184 lines
4.3 KiB
Plaintext
184 lines
4.3 KiB
Plaintext
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// FORWARD DECLARATIONS
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namespace Hanieh_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace GazelleCarryingPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace WitchHallwayPhase_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace SingleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace MacemanEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace SwordShieldPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CarryPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CrouchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CautiousPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace TorchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace InjuredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Swordman_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace TiredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace NormalPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace DoubleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace UndeadEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace TorchBearer_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace StaticNPC_AnimBp
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace Horse_Skeleton_AnimBlueprint
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace MehranAnimBlueprint
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace BaseMeleeEnemy_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace ParvanehOnHorse_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace GazelleAnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace BowNoAimPosture_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace LocomotionPostureMove
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace Command_Sub_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace MehranBow_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace BaseCompanion_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace SiegeCrossbow_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace HaniyehOnHorse_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace ArcherCompanion_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SKPlayer_Boss_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace BowAimPosture_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace CardinalOrientationWarping
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace OnHorseIK
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace BasePosture_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SpeedBlending
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace DynamicNPC_AnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SingleOrientationLoop
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace SpecailNPC_AnimBp
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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