117 lines
7.7 KiB
C++
117 lines
7.7 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AsyncLoadingScreen
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum AsyncLoadingScreen.EGSLoadingScreenState
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// NumValues: 0x0005
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enum class EGSLoadingScreenState : uint8
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{
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Idle = 0,
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SlateThreadUpdating = 1,
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GameThreadWaitingMovieFinish = 2,
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MainThreadUpdating = 3,
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EGSLoadingScreenState_MAX = 4,
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};
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// Enum AsyncLoadingScreen.EGSLoadingScreenType
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// NumValues: 0x0008
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enum class EGSLoadingScreenType : uint8
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{
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Unknown = 0,
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LoadProgOnly = 1,
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Full = 2,
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FullBlack = 3,
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FullWhite = 4,
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Chapter = 5,
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BossRush = 6,
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EGSLoadingScreenType_MAX = 7,
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};
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// Enum AsyncLoadingScreen.EBossRushLoadingType
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// NumValues: 0x0003
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enum class EBossRushLoadingType : uint8
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{
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ReChallengeBoss = 0,
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BossIterations = 1,
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EBossRushLoadingType_MAX = 2,
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};
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// ScriptStruct AsyncLoadingScreen.LoadingTipsInfo
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// 0x0040 (0x0040 - 0x0000)
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struct FLoadingTipsInfo final
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{
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public:
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int32 TipsId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DurTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FText Title; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText Tips; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLoadingTipsInfo;
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// ScriptStruct AsyncLoadingScreen.LoadingProgressInfo
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// 0x0030 (0x0030 - 0x0000)
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struct FLoadingProgressInfo final
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{
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public:
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float Duration; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftObjectPath ProgressSprite; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FSoftObjectPath> DetailSprites; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLoadingProgressInfo;
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// ScriptStruct AsyncLoadingScreen.ChapterInfo
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// 0x0040 (0x0040 - 0x0000)
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struct FChapterInfo final
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{
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public:
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bool IsNeedShow; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class FText ChapterPreName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText ChapterName; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FChapterInfo;
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// ScriptStruct AsyncLoadingScreen.BossRushInfo
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// 0x0100 (0x0100 - 0x0000)
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struct FBossRushInfo final
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{
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public:
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EBossRushLoadingType LoadingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class FText BossName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText DifficultyTitle; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText DifficultyDesc; // 0x0038(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText DifficultyText; // 0x0050(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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int32 DifficultyLevel; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class FText GroupText; // 0x0070(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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int32 IterationsChallengeCurrentIndex; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 IterationsChallengeCount; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<int32> DebuffList; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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class UTexture2D* BossImage; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IsNeedHide; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<class FName, class UTexture2D*> Masks; // 0x00B0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBossRushInfo;
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}
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