Change cheat name

This commit is contained in:
2026-01-06 11:20:06 +01:00
parent bd5d04fc44
commit 9a87acba34
3 changed files with 7 additions and 7 deletions

View File

@@ -19,6 +19,6 @@ enum class GameFixes : int {
FilmGrain,
TimeDilation,
GodMode,
Invulnerable,
IgnoreHits,
Stealth
};

View File

@@ -15,8 +15,8 @@ extern reshade::api::effect_uniform_variable u_td_world;
extern reshade::api::effect_uniform_variable u_td_AI;
extern reshade::api::effect_uniform_variable u_GodMode_show;
extern reshade::api::effect_uniform_variable u_GodMode_enabled;
extern reshade::api::effect_uniform_variable u_Invulnerability_show;
extern reshade::api::effect_uniform_variable u_Invulnerability_enabled;
extern reshade::api::effect_uniform_variable u_IgnoreHits_show;
extern reshade::api::effect_uniform_variable u_IgnoreHits_enabled;
extern reshade::api::effect_uniform_variable u_Stealth_show;
extern reshade::api::effect_uniform_variable u_Stealth_enabled;

View File

@@ -11,8 +11,8 @@ reshade::api::effect_uniform_variable u_td_world = {};
reshade::api::effect_uniform_variable u_td_AI = {};
reshade::api::effect_uniform_variable u_GodMode_show = {};
reshade::api::effect_uniform_variable u_GodMode_enabled = {};
reshade::api::effect_uniform_variable u_Invulnerability_show = {};
reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
reshade::api::effect_uniform_variable u_IgnoreHits_show = {};
reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {};
reshade::api::effect_uniform_variable u_Stealth_show = {};
reshade::api::effect_uniform_variable u_Stealth_enabled = {};
@@ -44,8 +44,8 @@ void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char*
u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits");
u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled");
u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
}