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2 Commits
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9a87acba34
| Author | SHA1 | Date | |
|---|---|---|---|
| 9a87acba34 | |||
| bd5d04fc44 |
@@ -89,7 +89,7 @@ static FixToggle individualFixes[] = {
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nJacob won't receive any damage." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + 3 (top keyboard row) to toggle.\nJacob can't be hit." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::IgnoreHits, "ALT + 3 (top keyboard row) to toggle.\nJacob can't be hit." },
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{ "Stealth mode",&Stealth_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies won't attack you" }
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};
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// Prepare array of sliders for ImGui
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@@ -137,7 +137,7 @@ static void LoadFixDLL()
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
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SetFixes(GameFixes::IgnoreHits, Ignore_hits_fix_enabled);
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SetFixes(GameFixes::Stealth, Stealth_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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@@ -364,7 +364,7 @@ static void on_reshade_present(reshade::api::effect_runtime* runtime) {
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static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
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reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
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if (!runtime) return;
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FindAllUniformVariables(runtime, OSD_SHADER_NAME);
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FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
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if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
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ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
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@@ -385,7 +385,7 @@ static void InitializeHotkeys() { // Initialize hotkeys for cheats
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});
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RegisterHotkey('3', Modifier::Alt, [] {
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ToggleOSD(Ignore_hits_fix_enabled, GameFixes::Invulnerable, u_Invulnerability_show, u_Invulnerability_enabled, OSD_duration);
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ToggleOSD(Ignore_hits_fix_enabled, GameFixes::IgnoreHits, u_IgnoreHits_show, u_IgnoreHits_enabled, OSD_duration);
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});
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RegisterHotkey('4', Modifier::Alt, [] {
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@@ -19,6 +19,6 @@ enum class GameFixes : int {
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FilmGrain,
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TimeDilation,
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GodMode,
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Invulnerable,
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IgnoreHits,
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Stealth
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};
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@@ -15,8 +15,8 @@ extern reshade::api::effect_uniform_variable u_td_world;
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extern reshade::api::effect_uniform_variable u_td_AI;
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extern reshade::api::effect_uniform_variable u_GodMode_show;
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extern reshade::api::effect_uniform_variable u_GodMode_enabled;
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extern reshade::api::effect_uniform_variable u_Invulnerability_show;
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extern reshade::api::effect_uniform_variable u_Invulnerability_enabled;
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extern reshade::api::effect_uniform_variable u_IgnoreHits_show;
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extern reshade::api::effect_uniform_variable u_IgnoreHits_enabled;
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extern reshade::api::effect_uniform_variable u_Stealth_show;
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extern reshade::api::effect_uniform_variable u_Stealth_enabled;
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@@ -11,8 +11,8 @@ reshade::api::effect_uniform_variable u_td_world = {};
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reshade::api::effect_uniform_variable u_td_AI = {};
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reshade::api::effect_uniform_variable u_GodMode_show = {};
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reshade::api::effect_uniform_variable u_GodMode_enabled = {};
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reshade::api::effect_uniform_variable u_Invulnerability_show = {};
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reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
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reshade::api::effect_uniform_variable u_IgnoreHits_show = {};
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reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {};
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reshade::api::effect_uniform_variable u_Stealth_show = {};
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reshade::api::effect_uniform_variable u_Stealth_enabled = {};
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@@ -44,8 +44,8 @@ void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char*
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u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
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u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
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u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
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u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
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u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
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u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits");
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u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled");
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u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
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u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
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}
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