Compare commits
1 Commits
b93f5c5329
...
feature/GO
| Author | SHA1 | Date | |
|---|---|---|---|
| b64ab410b7 |
@@ -1,177 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{D2D8B784-7851-4D1D-8D54-8CD448390282}</ProjectGuid>
|
||||
<RootNamespace>Blood Of Mehran</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Blood Of Mehran</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>BloodOfMehranUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>BloodOfMehranUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>BloodOfMehranUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>BloodOfMehranUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,290 +0,0 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
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||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetUltraWideFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool ultrawide_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool camera_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistanceValue = 1.f;
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in cutscenes.\n - Controls camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Re enable dev console.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
return;
|
||||
|
||||
if (GetModuleHandleA("BloodOfMehranCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("BloodOfMehranCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetUltraWideFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetUltraWideFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetUltraWideFixEnabled) SetUltraWideFixEnabled(ultrawide_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled" });
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
|
||||
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
|
||||
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Cutscenes pillarboxing", &ultrawide_fix_enabled)) {
|
||||
if (SetUltraWideFixEnabled) SetUltraWideFixEnabled(ultrawide_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will affect in game FOV only.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Blood Of Mehran", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1,354 +0,0 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
typedef void (*SetUEConsole)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetFPSFixEnabled = nullptr;
|
||||
static SetBoolFn SetResolutionFixEnabled = nullptr;
|
||||
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraDistanceFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static GetFloatFn GetFOVIn = nullptr;
|
||||
static GetFloatFn GetCompensadedFOV = nullptr;
|
||||
static GetFloatFn GetFOVOut = nullptr;
|
||||
static GetBoolFn GetConsoleEnabled = nullptr;
|
||||
static SetUEConsole SetConsole = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool FPS_fix_enabled = false;
|
||||
static bool Resolution_fix_enabled = false;
|
||||
static bool Aspect_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool camera_Distance_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistancevalue = 0.f;
|
||||
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const char* SETTINGS_FILE = "PluginSettings.ini";
|
||||
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
|
||||
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
|
||||
const char* ASPECT_FIX_SETTING = "AspectFIX=";
|
||||
const char* DOF_FIX_SETTING = "DOFFIX=";
|
||||
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
|
||||
const char* FOG_FIX_SETTING = "FogFIX=";
|
||||
const char* CAMERA_DISTANCE_FIX_SETTING = "CameraDistanceFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
|
||||
const char* FIX_VERSION = "1.0.6";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock ultrawide resolutions.\n - Remove depth of field.\n - Remove vignetting.\n - Remove fog.\n - Re enable console.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Facteur de scaling basé sur la résolution verticale
|
||||
float scale = 1.f;
|
||||
|
||||
bool IsAlreadyInitialized()
|
||||
{
|
||||
// Declare a lock
|
||||
HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\CronosFixSharedSection");
|
||||
|
||||
// If lock is not yet initialized
|
||||
if (hMap == nullptr)
|
||||
{
|
||||
// We create the lock only once
|
||||
hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\CronosFixSharedSection");
|
||||
|
||||
if (hMap == nullptr) // We ensure the lock is valid
|
||||
return true;
|
||||
|
||||
return false; // First time created we return false
|
||||
}
|
||||
|
||||
// Otherwise we return true
|
||||
CloseHandle(hMap);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (IsAlreadyInitialized())
|
||||
return; // déjà lancé dans un autre chargement
|
||||
|
||||
if (GetModuleHandleA("CronosTNDCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("CronosTNDCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetCameraDistanceFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraDistanceFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");
|
||||
SetConsole = (SetUEConsole)GetProcAddress(fixLib, "SetConsole");
|
||||
GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetCameraDistanceFixEnabled) SetCameraDistanceFixEnabled(camera_Distance_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
if (SetConsole) SetConsole();
|
||||
}
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
std::ofstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
|
||||
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
|
||||
file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
|
||||
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
|
||||
file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
|
||||
file << CAMERA_DISTANCE_FIX_SETTING << (camera_Distance_fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
|
||||
file << CAMERA_DISTANCE_SETTING << cameraDistancevalue << "\n";
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
std::ifstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
std::string line;
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.find(GENERAL_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
|
||||
fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
|
||||
fov_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(ASPECT_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
|
||||
Aspect_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(DOF_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(DOF_FIX_SETTING));
|
||||
DOF_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
|
||||
Vignetting_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(FOG_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(FOG_FIX_SETTING));
|
||||
Fog_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(CAMERA_DISTANCE_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(CAMERA_DISTANCE_FIX_SETTING));
|
||||
camera_Distance_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WORLD_FOV_SETTING) == 0)
|
||||
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
|
||||
else if (line.find(CAMERA_DISTANCE_SETTING) == 0)
|
||||
cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
static void displayFixInformations() {
|
||||
ImGui::SetNextWindowSize(ImVec2(250 * scale, 200 * scale));
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10 * scale, 36 * scale));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10 * scale, 76 * scale));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
|
||||
scale = (float)screenHeight / 1200.f;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(480 * scale, 400 * scale), ImGuiCond_Once);
|
||||
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::Columns(2, NULL, false);
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); }
|
||||
|
||||
// Sliders
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue); SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderFloat("##CameraValue", &cameraDistancevalue, 0, 3)) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::Text("Affects both normal and weapon aiming distance.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::NextColumn();
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Camera distance", &camera_Distance_fix_enabled)) {
|
||||
if (SetCameraDistanceFixEnabled) SetCameraDistanceFixEnabled(camera_Distance_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This is intended for ultrawide only.");
|
||||
ImGui::Text("Set panini to off in settings to avoid blurry textures and narrow FOV.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetConsoleEnabled && GetConsoleEnabled())
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Cronos: The New Dawn", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -21,10 +21,10 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{CFE5F26D-A180-4ED1-B696-7985053B14BA}</ProjectGuid>
|
||||
<RootNamespace>Cronos The New Dawn</RootNamespace>
|
||||
<ProjectGuid>{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}</ProjectGuid>
|
||||
<RootNamespace>Gears Of War Reloaded</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Cronos The New Dawn</ProjectName>
|
||||
<ProjectName>Gears Of War Reloaded</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
@@ -50,7 +50,7 @@
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
@@ -140,7 +140,6 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
231
GOWR/dllmain.cpp
Normal file
231
GOWR/dllmain.cpp
Normal file
@@ -0,0 +1,231 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
#include <thread>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef float (*GetFloatFn)();
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
//static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static GetFloatFn GetFOVIn = nullptr;
|
||||
static GetFloatFn GetFOVOut = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const char* SETTINGS_FILE = "PluginSettings.ini";
|
||||
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
|
||||
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
|
||||
//const char* DOF_FIX_SETTING = "DOFFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
|
||||
//fixLib = LoadLibraryA("GOWRCore.dll");
|
||||
//if (GetModuleHandleA("GOWRCore.dll") != nullptr) {
|
||||
// MessageBoxA(nullptr, "core dll loaded", "Erreur", MB_OK);
|
||||
//}
|
||||
|
||||
//if (!fixLib) {
|
||||
// MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
// return;
|
||||
//}
|
||||
|
||||
//SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
//SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
////SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
//SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
//GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
//GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
//if (SetFOV) SetFOV(worldFOVvalue);
|
||||
//if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
//if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
//if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
std::ofstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
|
||||
//file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
std::ifstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
std::string line;
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.find(GENERAL_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
|
||||
fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
|
||||
fov_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
//else if (line.find(DOF_FIX_SETTING) == 0)
|
||||
//{
|
||||
// std::string val = line.substr(strlen(DOF_FIX_SETTING));
|
||||
// DOF_fix_enabled = (val == "1" || val == "true");
|
||||
//}
|
||||
else if (line.find(WORLD_FOV_SETTING) == 0)
|
||||
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
|
||||
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
static void displayFixInformations() {
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10, 76));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
|
||||
// Donation ?
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
|
||||
if (popup_Informations)
|
||||
displayFixInformations();
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
//ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
//if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
|
||||
// if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
// SaveSettings();
|
||||
//}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 220));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("Screen infos width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
//ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Gears Of War Reloaded", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -32,7 +32,6 @@
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
@@ -46,7 +45,6 @@
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
@@ -91,10 +89,8 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -110,10 +106,8 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -127,10 +121,8 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -146,11 +138,8 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
@@ -1,27 +1,18 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
|
||||
@@ -29,13 +20,10 @@ static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetBoolFn SetHUDFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static SetIntFn SetCameraHeight = nullptr;
|
||||
static SetIntFn SetHUD = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
static GetFloatFn GetFOVIn = nullptr;
|
||||
static GetFloatFn GetCompensadedFOV = nullptr;
|
||||
static GetFloatFn GetFOVOut = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
@@ -44,327 +32,260 @@ static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool camera_fix_enabled = false;
|
||||
static bool HUD_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistancevalue = 1.f;
|
||||
static int cameraHeightvalue = -15;
|
||||
static int HUDvalue = 0;
|
||||
|
||||
// Overlay popup
|
||||
static bool show_log_overlay = false;
|
||||
static std::string log_content;
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const char* SETTINGS_FILE = "pluginSettings.ini";
|
||||
const char* FIX_VERSION = "1.0.8";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera distance and height.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.";
|
||||
const char* SETTINGS_FILE = "PluginSettings.ini";
|
||||
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
|
||||
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
|
||||
const char* ASPECT_FIX_SETTING = "AspectFIX=";
|
||||
const char* DOF_FIX_SETTING = "DOFFIX=";
|
||||
const char* CA_FIX_SETTING = "CAFIX=";
|
||||
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
|
||||
const char* FOG_FIX_SETTING = "FogFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* FIX_VERSION = "1.0.2";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
if (fixLib) return;
|
||||
|
||||
fixLib = LoadLibraryA("HellIsUsCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
|
||||
if (GetModuleHandleA("HellIsUsCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("HellIsUsCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight");
|
||||
SetHUD = (SetIntFn)GetProcAddress(fixLib, "SetHUD");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
|
||||
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue);
|
||||
if (SetHUD) SetHUD(HUDvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled" });
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Aspect ratio"] = Aspect_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera height"] = cameraHeightvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["HUD"] = HUDvalue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
std::ofstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
|
||||
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
|
||||
file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
|
||||
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
|
||||
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
|
||||
file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
Aspect_fix_enabled = pluginIniFile["2#Individual fix"]["Aspect ratio"].as<bool>();
|
||||
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
|
||||
HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
|
||||
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
cameraHeightvalue = pluginIniFile["3#Fixes tuning"]["Camera height"].as<float>();
|
||||
HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD"].as<int>();
|
||||
std::ifstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
std::string line;
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.find(GENERAL_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
|
||||
fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
|
||||
fov_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(ASPECT_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
|
||||
Aspect_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(DOF_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(DOF_FIX_SETTING));
|
||||
DOF_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(CA_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(CA_FIX_SETTING));
|
||||
CA_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
|
||||
Vignetting_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(FOG_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(FOG_FIX_SETTING));
|
||||
Fog_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WORLD_FOV_SETTING) == 0)
|
||||
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
|
||||
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Read plugin log file
|
||||
void read_log_file(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
if (!file.is_open())
|
||||
{
|
||||
log_content = "Impossible to open file : " + filename;
|
||||
return;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
log_content = ss.str();
|
||||
// Fix informations
|
||||
static void displayFixInformations() {
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10, 76));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("View logs")) {
|
||||
read_log_file("HellIsUs.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
// Donation ?
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
displayFixInformations();
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (show_log_overlay)
|
||||
{
|
||||
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted(log_content.c_str());
|
||||
ImGui::End();
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Sliders
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistancevalue, 0, 3, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::Text("This won't affect PDA for readability");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera height (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##CameraHeightValue", &cameraHeightvalue, -80, 80)) {
|
||||
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue); SaveSettings();
|
||||
}
|
||||
ImGui::SetCursorPos(ImVec2(90, 30));
|
||||
if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Default value is -15.");
|
||||
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
|
||||
ImGui::Text("No need to enable it if you play at 16/9.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This won't affect PDA for readability");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Controls distance and height.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
|
||||
ImGui::Text("No need to enable it if you play on 16/9.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("HUD safe zone", &HUD_fix_enabled)) {
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix is intended for ultrawide displays only.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::CollapsingHeader("HUD safe zone (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##HUDValue", &HUDvalue, 0, 40)) {
|
||||
if (SetHUD) SetHUD(HUDvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 80));
|
||||
if (ImGui::Checkbox("Chromatic aberrations fix", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 105));
|
||||
if (ImGui::Checkbox("Vignetting fix", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(140, 105));
|
||||
if (ImGui::Checkbox("Fog fix", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Percentage HUD bounds (let and right).");
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 220));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
}
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
@@ -1,184 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{25D45378-7E86-4677-BD77-238D2EC3005B}</ProjectGuid>
|
||||
<RootNamespace>Little Nightmare III</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Little Nightmares III</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>LittleNightmaresIIIUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>LittleNightmaresIIIUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>LittleNightmaresIIIUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>LittleNightmaresIIIUI</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,319 +0,0 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetUltraWideFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetVolumetricFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetSkipIntroEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool ultrawide_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool VolumetricFog_fix_enabled = false;
|
||||
static bool skip_intro = true;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
|
||||
// Overlays popups
|
||||
static bool popup_Informations = false;
|
||||
static bool show_log_overlay = false;
|
||||
static std::string log_content;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.3";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.\n - Skip intros.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
return;
|
||||
|
||||
if (GetModuleHandleA("LittleNightmaresIIICore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("LittleNightmaresIIICore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetUltraWideFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetUltraWideFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled");
|
||||
SetSkipIntroEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetSkipIntroEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetUltraWideFixEnabled) SetUltraWideFixEnabled(ultrawide_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(VolumetricFog_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
if (SetSkipIntroEnabled) SetSkipIntroEnabled(skip_intro, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled",
|
||||
"Set Skip intro to false if you want spash screens :)"});
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["1#General fix"]["Skip intro"] = skip_intro;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Volumetric fog"] = VolumetricFog_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
skip_intro = pluginIniFile["1#General fix"]["Skip intro"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
|
||||
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
||||
VolumetricFog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Read plugin log file
|
||||
void read_log_file(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
if (!file.is_open())
|
||||
{
|
||||
log_content = "Impossible to open file : " + filename;
|
||||
return;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
log_content = ss.str();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("View logs")) {
|
||||
read_log_file("LittleNightmaresIII.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (show_log_overlay)
|
||||
{
|
||||
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted(log_content.c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will affect in game FOV only.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix will disable all fogs including volumetric fog.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Volumetric fog", &VolumetricFog_fix_enabled)) {
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(VolumetricFog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
|
||||
if (SetUltraWideFixEnabled) SetUltraWideFixEnabled(ultrawide_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Little Nightmare III", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -50,7 +50,7 @@
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
@@ -140,7 +140,6 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
||||
@@ -7,34 +7,24 @@
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetFPSFixEnabled = nullptr;
|
||||
static SetBoolFn SetResolutionFixEnabled = nullptr;
|
||||
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
|
||||
static GetFloatFn GetFOVIn = nullptr;
|
||||
static GetFloatFn GetCompensadedFOV = nullptr;
|
||||
static GetFloatFn GetFOVOut = nullptr;
|
||||
static GetBoolFn GetConsoleEnabled = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
@@ -42,7 +32,6 @@ static bool FPS_fix_enabled = false;
|
||||
static bool Resolution_fix_enabled = false;
|
||||
static bool Aspect_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
@@ -58,58 +47,49 @@ const char* FPS_FIX_SETTING = "FPSFIX=";
|
||||
const char* RESOLUTION_FIX_SETTING = "ResolutionFIX=";
|
||||
const char* ASPECT_FIX_SETTING = "AspectFIX=";
|
||||
const char* DOF_FIX_SETTING = "DOFFIX=";
|
||||
const char* CA_FIX_SETTING = "ChromaticAberrationsFIX=";
|
||||
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
|
||||
const char* FOG_FIX_SETTING = "FogFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* FIX_VERSION = "1.0.4";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove pillar boxing.\n - Unlock FPS.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Enable dev console.";
|
||||
const char* FIX_VERSION = "1.0.2";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove pillar boxing.\n - Unlock FPS.\n - Disable depth of field.\n - Disable vignetting.\n - Disable FOG.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based vertical resolution
|
||||
float scale = 1.f;
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
if (fixLib) return;
|
||||
|
||||
fixLib = LoadLibraryA("MGSDSECore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
|
||||
if (GetModuleHandleA("MGSDSECore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("MGSDSECore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFPSFixEnabled");
|
||||
SetResolutionFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetResolutionFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, true);
|
||||
if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFPSFixEnabled");
|
||||
SetResolutionFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetResolutionFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, true);
|
||||
if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
@@ -124,7 +104,6 @@ static void SaveSettings()
|
||||
file << RESOLUTION_FIX_SETTING << (Resolution_fix_enabled ? "1" : "0") << "\n";
|
||||
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
|
||||
file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
|
||||
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
|
||||
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
|
||||
file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
|
||||
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
|
||||
@@ -170,11 +149,6 @@ static void LoadSettings()
|
||||
std::string val = line.substr(strlen(DOF_FIX_SETTING));
|
||||
DOF_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(CA_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(CA_FIX_SETTING));
|
||||
CA_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
|
||||
@@ -193,127 +167,136 @@ static void LoadSettings()
|
||||
}
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
static void displayFixInformations() {
|
||||
ImGui::SetNextWindowSize(ImVec2(250, 200));
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10, 76));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
|
||||
// Donation ?
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
ImGui::SameLine();
|
||||
// Fix information
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true;
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
displayFixInformations();
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Sliders
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue); SaveSettings();
|
||||
}
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Frame time", &FPS_fix_enabled)) {
|
||||
if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix is intended for ultrawide only.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Resolution", &Resolution_fix_enabled)) {
|
||||
if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
if (ImGui::Checkbox("Frame time", &FPS_fix_enabled)) {
|
||||
if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(110, 55));
|
||||
if (ImGui::Checkbox("Resolution", &Resolution_fix_enabled)) {
|
||||
if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 80));
|
||||
if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This doesn't remove pillar boxing in cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 105));
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 130));
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(110, 130));
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 240));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetConsoleEnabled && GetConsoleEnabled())
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
@@ -5,6 +5,8 @@ VisualStudioVersion = 17.14.36212.18
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "South Of Midnight", "South Of Midnight\South Of Midnight.vcxproj", "{447F83EB-1D07-45A2-84EF-6313154C3FA6}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "externe", "externe", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Days Gone", "Days Gone\Days Gone.vcxproj", "{4ECBBBA5-A265-464D-ADAC-311FB1C3FF38}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TLOU2", "TLOU2\TLOU2.vcxproj", "{B6A3DDFE-83BF-4B2C-B429-0EB36EAE544E}"
|
||||
@@ -41,19 +43,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword O
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Metal Gear Solid Delta Snake Eater", "Metal Gear Solid Delta\MGSDelta.vcxproj", "{B0815637-8194-48E2-9862-3BA0D73FBEE5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cronos The New Dawn", "Cronos The New Dawn\CronosTND.vcxproj", "{CFE5F26D-A180-4ED1-B696-7985053B14BA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Silent Hill f", "SilentHillf\SilentHillf.vcxproj", "{122F77EF-8C36-43EA-96FA-3D0D3851CF01}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "includes", "includes", "{3514D178-6BD5-4744-849B-517AAE8343D4}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
includes\GameInformations.h = includes\GameInformations.h
|
||||
includes\inicpp.h = includes\inicpp.h
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blood Of Mehran", "BloodOfMehran\BloodOfMehran.vcxproj", "{D2D8B784-7851-4D1D-8D54-8CD448390282}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Little Nightmare III", "LittleNightmareIII\LittleNightmareIII.vcxproj", "{25D45378-7E86-4677-BD77-238D2EC3005B}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Gears Of War Reloaded", "GOWR\GOWR.vcxproj", "{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -215,38 +205,14 @@ Global
|
||||
{B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x64.Build.0 = Release|x64
|
||||
{B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.Build.0 = Release|Win32
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Debug|x64.Build.0 = Debug|x64
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Debug|x86.Build.0 = Debug|Win32
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Release|x64.ActiveCfg = Release|x64
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Release|x64.Build.0 = Release|x64
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CFE5F26D-A180-4ED1-B696-7985053B14BA}.Release|x86.Build.0 = Release|Win32
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Debug|x64.Build.0 = Debug|x64
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Debug|x86.Build.0 = Debug|Win32
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Release|x64.ActiveCfg = Release|x64
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Release|x64.Build.0 = Release|x64
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Release|x86.ActiveCfg = Release|Win32
|
||||
{122F77EF-8C36-43EA-96FA-3D0D3851CF01}.Release|x86.Build.0 = Release|Win32
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Debug|x64.Build.0 = Debug|x64
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Debug|x86.Build.0 = Debug|Win32
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Release|x64.ActiveCfg = Release|x64
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Release|x64.Build.0 = Release|x64
|
||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Release|x86.ActiveCfg = Release|Win32
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||||
{D2D8B784-7851-4D1D-8D54-8CD448390282}.Release|x86.Build.0 = Release|Win32
|
||||
{25D45378-7E86-4677-BD77-238D2EC3005B}.Debug|x64.ActiveCfg = Debug|x64
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||||
{25D45378-7E86-4677-BD77-238D2EC3005B}.Debug|x64.Build.0 = Debug|x64
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||||
{25D45378-7E86-4677-BD77-238D2EC3005B}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{25D45378-7E86-4677-BD77-238D2EC3005B}.Debug|x86.Build.0 = Debug|Win32
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{25D45378-7E86-4677-BD77-238D2EC3005B}.Release|x64.ActiveCfg = Release|x64
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{25D45378-7E86-4677-BD77-238D2EC3005B}.Release|x64.Build.0 = Release|x64
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{25D45378-7E86-4677-BD77-238D2EC3005B}.Release|x86.ActiveCfg = Release|Win32
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{25D45378-7E86-4677-BD77-238D2EC3005B}.Release|x86.Build.0 = Release|Win32
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{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Debug|x64.ActiveCfg = Debug|x64
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||||
{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Debug|x64.Build.0 = Debug|x64
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||||
{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Debug|x86.Build.0 = Debug|Win32
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||||
{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Release|x64.ActiveCfg = Release|x64
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{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Release|x64.Build.0 = Release|x64
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{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Release|x86.ActiveCfg = Release|Win32
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||||
{6F54A5CD-8CB4-486B-B18B-ABA443100FB8}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -1,177 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{122F77EF-8C36-43EA-96FA-3D0D3851CF01}</ProjectGuid>
|
||||
<RootNamespace>Silent Hill f</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Silent Hill f</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>SilentHillfUI</TargetName>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
<TargetName>SilentHillfUI</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetExt>.addon</TargetExt>
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||||
<TargetName>SilentHillfUI</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<TargetExt>.addon</TargetExt>
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||||
<TargetName>SilentHillfUI</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,396 +0,0 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFPSFixEnabled = nullptr;
|
||||
static SetBoolFn SetVolumetricFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogDensityFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static SetFloatFn SetFogDensity = nullptr;
|
||||
static SetFloatFn SetFogMaxOpacity = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool camera_fix_enabled = false;
|
||||
static bool cutscenes_fix_enabled = false;
|
||||
static bool cutscenes_FPS_fix_enabled = false;
|
||||
static bool volumetric_fog_fix_enabled = false;
|
||||
static bool Fog_density_fix_enabled = false;
|
||||
static bool Fog_max_opacity_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistanceValue = 1.f;
|
||||
static float fogDensityValue = 0.1f;
|
||||
static float fogMaxOpacityValue = 1.f;
|
||||
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.4";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
|
||||
inline std::string toStringPrecision(float value, int precision) {
|
||||
char buffer[64];
|
||||
std::snprintf(buffer, sizeof(buffer), ("%." + std::to_string(precision) + "f").c_str(), value);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
return;
|
||||
|
||||
if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("SilentHillfCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled");
|
||||
SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled");
|
||||
SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetCutscenesFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFixEnabled");
|
||||
SetCutscenesFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFPSFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity");
|
||||
SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, true);
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true);
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true);
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Settings functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled" });
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Cutscenes"] = cutscenes_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["CutscenesFPS"] = cutscenes_FPS_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Volumetric fog"] = volumetric_fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog density"] = Fog_density_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog opacity"] = Fog_max_opacity_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
|
||||
cutscenes_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes"].as<bool>();
|
||||
cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["CutscenesFPS"].as<bool>();
|
||||
DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
volumetric_fog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as<bool>();
|
||||
Fog_density_fix_enabled = pluginIniFile["2#Individual fix"]["Fog density"].as<bool>();
|
||||
Fog_max_opacity_fix_enabled = pluginIniFile["2#Individual fix"]["Fog opacity"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
|
||||
fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes", &cutscenes_fix_enabled)) {
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) {
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) {
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes FPS", &cutscenes_FPS_fix_enabled)) {
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) {
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will affect in game FOV only.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5, "%.2f")) {
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1, "%.2f")) {
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Silent Hill f", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Shared structure values with Core dll
|
||||
struct GameInfos {
|
||||
float FOVIn;
|
||||
float CompensatedFOV;
|
||||
float FOVOut;
|
||||
float cameraIn;
|
||||
float cameraOut;
|
||||
float defaultFogDensity;
|
||||
float fogMaxOpacity;
|
||||
bool consoleEnabled;
|
||||
};
|
||||
|
||||
typedef void(*GetGameInfosStruct)(GameInfos*);
|
||||
@@ -1,808 +0,0 @@
|
||||
/*
|
||||
* inicpp.h
|
||||
*
|
||||
* Created on: 26 Dec 2015
|
||||
* Author: Fabian Meyer
|
||||
* License: MIT
|
||||
* https://github.com/Rookfighter/inifile-cpp
|
||||
*/
|
||||
|
||||
#ifndef INICPP_H_
|
||||
#define INICPP_H_
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <istream>
|
||||
#include <map>
|
||||
#include <assert.h>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#ifdef __cpp_lib_string_view // This one is defined in <string> if we have std::string_view
|
||||
# include <string_view>
|
||||
#endif
|
||||
|
||||
namespace ini
|
||||
{
|
||||
/************************************************
|
||||
* Helper Functions
|
||||
************************************************/
|
||||
|
||||
/** Returns a string of whitespace characters. */
|
||||
constexpr const char *whitespaces()
|
||||
{
|
||||
return " \t\n\r\f\v";
|
||||
}
|
||||
|
||||
/** Returns a string of indentation characters. */
|
||||
constexpr const char *indents()
|
||||
{
|
||||
return " \t";
|
||||
}
|
||||
|
||||
/** Trims a string in place.
|
||||
* @param str string to be trimmed in place */
|
||||
inline void trim(std::string &str)
|
||||
{
|
||||
// first erasing from end should be slighty more efficient
|
||||
// because erasing from start potentially moves all chars
|
||||
// multiple indices towards the front.
|
||||
|
||||
auto lastpos = str.find_last_not_of(whitespaces());
|
||||
if(lastpos == std::string::npos)
|
||||
{
|
||||
str.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
str.erase(lastpos + 1);
|
||||
str.erase(0, str.find_first_not_of(whitespaces()));
|
||||
}
|
||||
|
||||
/************************************************
|
||||
* Conversion Functors
|
||||
************************************************/
|
||||
|
||||
inline bool strToLong(const std::string &value, long &result)
|
||||
{
|
||||
char *endptr;
|
||||
// check if decimal
|
||||
result = std::strtol(value.c_str(), &endptr, 10);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
// check if octal
|
||||
result = std::strtol(value.c_str(), &endptr, 8);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
// check if hex
|
||||
result = std::strtol(value.c_str(), &endptr, 16);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool strToULong(const std::string &value, unsigned long &result)
|
||||
{
|
||||
char *endptr;
|
||||
// check if decimal
|
||||
result = std::strtoul(value.c_str(), &endptr, 10);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
// check if octal
|
||||
result = std::strtoul(value.c_str(), &endptr, 8);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
// check if hex
|
||||
result = std::strtoul(value.c_str(), &endptr, 16);
|
||||
if(*endptr == '\0')
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
struct Convert
|
||||
{};
|
||||
|
||||
template<>
|
||||
struct Convert<bool>
|
||||
{
|
||||
void decode(const std::string &value, bool &result)
|
||||
{
|
||||
std::string str(value);
|
||||
std::transform(str.begin(), str.end(), str.begin(), [](const char c){
|
||||
return static_cast<char>(::toupper(c));
|
||||
});
|
||||
|
||||
if(str == "TRUE")
|
||||
result = true;
|
||||
else if(str == "FALSE")
|
||||
result = false;
|
||||
else
|
||||
throw std::invalid_argument("field is not a bool");
|
||||
}
|
||||
|
||||
void encode(const bool value, std::string &result)
|
||||
{
|
||||
result = value ? "true" : "false";
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<char>
|
||||
{
|
||||
void decode(const std::string &value, char &result)
|
||||
{
|
||||
assert(value.size() > 0);
|
||||
result = value[0];
|
||||
}
|
||||
|
||||
void encode(const char value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<unsigned char>
|
||||
{
|
||||
void decode(const std::string &value, unsigned char &result)
|
||||
{
|
||||
assert(value.size() > 0);
|
||||
result = value[0];
|
||||
}
|
||||
|
||||
void encode(const unsigned char value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<short>
|
||||
{
|
||||
void decode(const std::string &value, short &result)
|
||||
{
|
||||
long tmp;
|
||||
if(!strToLong(value, tmp))
|
||||
throw std::invalid_argument("field is not a short");
|
||||
result = static_cast<short>(tmp);
|
||||
}
|
||||
|
||||
void encode(const short value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<unsigned short>
|
||||
{
|
||||
void decode(const std::string &value, unsigned short &result)
|
||||
{
|
||||
unsigned long tmp;
|
||||
if(!strToULong(value, tmp))
|
||||
throw std::invalid_argument("field is not an unsigned short");
|
||||
result = static_cast<unsigned short>(tmp);
|
||||
}
|
||||
|
||||
void encode(const unsigned short value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<int>
|
||||
{
|
||||
void decode(const std::string &value, int &result)
|
||||
{
|
||||
long tmp;
|
||||
if(!strToLong(value, tmp))
|
||||
throw std::invalid_argument("field is not an int");
|
||||
result = static_cast<int>(tmp);
|
||||
}
|
||||
|
||||
void encode(const int value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<unsigned int>
|
||||
{
|
||||
void decode(const std::string &value, unsigned int &result)
|
||||
{
|
||||
unsigned long tmp;
|
||||
if(!strToULong(value, tmp))
|
||||
throw std::invalid_argument("field is not an unsigned int");
|
||||
result = static_cast<unsigned int>(tmp);
|
||||
}
|
||||
|
||||
void encode(const unsigned int value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<long>
|
||||
{
|
||||
void decode(const std::string &value, long &result)
|
||||
{
|
||||
if(!strToLong(value, result))
|
||||
throw std::invalid_argument("field is not a long");
|
||||
}
|
||||
|
||||
void encode(const long value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<unsigned long>
|
||||
{
|
||||
void decode(const std::string &value, unsigned long &result)
|
||||
{
|
||||
if(!strToULong(value, result))
|
||||
throw std::invalid_argument("field is not an unsigned long");
|
||||
}
|
||||
|
||||
void encode(const unsigned long value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<double>
|
||||
{
|
||||
void decode(const std::string &value, double &result)
|
||||
{
|
||||
result = std::stod(value);
|
||||
}
|
||||
|
||||
void encode(const double value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<float>
|
||||
{
|
||||
void decode(const std::string &value, float &result)
|
||||
{
|
||||
result = std::stof(value);
|
||||
}
|
||||
|
||||
void encode(const float value, std::string &result)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << value;
|
||||
result = ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<std::string>
|
||||
{
|
||||
void decode(const std::string &value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
|
||||
void encode(const std::string &value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef __cpp_lib_string_view
|
||||
template<>
|
||||
struct Convert<std::string_view>
|
||||
{
|
||||
void decode(const std::string &value, std::string_view &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
|
||||
void encode(const std::string_view value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
template<>
|
||||
struct Convert<const char*>
|
||||
{
|
||||
void encode(const char* const &value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
|
||||
void decode(const std::string &value, const char* &result)
|
||||
{
|
||||
result = value.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Convert<char*>
|
||||
{
|
||||
void encode(const char* const &value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
|
||||
template<size_t n>
|
||||
struct Convert<char[n]>
|
||||
{
|
||||
void encode(const char *value, std::string &result)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
};
|
||||
|
||||
class IniField
|
||||
{
|
||||
private:
|
||||
std::string value_;
|
||||
|
||||
public:
|
||||
IniField() : value_()
|
||||
{}
|
||||
|
||||
IniField(const std::string &value) : value_(value)
|
||||
{}
|
||||
IniField(const IniField &field) : value_(field.value_)
|
||||
{}
|
||||
|
||||
~IniField()
|
||||
{}
|
||||
|
||||
template<typename T>
|
||||
T as() const
|
||||
{
|
||||
Convert<T> conv;
|
||||
T result;
|
||||
conv.decode(value_, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
IniField &operator=(const T &value)
|
||||
{
|
||||
Convert<T> conv;
|
||||
conv.encode(value, value_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
IniField &operator=(const IniField &field)
|
||||
{
|
||||
value_ = field.value_;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
struct StringInsensitiveLess
|
||||
{
|
||||
bool operator()(std::string lhs, std::string rhs) const
|
||||
{
|
||||
std::transform(lhs.begin(), lhs.end(), lhs.begin(), [](const char c){
|
||||
return static_cast<char>(::tolower(c));
|
||||
});
|
||||
std::transform(rhs.begin(), rhs.end(), rhs.begin(), [](const char c){
|
||||
return static_cast<char>(::tolower(c));
|
||||
});
|
||||
return lhs < rhs;
|
||||
}
|
||||
};
|
||||
template <typename Comparator>
|
||||
class IniSectionBase : public std::map<std::string, IniField, Comparator>
|
||||
{
|
||||
public:
|
||||
IniSectionBase()
|
||||
{}
|
||||
~IniSectionBase()
|
||||
{}
|
||||
|
||||
void setComment(const std::vector<std::string>& c) { comment_.insert(comment_.end(), c.begin(), c.end()); }
|
||||
void setComment(const std::string& c) { comment_.push_back(c); }
|
||||
const std::vector<std::string>& getComment() const { return comment_; }
|
||||
|
||||
private:
|
||||
std::vector<std::string> comment_; // Section comment
|
||||
};
|
||||
|
||||
using IniSection = IniSectionBase<std::less<std::string>>;
|
||||
using IniSectionCaseInsensitive = IniSectionBase<StringInsensitiveLess>;
|
||||
|
||||
template <typename Comparator>
|
||||
class IniFileBase : public std::map<std::string, IniSectionBase<Comparator>, Comparator>
|
||||
{
|
||||
private:
|
||||
char fieldSep_ = '=';
|
||||
char esc_ = '\\';
|
||||
//std::vector<std::string> commentPrefixes_ = { "#" , ";" };
|
||||
std::vector<std::string> commentPrefixes_ = { ";" };
|
||||
bool multiLineValues_ = false;
|
||||
bool overwriteDuplicateFields_ = true;
|
||||
|
||||
void eraseComment(const std::string &commentPrefix,
|
||||
std::string &str,
|
||||
std::string::size_type startpos = 0)
|
||||
{
|
||||
size_t prefixpos = str.find(commentPrefix, startpos);
|
||||
if(std::string::npos == prefixpos)
|
||||
return;
|
||||
// Found a comment prefix, is it escaped?
|
||||
if(0 != prefixpos && str[prefixpos - 1] == esc_)
|
||||
{
|
||||
// The comment prefix is escaped, so just delete the escape char
|
||||
// and keep erasing after the comment prefix
|
||||
str.erase(prefixpos - 1, 1);
|
||||
eraseComment(
|
||||
commentPrefix, str, prefixpos - 1 + commentPrefix.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
str.erase(prefixpos);
|
||||
}
|
||||
}
|
||||
|
||||
void eraseComments(std::string &str)
|
||||
{
|
||||
for(const std::string &commentPrefix : commentPrefixes_)
|
||||
eraseComment(commentPrefix, str);
|
||||
}
|
||||
|
||||
/** Tries to find a suitable comment prefix for the string data at the given
|
||||
* position. Returns commentPrefixes_.end() if not match was found. */
|
||||
std::vector<std::string>::const_iterator findCommentPrefix(const std::string &str,
|
||||
const std::size_t startpos) const
|
||||
{
|
||||
// if startpos is invalid simply return "not found"
|
||||
if(startpos >= str.size())
|
||||
return commentPrefixes_.end();
|
||||
|
||||
for(size_t i = 0; i < commentPrefixes_.size(); ++i)
|
||||
{
|
||||
const std::string &prefix = commentPrefixes_[i];
|
||||
// if this comment prefix is longer than the string view itself
|
||||
// then skip
|
||||
if(prefix.size() + startpos > str.size())
|
||||
continue;
|
||||
|
||||
bool match = true;
|
||||
for(size_t j = 0; j < prefix.size() && match; ++j)
|
||||
match = str[startpos + j] == prefix[j];
|
||||
|
||||
if(match)
|
||||
return commentPrefixes_.begin() + i;
|
||||
}
|
||||
|
||||
return commentPrefixes_.end();
|
||||
}
|
||||
|
||||
void writeEscaped(std::ostream &os, const std::string &str) const
|
||||
{
|
||||
for(size_t i = 0; i < str.length(); ++i)
|
||||
{
|
||||
auto prefixpos = findCommentPrefix(str, i);
|
||||
// if no suitable prefix was found at this position
|
||||
// then simply write the current character
|
||||
if(prefixpos != commentPrefixes_.end())
|
||||
{
|
||||
const std::string &prefix = *prefixpos;
|
||||
os.put(esc_);
|
||||
os.write(prefix.c_str(), prefix.size());
|
||||
i += prefix.size() - 1;
|
||||
}
|
||||
else if (multiLineValues_ && str[i] == '\n')
|
||||
os.write("\n\t", 2);
|
||||
else
|
||||
os.put(str[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
IniFileBase() = default;
|
||||
|
||||
IniFileBase(const char fieldSep, const char comment)
|
||||
: fieldSep_(fieldSep), commentPrefixes_(1, std::string(1, comment))
|
||||
{}
|
||||
|
||||
IniFileBase(const std::string &filename)
|
||||
{
|
||||
load(filename);
|
||||
}
|
||||
|
||||
IniFileBase(std::istream &is)
|
||||
{
|
||||
decode(is);
|
||||
}
|
||||
|
||||
IniFileBase(const char fieldSep,
|
||||
const std::vector<std::string> &commentPrefixes)
|
||||
: fieldSep_(fieldSep), commentPrefixes_(commentPrefixes)
|
||||
{}
|
||||
|
||||
IniFileBase(const std::string &filename,
|
||||
const char fieldSep,
|
||||
const std::vector<std::string> &commentPrefixes)
|
||||
: fieldSep_(fieldSep), commentPrefixes_(commentPrefixes)
|
||||
{
|
||||
load(filename);
|
||||
}
|
||||
|
||||
IniFileBase(std::istream &is,
|
||||
const char fieldSep,
|
||||
const std::vector<std::string> &commentPrefixes)
|
||||
: fieldSep_(fieldSep), commentPrefixes_(commentPrefixes)
|
||||
{
|
||||
decode(is);
|
||||
}
|
||||
|
||||
~IniFileBase()
|
||||
{}
|
||||
|
||||
/** Sets the separator charactor for fields in the INI file.
|
||||
* @param sep separator character to be used. */
|
||||
void setFieldSep(const char sep)
|
||||
{
|
||||
fieldSep_ = sep;
|
||||
}
|
||||
|
||||
/** Sets the character that should be interpreted as the start of comments.
|
||||
* Default is '#'.
|
||||
* Note: If the inifile contains the comment character as data it must be prefixed with
|
||||
* the configured escape character.
|
||||
* @param comment comment character to be used. */
|
||||
void setCommentChar(const char comment)
|
||||
{
|
||||
commentPrefixes_ = {std::string(1, comment)};
|
||||
}
|
||||
|
||||
/** Sets the list of strings that should be interpreted as the start of comments.
|
||||
* Default is [ "#" ].
|
||||
* Note: If the inifile contains any comment string as data it must be prefixed with
|
||||
* the configured escape character.
|
||||
* @param commentPrefixes vector of comment prefix strings to be used. */
|
||||
void setCommentPrefixes(const std::vector<std::string> &commentPrefixes)
|
||||
{
|
||||
commentPrefixes_ = commentPrefixes;
|
||||
}
|
||||
|
||||
/** Sets the character that should be used to escape comment prefixes.
|
||||
* Default is '\'.
|
||||
* @param esc escape character to be used. */
|
||||
void setEscapeChar(const char esc)
|
||||
{
|
||||
esc_ = esc;
|
||||
}
|
||||
|
||||
/** Sets whether or not to parse multi-line field values.
|
||||
* Default is false.
|
||||
* @param enable enable or disable? */
|
||||
void setMultiLineValues(bool enable)
|
||||
{
|
||||
multiLineValues_ = enable;
|
||||
}
|
||||
|
||||
/** Sets whether or not overwriting duplicate fields is allowed.
|
||||
* If overwriting duplicate fields is not allowed,
|
||||
* an exception is thrown when a duplicate field is found inside a section.
|
||||
* Default is true.
|
||||
* @param allowed Is overwriting duplicate fields allowed or not? */
|
||||
void allowOverwriteDuplicateFields(bool allowed)
|
||||
{
|
||||
overwriteDuplicateFields_ = allowed;
|
||||
}
|
||||
|
||||
/** Tries to decode a ini file from the given input stream.
|
||||
* @param is input stream from which data should be read. */
|
||||
void decode(std::istream &is)
|
||||
{
|
||||
this->clear();
|
||||
int lineNo = 0;
|
||||
IniSectionBase<Comparator> *currentSection = nullptr;
|
||||
std::string mutliLineValueFieldName = "";
|
||||
std::string line;
|
||||
// iterate file line by line
|
||||
while(!is.eof() && !is.fail())
|
||||
{
|
||||
std::getline(is, line, '\n');
|
||||
eraseComments(line);
|
||||
bool hasIndent = line.find_first_not_of(indents()) != 0;
|
||||
trim(line);
|
||||
++lineNo;
|
||||
|
||||
// skip if line is empty
|
||||
if(line.size() == 0)
|
||||
continue;
|
||||
|
||||
if(line[0] == '[')
|
||||
{
|
||||
// line is a section
|
||||
// check if the section is also closed on same line
|
||||
std::size_t pos = line.find("]");
|
||||
if(pos == std::string::npos)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "l." << lineNo
|
||||
<< ": ini parsing failed, section not closed";
|
||||
throw std::logic_error(ss.str());
|
||||
}
|
||||
// check if the section name is empty
|
||||
if(pos == 1)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "l." << lineNo
|
||||
<< ": ini parsing failed, section is empty";
|
||||
throw std::logic_error(ss.str());
|
||||
}
|
||||
|
||||
// retrieve section name
|
||||
std::string secName = line.substr(1, pos - 1);
|
||||
currentSection = &((*this)[secName]);
|
||||
|
||||
// clear multiline value field name
|
||||
// a new section means there is no value to continue
|
||||
mutliLineValueFieldName = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
// line is a field definition
|
||||
// check if section was already opened
|
||||
if(currentSection == nullptr)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "l." << lineNo
|
||||
<< ": ini parsing failed, field has no section"
|
||||
" or ini file in use by another application";
|
||||
throw std::logic_error(ss.str());
|
||||
}
|
||||
|
||||
// find key value separator
|
||||
std::size_t pos = line.find(fieldSep_);
|
||||
if (multiLineValues_ && hasIndent && mutliLineValueFieldName != "")
|
||||
{
|
||||
// extend a multi-line value
|
||||
IniField previous_value = (*currentSection)[mutliLineValueFieldName];
|
||||
std::string value = previous_value.as<std::string>() + "\n" + line;
|
||||
(*currentSection)[mutliLineValueFieldName] = value;
|
||||
}
|
||||
else if(pos == std::string::npos)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "l." << lineNo
|
||||
<< ": ini parsing failed, no '"
|
||||
<< fieldSep_
|
||||
<< "' found";
|
||||
if (multiLineValues_)
|
||||
ss << ", and not a multi-line value continuation";
|
||||
throw std::logic_error(ss.str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// retrieve field name and value
|
||||
std::string name = line.substr(0, pos);
|
||||
trim(name);
|
||||
if (!overwriteDuplicateFields_ && currentSection->count(name) != 0)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "l." << lineNo
|
||||
<< ": ini parsing failed, duplicate field found";
|
||||
throw std::logic_error(ss.str());
|
||||
}
|
||||
std::string value = line.substr(pos + 1, std::string::npos);
|
||||
trim(value);
|
||||
(*currentSection)[name] = value;
|
||||
// store last field name for potential multi-line values
|
||||
mutliLineValueFieldName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Tries to decode a ini file from the given input string.
|
||||
* @param content string to be decoded. */
|
||||
void decode(const std::string &content)
|
||||
{
|
||||
std::istringstream ss(content);
|
||||
decode(ss);
|
||||
}
|
||||
|
||||
/** Tries to load and decode a ini file from the file at the given path.
|
||||
* @param fileName path to the file that should be loaded. */
|
||||
void load(const std::string &fileName)
|
||||
{
|
||||
std::ifstream is(fileName.c_str());
|
||||
decode(is);
|
||||
}
|
||||
|
||||
/** Encodes this inifile object and writes the output to the given stream.
|
||||
* @param os target stream. */
|
||||
void encode(std::ostream &os) const
|
||||
{
|
||||
// iterate through all sections in this file
|
||||
for(const auto &filePair : *this)
|
||||
{
|
||||
const auto& sec = filePair.second;
|
||||
|
||||
if (!sec.getComment().empty())
|
||||
{
|
||||
for (auto comment : sec.getComment()) {
|
||||
std::istringstream iss(comment);
|
||||
std::string line;
|
||||
while (std::getline(iss, line))
|
||||
os << "; " << line << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
os.put('[');
|
||||
writeEscaped(os, filePair.first);
|
||||
os.put(']');
|
||||
os.put('\n');
|
||||
|
||||
// iterate through all fields in the section
|
||||
for(const auto &secPair : filePair.second)
|
||||
{
|
||||
writeEscaped(os, secPair.first);
|
||||
os.put(fieldSep_);
|
||||
writeEscaped(os, secPair.second.template as<std::string>());
|
||||
os.put('\n');
|
||||
}
|
||||
|
||||
// Add a newline after each section
|
||||
os.put('\n');
|
||||
}
|
||||
}
|
||||
|
||||
/** Encodes this inifile object as string and returns the result.
|
||||
* @return encoded infile string. */
|
||||
std::string encode() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
encode(ss);
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
/** Saves this inifile object to the file at the given path.
|
||||
* @param fileName path to the file where the data should be stored. */
|
||||
void save(const std::string &fileName) const
|
||||
{
|
||||
std::ofstream os(fileName.c_str());
|
||||
encode(os);
|
||||
}
|
||||
};
|
||||
|
||||
using IniFile = IniFileBase<std::less<std::string>>;
|
||||
using IniSection = IniSectionBase<std::less<std::string>>;
|
||||
using IniFileCaseInsensitive = IniFileBase<StringInsensitiveLess>;
|
||||
using IniSectionCaseInsensitive = IniSectionBase<StringInsensitiveLess>;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user