Add camera transition smoothness
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@@ -28,6 +28,7 @@ static SetIntFn SetFOV = nullptr;
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static SetIntFn SetHUDScale = nullptr;
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static SetIntFn SetHUDScale = nullptr;
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static SetIntFn SetCameraOffset = nullptr;
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static SetIntFn SetCameraOffset = nullptr;
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static SetFloatFn SetWorldTimeDilation = nullptr;
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static SetFloatFn SetWorldTimeDilation = nullptr;
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static SetFloatFn SetCameraSmoothness = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
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// Plugin variables for checkboxes and sliders
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@@ -45,6 +46,7 @@ static int worldFOVValue = 0;
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static int HUDScaleValue = 0;
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static int HUDScaleValue = 0;
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static int cameraOffsetValue = 0;
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static int cameraOffsetValue = 0;
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static float worldTimeDilationValue = 1.f;
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static float worldTimeDilationValue = 1.f;
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static float cameraSmoothnessValue = 3.5f;
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// Overlays popups
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// Overlays popups
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static bool popup_Informations = false;
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static bool popup_Informations = false;
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@@ -53,7 +55,7 @@ static std::string log_content;
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// Plugin settings
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "0.9.3";
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const char* FIX_VERSION = "0.9.4";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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@@ -84,6 +86,7 @@ static void LoadFixDLL()
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SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
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SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
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SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
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SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
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SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
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SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
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SetCameraSmoothness = (SetFloatFn)GetProcAddress(fixLib, "SetCameraSmoothness");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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// Apply initial values loaded from settings
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@@ -91,6 +94,7 @@ static void LoadFixDLL()
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if (SetHUDScale) SetHUDScale(HUDScaleValue);
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if (SetHUDScale) SetHUDScale(HUDScaleValue);
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if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
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if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
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if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
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if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
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if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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@@ -129,6 +133,7 @@ static void SaveSettings()
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pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
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pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
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pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
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pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["Camera smoothness"] = cameraSmoothnessValue;
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pluginIniFile.save(SETTINGS_FILE);
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pluginIniFile.save(SETTINGS_FILE);
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}
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}
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@@ -297,15 +302,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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}
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}
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}
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if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(180 * scale);
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if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) {
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if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings();
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}
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}
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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{
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ImGui::SetNextItemWidth(200 * scale);
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ImGui::SetNextItemWidth(200 * scale);
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@@ -331,6 +327,29 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::Text("Default value is 1.");
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ImGui::Text("Default value is 1.");
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(180 * scale);
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if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) {
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if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings();
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}
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}
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if (ImGui::CollapsingHeader("Camera smoothness (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(180 * scale);
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if (ImGui::SliderFloat("##CameraSmoothnessValue", &cameraSmoothnessValue, 2, 10, "%.2f")) {
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if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("The higher the value, the quicker the camera transition is.");
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ImGui::Text("Used in combination with camera distance fix.");
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ImGui::EndTooltip();
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}
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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