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ReshadePluginsCore/Samson/dllmain.cpp

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#include <unordered_set>
#include "CommonHeaders.h"
#include "CommonUEHeaders.h"
#include "SDK/CJ_classes.hpp"
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#include "SDK/CJScreenNavigation_classes.hpp"
#include "SDK/BP_VehicleBase_classes.hpp"
#include "SDK/BP_NitroComponent_classes.hpp"
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#include "SDK/WBP_UILayout_classes.hpp"
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using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "Samson";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 250; // Used in ProcessEvent
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constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_WTD_TICK = 100; // Used for World time dilation
constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TD_TICK = 200; // Used for AActor custom time dilation
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// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
float g_AspectRatio = (float)screenWidth / screenHeight;
// Plugin states
static bool AOBScanDone = false;
static std::atomic<bool> g_fix_enabled = false;
static std::atomic<bool> g_fov_fix_enabled = false;
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static std::atomic<bool> g_ultrawide_fix_enabled = false;
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static std::atomic<bool> g_HUD_fix_enabled = false;
static std::atomic<bool> g_Camera_fix_enabled = false;
static std::atomic<bool> g_Letterboxing_fix_enabled = false;
static std::atomic<bool> g_CA_fix_enabled = false;
static std::atomic<bool> g_Vignetting_fix_enabled = false;
static std::atomic<bool> g_Fog_fix_enabled = false;
static std::atomic<bool> g_TimeDilation_fix_enabled = false;
static std::atomic<bool> g_GodMode_fix_enabled = false;
static std::atomic<bool> g_Stealth_fix_enabled = false;
static std::atomic<bool> g_Nitro_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
static float g_CameraMultiplier = 1.f;
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static float g_CamVehicleMultiplier = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static int g_HUDOffsets = 0;
static int g_UIOffsets = 0;
static float g_PlayerHealth = 0.f;
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bool g_bIsInVehicule = false;
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// Shared values
static float g_FOV_In = 75.f;
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static float g_CompensatedFOV = 75.f;
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static float g_FOV_Out = 75.f;
static float g_CameraIn = 189.26f;
static float g_CameraOut = 189.26f;
// AOB Scan pointers
static uint8_t* CameraComponentaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* Timedilationaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
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static SafetyHookMid UWHook{};
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static SafetyHookMid CameraHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid TimeDilationHook{};
// Prototypes
static void FOVFixEnabled();
static void CameraFixEnabled();
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static void UltraWideFixEnabled();
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static void HUDUpdate(bool writeLog);
static void EnableConsole();
static void EnableCheats(Cheat cheat);
static void ProcessEvent();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (init) {
logger = InitializeLogger("Samson", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
if (!AOBScanDone) { // Unreal Engine 5.7.4
logger->info("--------------- AOB scan started ---------------");
constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
constexpr auto CameraStringObfuscated = make_obfuscated<0xF3>("48 8D ?? ?? 0F ?? ?? 48 8D 8D ?? ?? ?? ?? 0F ?? ?? 0F ?? ?? F2");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (CameraComponentaddress && Cameraaddress && WorldTimedilationaddress && Timedilationaddress)
logger->info("All AOB signatures found. Ready to patch...");
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0xC7>("48 8D 05 ?? ?? ?? ?? C7 83 ?? ?? ?? ?? ?? ?? ?? ?? C6 83 ?? ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48");
constexpr auto GWorldStringObfuscated = make_obfuscated<0x5B>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B C3");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
}
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
ProcessEvent();
if (init) return;
FOVFixEnabled();
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UltraWideFixEnabled();
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CameraFixEnabled();
SetAllEffectsToBeToggled();
LogFixToggle(GameFixes::None, g_fix_enabled);
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
bool bVisual = g_fix_enabled && enabled;
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::Cutscenes) { g_Letterboxing_fix_enabled = enabled; }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
if (fix == GameFixes::Boost) { g_Nitro_fix_enabled = enabled; EnableCheats(Cheat::Boost); }
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}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::HUD) g_HUDOffsets = (value * screenWidth) / 100;
if (setting == GameSetting::UI) g_UIOffsets = (value * screenWidth) / 100;
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if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value;
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if (setting == GameSetting::CamAltDistance) g_CamVehicleMultiplier = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->cameraIn = g_CameraIn;
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infos->CompensatedFOV = g_CompensatedFOV;
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infos->cameraOut = g_CameraOut;
infos->Health = g_PlayerHealth;
infos->screenWidth = screenWidth;
infos->screenHeight = screenHeight;
infos->aspectRatio = (float)screenWidth / screenHeight;
infos->consoleEnabled = g_Console_Enabled;
}
// -- Code injection functions --
// Tracking sets
std::unordered_set<UUserWidget*> g_TrackedCenteredUIWidgets;
std::unordered_set<UUserWidget*> g_TrackedLeftSidedWidgets;
std::unordered_set<UUserWidget*> g_TrackedRightSidedWidgets;
// Left, right sided and centered widgets
std::unordered_set<std::string> g_LeftSidedWidgets = {
"WBP_MiniMap_C", "WBP_HUD_MissionGameplay_C", "WBP_TimeTrialTimeItem_C",
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"WBP_HUD_HealthStatus_C", "WBP_HUD_CurrentLocation_C", "WBP_HUD_HintItem_C", "WBP_LocateItem_C"
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};
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std::unordered_set<std::string> g_CenteredUIWidgets = { "WBP_UILayout_C" };
std::unordered_set<std::string> g_RightSidedWidgets = { "WBP_HUD_VehicleWidget_C", "WBP_HUD_HourToHour_C" };
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static UUserWidget* letterBoxWidget = nullptr;
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static UWidget* menu = nullptr; // Container menu
bool bInMainMenu = false;
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static void ProcessEvent() {
if (!PEHook && ProcessEventaddress) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
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static ULONGLONG lastScanTick = 0; // Last time tick was called
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ULONGLONG now = GetTickCount64();
if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Delay between each tick to avoid ProcessEvent stuttering
lastScanTick = now;
GetResolution(screenWidth, screenHeight, g_AspectRatio);
HUDUpdate(false);
}
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (!object || !func) return;
if (object->IsA(UUserWidget::StaticClass())) {
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const std::string funcName = func->GetName();
const std::string className = object->Class->GetName();
const std::string objectFullName = object->GetFullName();
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auto* widget = static_cast<UUserWidget*>(object);
if (funcName == "Construct") {
if (g_LeftSidedWidgets.contains(className)) g_TrackedLeftSidedWidgets.insert(widget);
if (objectFullName.find("ExitProgressBar") != std::string::npos)
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g_TrackedLeftSidedWidgets.insert(widget);
if (g_RightSidedWidgets.contains(className)) g_TrackedRightSidedWidgets.insert(widget);
if (g_CenteredUIWidgets.contains(className)) g_TrackedCenteredUIWidgets.insert(widget);
if (className == "WBP_Letterbox_Overlay_C") { // Letterboxing removal
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letterBoxWidget = widget;
if (IsValidUObj(widget) && g_fix_enabled && g_Letterboxing_fix_enabled)
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widget->SetVisibility(ESlateVisibility::Collapsed);
}
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if (className == "WBP_UILayout_C") {
if (object->IsA(UWBP_UILayout_C::StaticClass())) {
auto* UILayout = static_cast<UWBP_UILayout_C*>(object);
if (UILayout && IsValidUObj(UILayout->Menu)) menu = UILayout->Menu;
}
}
if (className == "WBP_StartMenu_C") {
EnableConsole(); // Enable console only when Main menu is reached
bInMainMenu = true;
}
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}
if (funcName == "Destruct") {
g_TrackedLeftSidedWidgets.erase(widget);
g_TrackedRightSidedWidgets.erase(widget);
g_TrackedCenteredUIWidgets.erase(widget);
if (className == "WBP_Letterbox_Overlay_C") letterBoxWidget = nullptr;
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if (className == "WBP_UILayout_C") menu = nullptr;
if (className == "WBP_StartMenu_C") bInMainMenu = false;
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}
}
});
}
}
// -- HUD positionning --
static void HUDUpdate(bool writeLog) {
if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
float HUDoffset = g_fix_enabled && g_HUD_fix_enabled ? (float)g_HUDOffsets : 0.f;
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// Copy sets to avoid race conditions
std::unordered_set<UUserWidget*> copyLeftWidgets = g_TrackedLeftSidedWidgets;
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std::unordered_set<UUserWidget*> copyCenteredWidgets = g_TrackedCenteredUIWidgets;
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std::unordered_set<UUserWidget*> copyRightWidgets = g_TrackedRightSidedWidgets;
for (auto* widget : copyLeftWidgets) {
if (!IsValidUObj(widget)) continue; // Ensure the widget is valid
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ApplyTransformOffset(widget, HUDoffset);
}
for (auto* widget : copyRightWidgets) {
if (!IsValidUObj(widget)) continue; // Ensure the widget is valid
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ApplyTransformOffset(widget, -HUDoffset);
}
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for (auto* widget : copyCenteredWidgets) {
if (!IsValidUObj(widget)) continue;
if (IsValidUObj(menu)) {
if (menu->IsVisible()) CenterWidget(widget, g_UIOffsets, screenWidth, screenHeight);
else CenterWidget(widget, 0.f, screenWidth, screenHeight);
}
}
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}
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float desiredAspect = 0.f;
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static void FOVFixEnabled() {
if (!CameraComponentaddress) return;
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
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if (g_fix_enabled && g_ultrawide_fix_enabled && !bInMainMenu)
ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, desiredAspect, g_AspectRatio);
g_CompensatedFOV = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.f;
g_FOV_Out = ctx.xmm0.f32[0];
});
}
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
}
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static void UltraWideFixEnabled() {
if (!CameraComponentaddress) return;
if (g_fix_enabled && g_ultrawide_fix_enabled) {
if (!UWHook) {
UWHook = safetyhook::create_mid(CameraComponentaddress + 0x15,
[](SafetyHookContext& ctx) {
desiredAspect = std::bit_cast<float>(static_cast<uint32_t>(ctx.rax & 0xFFFFFFFF)); // Retrieve desired aspect ratio from rax
ctx.rax = static_cast<uintptr_t>(std::bit_cast<uint32_t>(g_AspectRatio)); // Force rendering aspect ratio if not HOR+
});
}
else UWHook.enable();
}
else if (UWHook) UWHook.disable();
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
}
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static void CameraFixEnabled() {
if (!Cameraaddress) return;
if (g_fix_enabled && g_Camera_fix_enabled) {
if (!CameraHook) {
CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
g_CameraIn = ctx.xmm1.f32[0];
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ctx.xmm1.f32[0] *= g_fix_enabled && g_Camera_fix_enabled ?
(!g_bIsInVehicule ? g_CameraMultiplier : g_CamVehicleMultiplier) : 1.f;
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g_CameraOut = ctx.xmm1.f32[0];
});
}
else CameraHook.enable();
}
else if (CameraHook) CameraHook.disable();
logger->info("Camera distance fix {}", g_fix_enabled && g_Camera_fix_enabled ? "enabled" : "disabled");
}
// -- Cheats --
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19,
[](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
static ULONGLONG lastScanWTDTick = 0; // Last time tick was called
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ULONGLONG now = GetTickCount64();
if (now - lastScanWTDTick >= DEFAULT_DELAY_BETWEEN_WTD_TICK) { // Delay between each tick to avoid ProcessEvent stuttering
lastScanWTDTick = now;
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if (letterBoxWidget) letterBoxWidget->SetVisibility(g_fix_enabled && g_Letterboxing_fix_enabled ?
ESlateVisibility::Collapsed : ESlateVisibility::Visible);
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}
// Apply visual effects only in hook main thread to ensure they will be applied correctly
if (!g_Console_Enabled) return; // It relies on dev console being reactivated
if (gPendingFog.exchange(false))
ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
if (gPendingCA.exchange(false))
ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
if (gPendingVignetting.exchange(false))
ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
});
}
// Enemies time dilation
if (Timedilationaddress && !TimeDilationHook) {
TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rbx) return;
UObject* object = (UObject*)ctx.rbx;
if (!object || !object->Class) return;
if (object->IsA(ACJCharacter::StaticClass())) {
ACJCharacter* character = static_cast<ACJCharacter*>(object);
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if (!character || !character->Class) return;
if (character->IsPlayer()) {
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g_bIsInVehicule = character->IsInVehicle();
static ULONGLONG lastScanTDTick = 0; // Last time tick was called
ULONGLONG now = GetTickCount64();
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if (now - lastScanTDTick >= DEFAULT_DELAY_BETWEEN_TD_TICK) { // Delay between each tick to avoid spamming
lastScanTDTick = now;
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if (g_GodMode_fix_enabled && character->HealthComponent) // God mode
character->HealthComponent->FullyRestore();
g_PlayerHealth = character->GetHealth(); // Retrieves player health
if (auto vehicle = character->GetVehicle()) {
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if (g_GodMode_fix_enabled && vehicle && vehicle->DestructionComponent) // Indestructible vehicle
vehicle->DestructionComponent->RestoreVehicle();
if (g_Nitro_fix_enabled && vehicle->IsA(ABP_VehicleBase_C::StaticClass())) {
if (auto vehicleBase = static_cast<ABP_VehicleBase_C*>(vehicle)) {
auto nitro = vehicleBase->BP_NitroComponent;
// IsValidUObj alias SDK::UKismetSystemLibrary::IsValid
if (IsValidUObj(nitro)) { // Infinite nitro
nitro->ReplenishNitrous();
nitro->UpdateNitrousState();
}
}
}
}
}
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if (g_Stealth_fix_enabled && character->StimEventSourceComponent && character->SpatialAwarenessComponent) { // Stealth
character->StimEventSourceComponent->ActiveStimEvents = {};
character->StimEventSourceComponent->Deactivate();
character->SpatialAwarenessComponent->Deactivate();
}
}
else if (!character->bIsPedestrian) // Apply only time dilation to enemies
character->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
}
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});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Boost) logger->info("Nitro cheat {}", g_Nitro_fix_enabled ? "enabled" : "disabled");
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}
// UE Console creation
static void EnableConsole() {
if (g_Console_Enabled || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress)
return;
logger->info("-------------- Console re-enabling --------------");
ReactivateDevConsole(logger);
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}