Add common header include. Add shaders
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@@ -47,6 +47,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Silent Hill f", "SilentHill
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "includes", "includes", "{3514D178-6BD5-4744-849B-517AAE8343D4}"
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ProjectSection(SolutionItems) = preProject
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includes\CommonHeaders.h = includes\CommonHeaders.h
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includes\GameFixes.h = includes\GameFixes.h
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includes\GameInformations.h = includes\GameInformations.h
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includes\HotkeysManager.h = includes\HotkeysManager.h
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@@ -93,6 +94,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sleep Awake", "SleepAwake\S
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "The Callisto Protocol", "The Callisto Protocol\TheCallistoProtocol.vcxproj", "{D2A82694-26E2-49E8-9AB0-99E26D40AFCF}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shaders", "Shaders", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
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ProjectSection(SolutionItems) = preProject
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external\reshade\shaders\OSD.fx = external\reshade\shaders\OSD.fx
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external\reshade\shaders\ReShade.fxh = external\reshade\shaders\ReShade.fxh
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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