Files
ReshadePluginsAddon/libs/OSDManager.cpp
2026-01-06 11:20:06 +01:00

57 lines
2.4 KiB
C++

#include "OSDManager.h"
static float g_timer = 0.0f;
static OSDUpdateFn g_onUpdate;
static OSDEndFn g_onEnd;
// Reshade shader uniform variables
reshade::api::effect_uniform_variable u_td_show = {};
reshade::api::effect_uniform_variable u_td_enabled = {};
reshade::api::effect_uniform_variable u_td_world = {};
reshade::api::effect_uniform_variable u_td_AI = {};
reshade::api::effect_uniform_variable u_GodMode_show = {};
reshade::api::effect_uniform_variable u_GodMode_enabled = {};
reshade::api::effect_uniform_variable u_IgnoreHits_show = {};
reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {};
reshade::api::effect_uniform_variable u_Stealth_show = {};
reshade::api::effect_uniform_variable u_Stealth_enabled = {};
void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd) {
g_timer = duration;
g_onUpdate = std::move(onUpdate);
g_onEnd = std::move(onEnd);
}
void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime) {
if (g_timer <= 0.0f) return;
g_timer -= deltaTime;
if (g_onUpdate) g_onUpdate(runtime);
if (g_timer <= 0.0f) {
if (g_onEnd) g_onEnd(runtime);
g_onUpdate = nullptr;
g_onEnd = nullptr;
}
}
void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD");
u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled");
u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World");
u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits");
u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled");
u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
}
void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
runtime->enumerate_uniform_variables(effect_name, [runtime](reshade::api::effect_runtime* rt, reshade::api::effect_uniform_variable OSDvar) {
runtime->reset_uniform_value(OSDvar);
});
}