Add cheats

This commit is contained in:
2026-01-23 19:28:15 +01:00
parent 932eebc0db
commit c395e79dec

View File

@@ -2,6 +2,9 @@
#define IMGUI_HAS_DOCK 1
#include "CommonHeaders.h"
#include "HotkeysManager.h"
#include "OSDManager.h"
#include <chrono>
#include <Windows.h>
// Screen informations
@@ -17,11 +20,15 @@ typedef void (*SetFloatFn)(float);
static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static LONG g_hotkeysInitialized = 0;
static LONG g_uniformReseted = 0;
static SetBoolFn SetFixEnabled = nullptr;
static SetFixesFn SetFixes = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr;
static SetIntFn SetFOV = nullptr;
static SetFloatFn SetCameraDistance = nullptr;
static SetFloatFn SetWorldTimeDilation = nullptr;
static SetFloatFn SetAITimeDilation = nullptr;
void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
// Plugin variables for checkboxes and sliders
@@ -33,9 +40,16 @@ static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool camera_Distance_fix_enabled = false;
static bool fix_enabled = false;
static bool Time_Dilation_fix_enabled = false;
static bool Ignore_hits_fix_enabled = false;
static bool StealthMode_fix_enabled = false;
static bool GodMode_fix_enabled = false;
static int worldFOVvalue = 0;
static float cameraDistancevalue = 0.f;
static float worldTimeDilationValue = 1.f;
static float AITimeDilationValue = 1.f;
static bool console = true;
static float OSD_duration = 3.f;
// Overlays popups
static bool popup_Informations = false;
@@ -59,10 +73,17 @@ static FixToggle individualFixes[] = {
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF }
};
static FixToggle cheatFixes[] = {
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nTraveler won't receive any damage." },
{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::IgnoreHits, "ALT + 3 (top keyboard row) to toggle.\nTraveler can't be hit but still can be grabbed." },
{ "Stealth mode",&StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies won't attack you" }
};
// Facteur de scaling basé sur la résolution verticale
float scale = (float)screenHeight / 1200;
// Prepare array of sliders for ImGui
static SliderFix sliders[2];
static SliderFix sliders[4];
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL() {
@@ -81,11 +102,15 @@ static void LoadFixDLL() {
SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixes) {
SetFixes(GameFixes::SkipIntro, skip_Intro_enabled);
@@ -95,12 +120,20 @@ static void LoadFixDLL() {
SetFixes(GameFixes::DOF, DOF_fix_enabled);
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixes(GameFixes::Fog, Fog_fix_enabled);
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
SetFixes(GameFixes::IgnoreHits, Ignore_hits_fix_enabled);
SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
SetFixes(GameFixes::DevConsole, console);
}
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV };
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, SetCameraDistance, "%.2f",
"Value is a multiplier.\nAffects both normal and weapon aiming distance." };
sliders[2] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr,
"Will affect everything in the world.\nDefault value is 1." };
sliders[3] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr,
"Will affect only enemies in the world.\nDefault value is 1." };
}
}
@@ -123,9 +156,15 @@ static void SaveSettings() {
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
pluginIniFile.save(SETTINGS_FILE);
}
@@ -143,8 +182,14 @@ static void LoadSettings() {
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
}
catch (const std::exception& e) {}
}
@@ -199,53 +244,110 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::End();
}
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
if (ImGui::BeginTabBar("MainTabs")) {
if (ImGui::BeginTabItem("Fixes")) {
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
// Drawing a left column with slider and general fix
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); }
// Drawing a left column with slider and general fix
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); }
// Sliders
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 150);
// Sliders
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 150);
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
ImGui::TableSetColumnIndex(1);
for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
ImGui::EndTable();
}
}
ImGui::EndTable();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cheats")) {
for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
DrawSlider(sliders[2], 180);
ImGui::TableSetColumnIndex(1);
for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
DrawSlider(sliders[3], 180);
ImGui::EndTable();
}
ImGui::EndTabItem();
}
ImGui::EndTable();
}
ImGui::EndTabBar();
// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
if (infos.consoleEnabled)
ImGui::Text("Console enabled and bound to key Tilde");
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
if (infos.consoleEnabled)
ImGui::Text("Console enabled and bound to key F2");
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
}
}
}
}
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
static auto last = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
float dt = std::chrono::duration<float>(now - last).count();
last = now;
ProcessHotkeys(runtime);
UpdateOSD(runtime, dt);
}
// Retrieve all shader uniform variables
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
if (!runtime) return;
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
runtime->save_current_preset(); // Save shader preset
}
static void InitializeHotkeys() { // Initialize hotkeys for cheats
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
RegisterHotkey('1', Modifier::Alt, [] {
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
u_td_show, u_td_enabled, OSD_duration,
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
});
RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); });
RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(Ignore_hits_fix_enabled, GameFixes::IgnoreHits, u_IgnoreHits_show, u_IgnoreHits_enabled, OSD_duration); });
RegisterHotkey('4', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); });
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
switch (ul_reason_for_call) {
@@ -258,9 +360,14 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
InitializeHotkeys();
});
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
break;
case DLL_PROCESS_DETACH:
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
reshade::unregister_addon(hinstDLL);
break;
}