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ReshadePluginsCore/Hogwarts Legacy/dllmain.cpp

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#include "CommonHeaders.h"
#include "CommonUEHeaders.h"
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#include "Phoenix_classes.hpp"
#include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp"
#include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp"
#include "SDK/UI_BP_BeaconHUDPanel_classes.hpp"
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using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "HogwartsLegacy";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation
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// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
// Plugin states
static bool AOBScanDone = false;
static std::atomic <bool> g_fix_enabled = false;
static std::atomic <bool> g_fov_fix_enabled = false;
static std::atomic <bool> g_ultrawide_fix_enabled = false;
static std::atomic <bool> g_HUD_fix_enabled = false;
static std::atomic <bool> g_camera_fix_enabled = false;
static std::atomic <bool> g_DOF_fix_enabled = false;
static std::atomic <bool> g_CA_fix_enabled = false;
static std::atomic <bool> g_Vignetting_fix_enabled = false;
static std::atomic <bool> g_Fog_fix_enabled = false;
static std::atomic <bool> g_TimeDilation_fix_enabled = false;
static std::atomic <bool> g_GodMide_fix_enabled = false;
static std::atomic <bool> g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
static float g_CameraMultiplier = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static float g_HUDOffsets = 0.f;
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// Shared values
static float g_FOV_In = 67.85f;
static float g_FOV_Out = 67.85f;
static float g_Camera_In = 360.f;
static float g_Camera_Out = 360.f;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* ConstrainAspectaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* timedilationaddress = nullptr;
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// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid TimeDilationHook{};
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// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void CameraFixEnabled();
static void EnableConsole();
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static void HUDFixEnabled();
static void ProcessEvent();
static void EnableCheats(Cheat cheat);
static void LogHUD();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
if (init) {
logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
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if (!AOBScanDone) { // Unreal Engine 4.27.2
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logger->info("--------------- AOB scan started ---------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3");
constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18;
if (FOVaddress && ConstrainAspectaddress && Cameraaddress && WorldTimedilationaddress && timedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
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// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
logger->info("-------------- Fixes initialisation -------------");
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}
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AOBScanDone = true;
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}
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ProcessEvent();
if (init) return;
FOVFixEnabled();
UltraWideFixEnabled();
CameraFixEnabled();
HUDFixEnabled();
LogHUD();
SetAllEffectsToBeToggled();
LogFixToggle(GameFixes::None, g_fix_enabled);
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}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
bool bVisual = g_fix_enabled && enabled;
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMide_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value;
if (setting == GameSetting::HUD) {
g_HUDOffsets = (value * screenWidth) / 100;
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HUDFixEnabled();
}
if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->cameraIn = g_Camera_In;
infos->cameraOut = g_Camera_Out;
infos->consoleEnabled = g_Console_Enabled;
}
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// Hooks injections
static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr;
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
static void ProcessEvent() {
if (!PEHook) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* function = (UFunction*)ctx.rdx;
if (!object || !function) return;
if (object->IsA(UUserWidget::StaticClass())) {
std::string funcName = function->GetName();
std::string objectName = object->Class->GetName();
if (objectName == "UI_BP_Title_C" && funcName == "Construct")
EnableConsole(); // Enable console when title screen is loaded to ensure it will work
if (object->IsA(UUI_BP_PhoenixHUDWidget_C::StaticClass())) {
if (funcName == "OnShowEnemyInfo") {
auto* phoenixHUDWidget = static_cast<UUI_BP_PhoenixHUDWidget_C*>(object);
if (phoenixHUDWidget && phoenixHUDWidget->Class) {
gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer
HUDFixEnabled(); // Enable live offsets modifications
}
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}
else if (funcName == "Destruct") gPhoenixHUDWidget = nullptr;
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}
}
});
}
}
// HUD fix
static void HUDFixEnabled() {
if (!gPhoenixHUDWidget) return;
auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) {
if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return;
auto* slot = static_cast<UCanvasPanelSlot*>(panel->Slot);
FMargin offsets = slot->GetOffsets();
offsets.Left = left;
offsets.Right = right;
slot->SetOffsets(offsets);
}};
float rootOffset = g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD
ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift
ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift
}
static void LogHUD() { // Log toggle state
if (g_HUD_fix_enabled) logger->info("HUD fix enabled");
else logger->info("HUD fix disabled");
}
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static void FOVFixEnabled() {
if (!FOVaddress) return;
if (g_fix_enabled && g_fov_fix_enabled) {
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if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress + 0xa,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0;
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
}
else if (FOVHook) FOVHook.disable();
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
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}
static void CameraFixEnabled() {
if (!Cameraaddress) return;
if (g_fix_enabled && g_camera_fix_enabled) {
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if (!CameraHook) { // Hook only once
CameraHook = safetyhook::create_mid(Cameraaddress + 0x8,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm1.f32[0];
ctx.xmm1.f32[0] *= g_CameraMultiplier;
g_Camera_Out = ctx.xmm1.f32[0];
});
}
else CameraHook.enable();
}
else if (CameraHook) CameraHook.disable();
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logger->info("Camera fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled");
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}
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// Cheats
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
[](SafetyHookContext& ctx) {
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
// Apply visual effects only in hook main thread to ensure they will be applied correctly
if (!g_Console_Enabled) return; // It relies on dev console being reactivated
if (gPendingFog.exchange(false))
ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
if (gPendingDOF.exchange(false))
ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
if (gPendingCA.exchange(false))
ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
if (gPendingVignetting.exchange(false))
ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
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});
}
if (timedilationaddress && !TimeDilationHook) {
TimeDilationHook = safetyhook::create_mid(timedilationaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rbx) return;
UObject* object = (UObject*)ctx.rbx;
if (!object || !object->Class) return;
ULONGLONG now = GetTickCount64();
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
lastScanTick = now;
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if (object->IsA(ABiped_Player::StaticClass())) {
ABiped_Player* bipedPlayer = static_cast<ABiped_Player*>(object);
if (bipedPlayer && bipedPlayer->Controller && bipedPlayer->Controller->IsA(APlayerController::StaticClass()))
if (g_GodMide_fix_enabled) bipedPlayer->RestoreHealth();
}
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if (!object->IsA(AEnemy_Character::StaticClass())) return;
AEnemy_Character* enemy = static_cast<AEnemy_Character*>(object);
if (!enemy || !enemy->Class) return;
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass()))
enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMide_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
}
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// Memory patch fixes
static void UltraWideFixEnabled() {
if (!ConstrainAspectaddress) return;
if (g_fix_enabled && g_ultrawide_fix_enabled)
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Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
else Memory::RestoreBytes(ConstrainAspectaddress);
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logger->info("Ultra wide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
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}
// UE Console creation
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static void EnableConsole() {
if (g_Console_Enabled || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress)
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return;
logger->info("-------------- Console re-enabling --------------");
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ReactivateDevConsole(logger);
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}
// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}