Add cheats. Add HUD scaling
This commit is contained in:
@@ -1,19 +1,21 @@
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "UEngine.hpp";
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEVars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/UMG_classes.hpp"
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#include "Phoenix_classes.hpp"
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#include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp"
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#include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp"
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#include "SDK/UI_BP_BeaconHUDPanel_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "HogwartsLegacy";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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@@ -28,28 +30,27 @@ static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraMultiplier = 1.f;
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static float g_HUDLeft = 0.f;
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static float g_HUDRight = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static int g_HUDOffsets = 0.f;
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static bool g_Console = true;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 67.85f;
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static float g_FOV_Out = 67.85f;
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static float g_Camera_In = 360.f;
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static float g_Camera_Out = 360.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -59,12 +60,16 @@ static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* timedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid TimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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@@ -76,125 +81,67 @@ static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void ProcessEvent();
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static void HUDFixEnabled();
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static void ProcessEvent();
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static void EnableCheats(Cheat cheat);
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static void LogHUD();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) {
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if (!AOBScanDone) { // Unreal Engine 4.27.2
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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logger->info("--------------- AOB scan started ---------------");
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if (!FOVaddress) { // Unreal Engine 4.27.2
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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ConstrainAspectaddress = FOVaddress + 0x18;
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}
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}
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if (!Cameraaddress) {
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constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48");
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Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Cameraaddress)
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logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
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}
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if (!DOFaddress) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
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DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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}
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if (!CAaddress ) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E");
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CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CAaddress)
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logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (!Vignettingaddress) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3");
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Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (!Fogaddress) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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if (FOVaddress && ConstrainAspectaddress && Cameraaddress &&
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DOFaddress && CAaddress && Vignettingaddress && Fogaddress)
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48");
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3");
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3");
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constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B");
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18;
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if (FOVaddress && ConstrainAspectaddress && Cameraaddress && DOFaddress && CAaddress &&
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Vignettingaddress && Fogaddress && WorldTimedilationaddress && timedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
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AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
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baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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if (!AppendStringaddress)
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logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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if (!init)
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logger->info("-------------- Fixes initialisation -------------");
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logger->info("-------------- Fixes initialisation -------------");
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}
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AOBScanDone = true;
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}
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if (init && g_fix_enabled)
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logger->info("-------------- Fixes initialisation -------------");
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && ConstrainAspectaddress) UltraWideFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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@@ -203,6 +150,15 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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if (!init) {
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HUDFixEnabled();
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LogHUD();
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}
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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@@ -215,16 +171,20 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraMultiplier)
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{
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g_CameraMultiplier = cameraMultiplier;
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled();
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}
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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}
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// Getters for Reshade addon call
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@@ -238,6 +198,57 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Hooks injections
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static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void ProcessEvent() {
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if (!PEHook) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* function = (UFunction*)ctx.rdx;
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std::string funcName = function->GetName();
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std::string objectName = object->GetName();
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if (g_HUD_fix_enabled && objectName.contains("UI_BP_PhoenixHUDWidget_C")) {
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if (funcName == "OnShowEnemyInfo") {
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UUI_BP_PhoenixHUDWidget_C* phoenixHUDWidget = reinterpret_cast<UUI_BP_PhoenixHUDWidget_C*>(ctx.rcx);
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if (phoenixHUDWidget && phoenixHUDWidget->Class && phoenixHUDWidget->IsA(UUserWidget::StaticClass())) {
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gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer
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HUDFixEnabled(); // Enable live offsets modifications
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}
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}
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if (funcName == "Destruct") gPhoenixHUDWidget = nullptr;
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}
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});
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}
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}
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// HUD fix
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static void HUDFixEnabled() {
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if (!gPhoenixHUDWidget) return;
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auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) {
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if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return;
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auto* slot = static_cast<UCanvasPanelSlot*>(panel->Slot);
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FMargin offsets = slot->GetOffsets();
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offsets.Left = left;
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offsets.Right = right;
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slot->SetOffsets(offsets);
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}};
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float rootOffset = g_HUD_fix_enabled ? (float)g_HUDOffsets : 0.f;
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ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD
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ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift
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ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift
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}
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static void LogHUD() { // Log toggle state
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if (g_HUD_fix_enabled) logger->info("HUD fix enabled");
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||||
else logger->info("HUD fix disabled");
|
||||
}
|
||||
|
||||
static void FOVFixEnabled() {
|
||||
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
|
||||
if (!FOVHook) { // Hook only once
|
||||
@@ -291,10 +302,46 @@ static void FogFixEnabled() {
|
||||
logger->info("Fog fix disabled");
|
||||
}
|
||||
|
||||
// Cheats
|
||||
static UWorld* LastWorld = nullptr;
|
||||
static void EnableCheats(Cheat cheat) {
|
||||
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
||||
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
|
||||
[](SafetyHookContext& ctx) {
|
||||
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
||||
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
||||
});
|
||||
}
|
||||
if (timedilationaddress && !TimeDilationHook) {
|
||||
TimeDilationHook = safetyhook::create_mid(timedilationaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
if (!ctx.rbx) return;
|
||||
UObject* object = (UObject*)ctx.rbx;
|
||||
if (!object || !object->Class) return;
|
||||
|
||||
ULONGLONG now = GetTickCount64();
|
||||
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
|
||||
lastScanTick = now;
|
||||
|
||||
if (!object->IsA(AEnemy_Character::StaticClass())) return;
|
||||
|
||||
AEnemy_Character* enemy = static_cast<AEnemy_Character*>(object);
|
||||
if (!enemy || !enemy->Class) return;
|
||||
|
||||
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
|
||||
if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass()))
|
||||
enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode
|
||||
});
|
||||
}
|
||||
|
||||
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void UltraWideFixEnabled() {
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectaddress) {
|
||||
Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
|
||||
Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
|
||||
logger->info("Ultra wide fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectaddress) {
|
||||
@@ -337,89 +384,26 @@ static void VignettingFixEnabled() {
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole()
|
||||
{
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console)
|
||||
if (!g_Console && !user_inputs_logged) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
user_inputs_logged = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
std::thread([&]() {
|
||||
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||
UEngine* Engine = nullptr;
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(5000)); // Delay Console search by 5 secs to give engine enough time
|
||||
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
||||
Engine = UEngine::GetEngine();
|
||||
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
||||
logger->error("Console could not be found in engine.");
|
||||
return;
|
||||
}
|
||||
logger->info("Console found in engine");
|
||||
|
||||
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||
if (NewObject)
|
||||
{
|
||||
logger->info("Successfully spawned console object");
|
||||
// Set the console viewport so that it will be displayed
|
||||
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||
// Compute console enabling duration
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
|
||||
// Set the all the console shortkey to F2
|
||||
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
|
||||
{
|
||||
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
|
||||
}
|
||||
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
|
||||
g_Console_Enabled = true;
|
||||
}
|
||||
else {
|
||||
logger->error("Could not spawn console object");
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
static void InitializeLogger()
|
||||
{
|
||||
try
|
||||
{
|
||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||
if (std::filesystem::exists(log_path))
|
||||
std::filesystem::remove(log_path);
|
||||
logger = std::make_shared<spdlog::logger>("Hogwarts Legacy", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
||||
logger->set_level(spdlog::level::debug);
|
||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||
}
|
||||
catch (const spdlog::spdlog_ex& ex)
|
||||
{
|
||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
ReactivateDevConsole(logger);
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
InitializeLogger();
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user