336 lines
14 KiB
C++
336 lines
14 KiB
C++
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool,bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef float (*GetFloatFn)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetPhotoFOVFixEnabled = nullptr;
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static SetBoolFn SetCinematicsARFixEnabled = nullptr;
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static SetBoolFn SetAspectRatioFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetCAFixEnabled = nullptr;
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static SetBoolFn SetBDFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetIntFn SetPhotoFOV = nullptr;
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static SetFloatFn SetAspect = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool photo_fov_fix_enabled = false;
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static bool cinematics_ar_fix_enabled = false;
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static bool aspect_ratio_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool BD_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static int photoFOVvalue = 0;
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static bool popup_Informations = false;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatiovalue = (float)screenWidth / screenHeight;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* PHOTO_FOV_FIX_SETTING = "PhotoFOVFIX=";
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const char* CINEMATICS_AR_FIX_SETTING = "CinematicsARFIX=";
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const char* ASPECT_FIX_SETTING = "AspectFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* CA_FIX_SETTING = "CAFIX=";
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const char* BD_FIX_SETTING = "BDFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* PHOTO_FOV_SETTING = "PhotoFOV=";
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const char* ASPECT_SETTING = "Aspect=";
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const char* FIX_VERSION = "1.0.6";
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const char* FIX_INFORMATIONS = "This fix allows to :\r\n - Change FOV in game and photo mode.\r\n - Remove cinematics black borders.\r\n - Override game aspect ratio limitation.\r\n - Controls in game and cinematics depth of field, chromatic aberrations and barrel distortion.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("UnchartedLOTCCore.asi");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetPhotoFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetPhotoFOVFixEnabled");
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SetCinematicsARFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCinematicsARFixEnabled");
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SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
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SetBDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetBDFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetPhotoFOV = (SetIntFn)GetProcAddress(fixLib, "SetPhotoFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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SetAspect = (SetFloatFn)GetProcAddress(fixLib, "SetAspect");
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// Appliquer les valeurs initiales chargées
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetPhotoFOV) SetPhotoFOV(photoFOVvalue);
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if (SetAspect) SetAspect(aspectRatiovalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetPhotoFOVFixEnabled) SetPhotoFOVFixEnabled(photo_fov_fix_enabled, true);
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if (SetCinematicsARFixEnabled) SetCinematicsARFixEnabled(cinematics_ar_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
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if (SetBDFixEnabled) SetBDFixEnabled(BD_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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}
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// Addon functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << PHOTO_FOV_FIX_SETTING << (photo_fov_fix_enabled ? "1" : "0") << "\n";
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file << CINEMATICS_AR_FIX_SETTING << (cinematics_ar_fix_enabled ? "1" : "0") << "\n";
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file << ASPECT_FIX_SETTING << (aspect_ratio_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
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file << BD_FIX_SETTING << (BD_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file << PHOTO_FOV_SETTING << photoFOVvalue << "\n";
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file << ASPECT_SETTING << aspectRatiovalue << "\n";
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file.close();
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}
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(PHOTO_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(PHOTO_FOV_FIX_SETTING));
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photo_fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(CINEMATICS_AR_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(CINEMATICS_AR_FIX_SETTING));
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cinematics_ar_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(ASPECT_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
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aspect_ratio_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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DOF_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(CA_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(CA_FIX_SETTING));
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CA_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(BD_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(BD_FIX_SETTING));
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BD_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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else if (line.find(PHOTO_FOV_SETTING) == 0)
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photoFOVvalue = std::stoi(line.substr(strlen(PHOTO_FOV_SETTING)));
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}
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file.close();
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}
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}
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static void displayFixInformations() {
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// Fix version
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10, 76));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
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// Donation ?
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Like my work ?");
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ImGui::SetCursorPos(ImVec2(130, 33));
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if (ImGui::Button("consider donation"))
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{
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ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
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}
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// Fix informations
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ImGui::SetCursorPos(ImVec2(270, 33));
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if (ImGui::Button("Fix informations"))
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popup_Informations = true;
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if (popup_Informations)
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displayFixInformations();
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetFOV) SetFOV(worldFOVvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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ImGui::SetCursorPos(ImVec2(10, 180));
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ImGui::BeginChild("PhotoFOVHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Photo mode additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("", &photoFOVvalue, -20, 50)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetPhotoFOV) SetPhotoFOV(photoFOVvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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ImGui::SetCursorPos(ImVec2(10, 240));
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ImGui::BeginChild("AspectHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Game aspect ratio", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::InputFloat("", &aspectRatiovalue, 0.0f, 0.0f, "% .2f")) {
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if (SetAspect) SetAspect(aspectRatiovalue);
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SaveSettings();
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}
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ImGui::SetNextItemWidth(150.0f);
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}
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ImGui::EndChild();
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30)); // FOV
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if (ImGui::Checkbox("Enable FOV fix", &fov_fix_enabled)) {
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 55)); // Photo FOV
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if (ImGui::Checkbox("Photo FOV fix", &photo_fov_fix_enabled)) {
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if (SetPhotoFOVFixEnabled) SetPhotoFOVFixEnabled(photo_fov_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 80)); // Cinematics Aspect
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if (ImGui::Checkbox("Cinematics aspect ratio Fix", &cinematics_ar_fix_enabled)) {
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if (SetCinematicsARFixEnabled) SetCinematicsARFixEnabled(cinematics_ar_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 105)); // Aspect ratio
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if (ImGui::Checkbox("Aspect ratio Fix", &aspect_ratio_fix_enabled)) {
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 130)); // DOF
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if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) {
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 155)); // DOF
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if (ImGui::Checkbox("Chromatic aberrations Fix", &CA_fix_enabled)) {
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 180)); // Chromatic aberrations
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if (ImGui::Checkbox("Barrel distortion Fix", &BD_fix_enabled)) {
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if (SetBDFixEnabled) SetBDFixEnabled(BD_fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 300));
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ImGui::Text("=============== Fix informations ===============");
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if (GetFOVIn && GetFOVOut)
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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LoadSettings();
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reshade::register_overlay("Uncharted LOTC", &on_overlay_draw);
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reshade::register_event<reshade::addon_event::init_effect_runtime>(
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[](reshade::api::effect_runtime* runtime) {
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LoadFixDLL();
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});
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break;
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case DLL_PROCESS_DETACH:
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reshade::unregister_addon(hinstDLL);
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break;
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}
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return TRUE;
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} |