Add Reanimal to the solution
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@@ -100,6 +100,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shaders", "Shaders", "{02EA
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external\reshade\shaders\ReShade.fxh = external\reshade\shaders\ReShade.fxh
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Reanimal", "Reanimal\Reanimal.vcxproj", "{152CDB27-4445-4234-BF37-8A332C343171}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -428,6 +430,14 @@ Global
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{D2A82694-26E2-49E8-9AB0-99E26D40AFCF}.Release|x64.Build.0 = Release|x64
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{D2A82694-26E2-49E8-9AB0-99E26D40AFCF}.Release|x86.ActiveCfg = Release|Win32
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{D2A82694-26E2-49E8-9AB0-99E26D40AFCF}.Release|x86.Build.0 = Release|Win32
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{152CDB27-4445-4234-BF37-8A332C343171}.Debug|x64.ActiveCfg = Debug|x64
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{152CDB27-4445-4234-BF37-8A332C343171}.Debug|x64.Build.0 = Debug|x64
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{152CDB27-4445-4234-BF37-8A332C343171}.Debug|x86.ActiveCfg = Debug|Win32
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{152CDB27-4445-4234-BF37-8A332C343171}.Debug|x86.Build.0 = Debug|Win32
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{152CDB27-4445-4234-BF37-8A332C343171}.Release|x64.ActiveCfg = Release|x64
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{152CDB27-4445-4234-BF37-8A332C343171}.Release|x64.Build.0 = Release|x64
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{152CDB27-4445-4234-BF37-8A332C343171}.Release|x86.ActiveCfg = Release|Win32
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{152CDB27-4445-4234-BF37-8A332C343171}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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