Sliders adjustment. Version bump

This commit is contained in:
2026-02-14 10:06:58 +01:00
parent f9087f23bf
commit c60d797448

View File

@@ -49,7 +49,7 @@ static std::string log_content;
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "1.0.1";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.\n - Enable cheats.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
@@ -107,8 +107,8 @@ static void LoadFixDLL() {
SetFixes(GameFixes::DevConsole, console);
}
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
sliders[1] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f,GameSetting::WorldTimeDilation , SetValues, nullptr,
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
sliders[1] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f",
"Will affect everything in the world.\nDefault value is 1." };
}
}
@@ -257,7 +257,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
DrawSlider2(sliders[1], 180);
DrawSlider2(sliders[1], 220);
ImGui::EndTable();
}
ImGui::PopStyleVar();