
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
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if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
ImGui::EndTabBar();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
|
||||
static auto last = std::chrono::steady_clock::now();
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float dt = std::chrono::duration<float>(now - last).count();
|
||||
last = now;
|
||||
|
||||
ProcessHotkeys(runtime);
|
||||
UpdateOSD(runtime, dt);
|
||||
}
|
||||
|
||||
// Retrieve all shader uniform variables
|
||||
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
|
||||
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
||||
if (!runtime) return;
|
||||
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
|
||||
|
||||
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
||||
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
||||
runtime->save_current_preset(); // Save shader preset
|
||||
}
|
||||
|
||||
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
||||
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
||||
|
||||
RegisterHotkey('1', Modifier::Alt, [] {
|
||||
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, u_td_show, u_td_enabled, OSD_duration,
|
||||
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); });
|
||||
RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); });
|
||||
RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(Ignore_hits_fix_enabled, GameFixes::IgnoreHits, u_IgnoreHits_show, u_IgnoreHits_enabled, OSD_duration); });
|
||||
RegisterHotkey('4', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); });
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
@@ -292,9 +389,14 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
InitializeHotkeys();
|
||||
});
|
||||
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user