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ReshadePluginsCore/Cronos The New Dawn/SDK/LevelStreaming_classes.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LevelStreaming
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "DeveloperSettings_classes.hpp"
#include "LevelStreaming_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Class LevelStreaming.LevelStreamingActorSerializer
// 0x0000 (0x0028 - 0x0028)
class ULevelStreamingActorSerializer : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingActorSerializer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingActorSerializer")
}
static class ULevelStreamingActorSerializer* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingActorSerializer>();
}
};
DUMPER7_ASSERTS_ULevelStreamingActorSerializer;
// Class LevelStreaming.LevelStreamingActorSerializerDefault
// 0x0240 (0x0268 - 0x0028)
class ULevelStreamingActorSerializerDefault final : public ULevelStreamingActorSerializer
{
public:
uint8 Pad_28[0x240]; // 0x0028(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void DynamicActorOnBeginPlay(class AActor* Actor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingActorSerializerDefault")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingActorSerializerDefault")
}
static class ULevelStreamingActorSerializerDefault* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingActorSerializerDefault>();
}
};
DUMPER7_ASSERTS_ULevelStreamingActorSerializerDefault;
// Class LevelStreaming.LevelStreamingDatabase
// 0x0030 (0x0058 - 0x0028)
class ULevelStreamingDatabase final : public UObject
{
public:
class ULevelStreamingActorSerializer* ActorSerializer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<struct FLevelStreamingActorData> Actors; // 0x0030(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<struct FLevelStreamingRuntimeActorData> RuntimeActors; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
bool IsUsingActorSerializer; // 0x0050(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingDatabase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingDatabase")
}
static class ULevelStreamingDatabase* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingDatabase>();
}
};
DUMPER7_ASSERTS_ULevelStreamingDatabase;
// Class LevelStreaming.LevelStreamingDataLayerSubsystem
// 0x0008 (0x0038 - 0x0030)
class ULevelStreamingDataLayerSubsystem final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingDataLayerSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingDataLayerSubsystem")
}
static class ULevelStreamingDataLayerSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingDataLayerSubsystem>();
}
};
DUMPER7_ASSERTS_ULevelStreamingDataLayerSubsystem;
// Class LevelStreaming.LevelStreamingEditorPerProjectUserSettings
// 0x0000 (0x0038 - 0x0038)
class ULevelStreamingEditorPerProjectUserSettings final : public UDeveloperSettings
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingEditorPerProjectUserSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingEditorPerProjectUserSettings")
}
static class ULevelStreamingEditorPerProjectUserSettings* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingEditorPerProjectUserSettings>();
}
};
DUMPER7_ASSERTS_ULevelStreamingEditorPerProjectUserSettings;
// Class LevelStreaming.LevelStreamingExternalLoader
// 0x0000 (0x0000 - 0x0000)
class ILevelStreamingExternalLoader final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingExternalLoader")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingExternalLoader")
}
static class ILevelStreamingExternalLoader* GetDefaultObj()
{
return GetDefaultObjImpl<ILevelStreamingExternalLoader>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ILevelStreamingExternalLoader;
// Class LevelStreaming.LevelStreamingManager
// 0x00C8 (0x00F8 - 0x0030)
class ULevelStreamingManager final : public UGameInstanceSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class ULevelStreamingDatabase* Database; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<TScriptInterface<class ILevelStreamingExternalLoader>> ExternalLoaders; // 0x0040(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
uint8 Pad_50[0xA8]; // 0x0050(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason);
void OnActorEndPlayDynamic(class AActor* Actor, EEndPlayReason EndPlayReason);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingManager")
}
static class ULevelStreamingManager* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingManager>();
}
};
DUMPER7_ASSERTS_ULevelStreamingManager;
// Class LevelStreaming.LevelStreamingManagerProvider
// 0x0000 (0x0000 - 0x0000)
class ILevelStreamingManagerProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingManagerProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingManagerProvider")
}
static class ILevelStreamingManagerProvider* GetDefaultObj()
{
return GetDefaultObjImpl<ILevelStreamingManagerProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ILevelStreamingManagerProvider;
// Class LevelStreaming.WorldPartitionStateRequestDataAsset
// 0x0068 (0x0098 - 0x0030)
class UWorldPartitionStateRequestDataAsset final : public UPrimaryDataAsset
{
public:
struct FWorldPartitionStateRequestDataSimple Data; // 0x0030(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionStateRequestDataAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataAsset")
}
static class UWorldPartitionStateRequestDataAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldPartitionStateRequestDataAsset>();
}
};
DUMPER7_ASSERTS_UWorldPartitionStateRequestDataAsset;
// Class LevelStreaming.LevelStreamingSerializationConfig
// 0x0028 (0x00C8 - 0x00A0)
class ULevelStreamingSerializationConfig : public UActorComponent
{
public:
bool RestoreActorTransform; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool RestoreActorVisibility; // 0x00A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool SerializeComponentsOnlyWithSaveGame; // 0x00A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool RestoreComponentsVisibility; // 0x00A3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool RestoreComponentsTransform; // 0x00A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool SkipTransformRestoreForDetachedComponents; // 0x00A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool RestoreActorAttachment; // 0x00A6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_A7[0x1]; // 0x00A7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> SkipTransformRestoreForComponents; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<class UClass*> SkipTransformRestoreForComponetsClasses; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingSerializationConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingSerializationConfig")
}
static class ULevelStreamingSerializationConfig* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingSerializationConfig>();
}
};
DUMPER7_ASSERTS_ULevelStreamingSerializationConfig;
// Class LevelStreaming.LevelStreamingSettings
// 0x0100 (0x0138 - 0x0038)
class ULevelStreamingSettings final : public UDeveloperSettings
{
public:
TSoftClassPtr<class UClass> ActorSerializerClass; // 0x0038(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftClassPtr<class UClass> SerializationConfigClass; // 0x0060(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGameplayTagContainer PreloadExclusionTagsWin; // 0x0088(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FGameplayTagContainer SchedulingSupportTagsWin; // 0x00A8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FGameplayTagContainer PreloadExclusionTagsXSX; // 0x00C8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FGameplayTagContainer PreloadExclusionTagsXSS; // 0x00E8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FGameplayTagContainer PreloadExclusionTagsPS5; // 0x0108(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FDirectoryPath WorldStateRequestDataAssetsDirectory; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingSettings")
}
static class ULevelStreamingSettings* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingSettings>();
}
};
DUMPER7_ASSERTS_ULevelStreamingSettings;
// Class LevelStreaming.LevelStreamingStaticLibrary
// 0x0000 (0x0028 - 0x0028)
class ULevelStreamingStaticLibrary final : public UBlueprintFunctionLibrary
{
public:
static void BuildWorldStateRequestData(const struct FWorldPartitionStateRequestData& InWorldStateRequestData, struct FWorldPartitionStateRequestData* OutWorldStateRequestData, const TArray<class UDataLayerAsset*>& InDataLayerAssets, EDataLayerRuntimeState InDataLayerRuntimeState, bool bIsRecursive);
static void CacheWorldState(class UObject* WorldContextObject);
static int32 FindSimilarDataLayerRequest(const TArray<struct FWorldStateDataLayerQuery>& InDataLayerQueries, TSoftObjectPtr<class UDataLayerAsset> InDataLayerAsset, EDataLayerRuntimeState InDataLayerRuntimeState);
static void RemoveRuntimeActorFromDatabase(class UObject* WorldContextObject, class AActor* Actor);
static bool ResolveDataLayerRequests(class UObject* WorldContextObject, const TArray<struct FDataLayerStatus>& InDataLayerRequests, TArray<struct FDataLayerStatus>* OutDataLayerRequests);
static void TravelToLevel(class UObject* WorldContextObject, const struct FStreamableLevelHandle& LevelHandle);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingStaticLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingStaticLibrary")
}
static class ULevelStreamingStaticLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingStaticLibrary>();
}
};
DUMPER7_ASSERTS_ULevelStreamingStaticLibrary;
// Class LevelStreaming.LoadingScreenTransitionBase
// 0x0020 (0x0048 - 0x0028)
class ULoadingScreenTransitionBase : public UObject
{
public:
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LoadingScreenTransitionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LoadingScreenTransitionBase")
}
static class ULoadingScreenTransitionBase* GetDefaultObj()
{
return GetDefaultObjImpl<ULoadingScreenTransitionBase>();
}
};
DUMPER7_ASSERTS_ULoadingScreenTransitionBase;
// Class LevelStreaming.LoadingScreenTransitionProvider
// 0x0000 (0x0000 - 0x0000)
class ILoadingScreenTransitionProvider final
{
public:
class ULoadingScreenTransitionBase* GetLoadingScreenTransition(const class ULoadingScreenTransitionBase* DefaultLoadingScreenTransition) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LoadingScreenTransitionProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LoadingScreenTransitionProvider")
}
static class ILoadingScreenTransitionProvider* GetDefaultObj()
{
return GetDefaultObjImpl<ILoadingScreenTransitionProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ILoadingScreenTransitionProvider;
// Class LevelStreaming.WorldPartitionLoadingScreenComponent
// 0x00A8 (0x0148 - 0x00A0)
class UWorldPartitionLoadingScreenComponent : public UActorComponent
{
public:
class ULoadingScreenTransitionBase* DefaultTransitionWin; // 0x00A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, class ULoadingScreenTransitionBase*> TransitionsForTagsWin; // 0x00A8(0x0050)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class ULoadingScreenTransitionBase* ActiveTransition; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UObject* ActiveTransitionProvider; // 0x0120(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_128[0x20]; // 0x0128(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnWorldPartitionStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState PrevRequestState, EWorldPartitionStateRequestResponse InResponse);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionLoadingScreenComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionLoadingScreenComponent")
}
static class UWorldPartitionLoadingScreenComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldPartitionLoadingScreenComponent>();
}
};
DUMPER7_ASSERTS_UWorldPartitionLoadingScreenComponent;
// Class LevelStreaming.WorldPartitionStateRequest
// 0x0248 (0x0270 - 0x0028)
class UWorldPartitionStateRequest final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse)> OnRequestStateChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> Requester; // 0x0040(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FWorldPartitionStateRequestData Data; // 0x0068(0x00D0)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected)
EWorldStateRequestActivationMode ActivationMode; // 0x0138(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_139[0x137]; // 0x0139(0x0137)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionStateRequest")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionStateRequest")
}
static class UWorldPartitionStateRequest* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldPartitionStateRequest>();
}
};
DUMPER7_ASSERTS_UWorldPartitionStateRequest;
// Class LevelStreaming.WorldPartitionStateRequestDataProvider
// 0x0000 (0x0000 - 0x0000)
class IWorldPartitionStateRequestDataProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionStateRequestDataProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataProvider")
}
static class IWorldPartitionStateRequestDataProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IWorldPartitionStateRequestDataProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWorldPartitionStateRequestDataProvider;
// Class LevelStreaming.WorldPartitionStateRequester
// 0x0000 (0x0000 - 0x0000)
class IWorldPartitionStateRequester final
{
public:
void CancelWorldStatePreload(const struct FGameplayTag& InTag);
void OnRequestStateChanged(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse);
void OnSpecificRequestStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse);
void StartWorldStatePreload(const struct FGameplayTag& InTag);
class UWorldPartitionStateRequest* TriggerWorldStateActivation(const struct FGameplayTag& InTag);
TArray<struct FWorldPartitionStateRequestData> GetRequestsData() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionStateRequester")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionStateRequester")
}
static class IWorldPartitionStateRequester* GetDefaultObj()
{
return GetDefaultObjImpl<IWorldPartitionStateRequester>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWorldPartitionStateRequester;
// Class LevelStreaming.WorldPartitionStateSubsystem
// 0x0078 (0x00B8 - 0x0040)
class UWorldPartitionStateSubsystem final : public UTickableWorldSubsystem
{
public:
TMulticastInlineDelegate<void(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState PrevRequestState, EWorldPartitionStateRequestResponse InResponse)> OnWorldPartitionStateChanged; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TArray<class UWorldPartitionStateRequest*> Requests; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TMap<class UDataLayerInstance*, struct FDataLayerInstanceStateStack> DataLayerInstanceStateStacks; // 0x0060(0x0050)(Transient, NativeAccessSpecifierPrivate)
class UWorldPartitionLoadingScreenComponent* LoadingScreenComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static void InvalidateWorldStateRequest(class UWorldPartitionStateRequest* InRequest);
void InvalidateAllWorldStateRequestsForOwner(const TSoftObjectPtr<class UObject>& InOwner, const TArray<class UWorldPartitionStateRequest*>& InRequestsToIgnore);
class UWorldPartitionStateRequest* RegisterWorldStateRequest(const TSoftObjectPtr<class UObject>& InRequester, const struct FWorldPartitionStateRequestData& InRequestData, EWorldStateRequestActivationMode InActivationMode);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldPartitionStateSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldPartitionStateSubsystem")
}
static class UWorldPartitionStateSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldPartitionStateSubsystem>();
}
};
DUMPER7_ASSERTS_UWorldPartitionStateSubsystem;
}