Add initial Reshade UI
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234
DeathStranding2/dllmain.cpp
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234
DeathStranding2/dllmain.cpp
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "CommonHeaders.h"
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// Screen informations
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetFloatFn)(GameSetting, float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetFloatFn SetValues = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is only intended for aspect ratio higher than 32/9.\n"
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"You will have every run to change aspect ratio in the settings,\n"
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"from (16/9, 21/9, 32/9) to Auto to have it take effect."} };
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// Prepare array of sliders for ImGui
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static SliderFix2 sliders[2];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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if (GetModuleHandleA("DeathStranding2Core.dll") == nullptr) {
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fixLib = LoadLibraryA("DeathStranding2Core.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetValues) {
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SetValues(GameSetting::FOV, worldFOVvalue);
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}
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
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}
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}
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// Settings functions
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static void SaveSettings() {
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled" });
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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}
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catch (const std::exception& e) {}
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}
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// Read plugin log file
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void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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log_content = "Impossible to open file : " + filename;
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return;
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}
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std::ostringstream ss;
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ss << file.rdbuf();
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log_content = ss.str();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
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if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
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ImGui::PopStyleColor(4); // Restore color
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ImGui::SameLine();
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if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
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ImGui::SameLine();
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if (ImGui::Button("View logs")) {
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read_log_file("DeathStranding2.log");
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations) {
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay) {
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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}
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if (ImGui::BeginTabBar("MainTabs")) {
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if (ImGui::BeginTabItem("Fixes")) {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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DrawFixCheckbox(individualFixes[0]);
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ImGui::TableSetColumnIndex(1);
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DrawFixCheckbox(individualFixes[1]);
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ImGui::EndTable();
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}
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}
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ImGui::EndTable();
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}
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2);
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if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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DrawSlider2(sliders[0], 200);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::EndTabItem();
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}
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// Fix status
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio);
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
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}
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}
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}
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ImGui::PopStyleVar();
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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LoadSettings();
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reshade::register_overlay("Death Stranding 2: On The Beach", &on_overlay_draw);
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reshade::register_event<reshade::addon_event::init_effect_runtime>(&LoadFixDLL);
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break;
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case DLL_PROCESS_DETACH:
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reshade::unregister_overlay("Death Stranding 2: On The Beach", &on_overlay_draw);
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reshade::unregister_event<reshade::addon_event::init_effect_runtime>(&LoadFixDLL);
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reshade::unregister_addon(hinstDLL);
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break;
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}
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return TRUE;
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}
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