557 lines
23 KiB
C++
557 lines
23 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LevelStreaming
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "LevelStreaming_structs.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Class LevelStreaming.LevelStreamingActorSerializer
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// 0x0000 (0x0028 - 0x0028)
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class ULevelStreamingActorSerializer : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingActorSerializer")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingActorSerializer")
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}
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static class ULevelStreamingActorSerializer* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingActorSerializer>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingActorSerializer;
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// Class LevelStreaming.LevelStreamingActorSerializerDefault
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// 0x0240 (0x0268 - 0x0028)
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class ULevelStreamingActorSerializerDefault final : public ULevelStreamingActorSerializer
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{
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public:
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uint8 Pad_28[0x240]; // 0x0028(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void DynamicActorOnBeginPlay(class AActor* Actor);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingActorSerializerDefault")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingActorSerializerDefault")
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}
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static class ULevelStreamingActorSerializerDefault* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingActorSerializerDefault>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingActorSerializerDefault;
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// Class LevelStreaming.LevelStreamingDatabase
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// 0x0030 (0x0058 - 0x0028)
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class ULevelStreamingDatabase final : public UObject
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{
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public:
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class ULevelStreamingActorSerializer* ActorSerializer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TArray<struct FLevelStreamingActorData> Actors; // 0x0030(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
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TArray<struct FLevelStreamingRuntimeActorData> RuntimeActors; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
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bool IsUsingActorSerializer; // 0x0050(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingDatabase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingDatabase")
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}
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static class ULevelStreamingDatabase* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingDatabase>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingDatabase;
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// Class LevelStreaming.LevelStreamingDataLayerSubsystem
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// 0x0008 (0x0038 - 0x0030)
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class ULevelStreamingDataLayerSubsystem final : public UWorldSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingDataLayerSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingDataLayerSubsystem")
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}
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static class ULevelStreamingDataLayerSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingDataLayerSubsystem>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingDataLayerSubsystem;
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// Class LevelStreaming.LevelStreamingEditorPerProjectUserSettings
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// 0x0000 (0x0038 - 0x0038)
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class ULevelStreamingEditorPerProjectUserSettings final : public UDeveloperSettings
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingEditorPerProjectUserSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingEditorPerProjectUserSettings")
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}
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static class ULevelStreamingEditorPerProjectUserSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingEditorPerProjectUserSettings>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingEditorPerProjectUserSettings;
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// Class LevelStreaming.LevelStreamingExternalLoader
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// 0x0000 (0x0000 - 0x0000)
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class ILevelStreamingExternalLoader final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingExternalLoader")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingExternalLoader")
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}
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static class ILevelStreamingExternalLoader* GetDefaultObj()
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{
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return GetDefaultObjImpl<ILevelStreamingExternalLoader>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ILevelStreamingExternalLoader;
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// Class LevelStreaming.LevelStreamingManager
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// 0x00C8 (0x00F8 - 0x0030)
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class ULevelStreamingManager final : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class ULevelStreamingDatabase* Database; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TArray<TScriptInterface<class ILevelStreamingExternalLoader>> ExternalLoaders; // 0x0040(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
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uint8 Pad_50[0xA8]; // 0x0050(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason);
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void OnActorEndPlayDynamic(class AActor* Actor, EEndPlayReason EndPlayReason);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingManager")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingManager")
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}
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static class ULevelStreamingManager* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingManager>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingManager;
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// Class LevelStreaming.LevelStreamingManagerProvider
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// 0x0000 (0x0000 - 0x0000)
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class ILevelStreamingManagerProvider final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingManagerProvider")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingManagerProvider")
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}
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static class ILevelStreamingManagerProvider* GetDefaultObj()
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{
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return GetDefaultObjImpl<ILevelStreamingManagerProvider>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ILevelStreamingManagerProvider;
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// Class LevelStreaming.WorldPartitionStateRequestDataAsset
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// 0x0068 (0x0098 - 0x0030)
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class UWorldPartitionStateRequestDataAsset final : public UPrimaryDataAsset
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{
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public:
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struct FWorldPartitionStateRequestDataSimple Data; // 0x0030(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WorldPartitionStateRequestDataAsset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataAsset")
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}
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static class UWorldPartitionStateRequestDataAsset* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWorldPartitionStateRequestDataAsset>();
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}
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};
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DUMPER7_ASSERTS_UWorldPartitionStateRequestDataAsset;
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// Class LevelStreaming.LevelStreamingSerializationConfig
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// 0x0028 (0x00C8 - 0x00A0)
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class ULevelStreamingSerializationConfig : public UActorComponent
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{
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public:
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bool RestoreActorTransform; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool RestoreActorVisibility; // 0x00A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool SerializeComponentsOnlyWithSaveGame; // 0x00A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool RestoreComponentsVisibility; // 0x00A3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool RestoreComponentsTransform; // 0x00A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool SkipTransformRestoreForDetachedComponents; // 0x00A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool RestoreActorAttachment; // 0x00A6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_A7[0x1]; // 0x00A7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FName> SkipTransformRestoreForComponents; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TArray<class UClass*> SkipTransformRestoreForComponetsClasses; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingSerializationConfig")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingSerializationConfig")
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}
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static class ULevelStreamingSerializationConfig* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingSerializationConfig>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingSerializationConfig;
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// Class LevelStreaming.LevelStreamingSettings
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// 0x0100 (0x0138 - 0x0038)
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class ULevelStreamingSettings final : public UDeveloperSettings
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{
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public:
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TSoftClassPtr<class UClass> ActorSerializerClass; // 0x0038(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftClassPtr<class UClass> SerializationConfigClass; // 0x0060(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer PreloadExclusionTagsWin; // 0x0088(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer SchedulingSupportTagsWin; // 0x00A8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer PreloadExclusionTagsXSX; // 0x00C8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer PreloadExclusionTagsXSS; // 0x00E8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
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struct FGameplayTagContainer PreloadExclusionTagsPS5; // 0x0108(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected)
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struct FDirectoryPath WorldStateRequestDataAssetsDirectory; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelStreamingSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelStreamingSettings")
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}
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static class ULevelStreamingSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelStreamingSettings>();
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}
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};
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DUMPER7_ASSERTS_ULevelStreamingSettings;
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// Class LevelStreaming.LevelStreamingStaticLibrary
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// 0x0000 (0x0028 - 0x0028)
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class ULevelStreamingStaticLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void BuildWorldStateRequestData(const struct FWorldPartitionStateRequestData& InWorldStateRequestData, struct FWorldPartitionStateRequestData* OutWorldStateRequestData, const TArray<class UDataLayerAsset*>& InDataLayerAssets, EDataLayerRuntimeState InDataLayerRuntimeState, bool bIsRecursive);
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static void CacheWorldState(class UObject* WorldContextObject);
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static int32 FindSimilarDataLayerRequest(const TArray<struct FWorldStateDataLayerQuery>& InDataLayerQueries, TSoftObjectPtr<class UDataLayerAsset> InDataLayerAsset, EDataLayerRuntimeState InDataLayerRuntimeState);
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static void RemoveRuntimeActorFromDatabase(class UObject* WorldContextObject, class AActor* Actor);
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static bool ResolveDataLayerRequests(class UObject* WorldContextObject, const TArray<struct FDataLayerStatus>& InDataLayerRequests, TArray<struct FDataLayerStatus>* OutDataLayerRequests);
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|
|
static void TravelToLevel(class UObject* WorldContextObject, const struct FStreamableLevelHandle& LevelHandle);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LevelStreamingStaticLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LevelStreamingStaticLibrary")
|
|||
|
|
}
|
|||
|
|
static class ULevelStreamingStaticLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ULevelStreamingStaticLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ULevelStreamingStaticLibrary;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.LoadingScreenTransitionBase
|
|||
|
|
// 0x0020 (0x0048 - 0x0028)
|
|||
|
|
class ULoadingScreenTransitionBase : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LoadingScreenTransitionBase")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LoadingScreenTransitionBase")
|
|||
|
|
}
|
|||
|
|
static class ULoadingScreenTransitionBase* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ULoadingScreenTransitionBase>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ULoadingScreenTransitionBase;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.LoadingScreenTransitionProvider
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class ILoadingScreenTransitionProvider final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class ULoadingScreenTransitionBase* GetLoadingScreenTransition(const class ULoadingScreenTransitionBase* DefaultLoadingScreenTransition) const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LoadingScreenTransitionProvider")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LoadingScreenTransitionProvider")
|
|||
|
|
}
|
|||
|
|
static class ILoadingScreenTransitionProvider* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ILoadingScreenTransitionProvider>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ILoadingScreenTransitionProvider;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.WorldPartitionLoadingScreenComponent
|
|||
|
|
// 0x00A8 (0x0148 - 0x00A0)
|
|||
|
|
class UWorldPartitionLoadingScreenComponent : public UActorComponent
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
class ULoadingScreenTransitionBase* DefaultTransitionWin; // 0x00A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
TMap<struct FGameplayTag, class ULoadingScreenTransitionBase*> TransitionsForTagsWin; // 0x00A8(0x0050)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
class ULoadingScreenTransitionBase* ActiveTransition; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
class UObject* ActiveTransitionProvider; // 0x0120(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
uint8 Pad_128[0x20]; // 0x0128(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
void OnWorldPartitionStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState PrevRequestState, EWorldPartitionStateRequestResponse InResponse);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("WorldPartitionLoadingScreenComponent")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"WorldPartitionLoadingScreenComponent")
|
|||
|
|
}
|
|||
|
|
static class UWorldPartitionLoadingScreenComponent* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UWorldPartitionLoadingScreenComponent>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UWorldPartitionLoadingScreenComponent;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.WorldPartitionStateRequest
|
|||
|
|
// 0x0248 (0x0270 - 0x0028)
|
|||
|
|
class UWorldPartitionStateRequest final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|||
|
|
TMulticastInlineDelegate<void(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse)> OnRequestStateChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TSoftObjectPtr<class UObject> Requester; // 0x0040(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
struct FWorldPartitionStateRequestData Data; // 0x0068(0x00D0)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected)
|
|||
|
|
EWorldStateRequestActivationMode ActivationMode; // 0x0138(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|||
|
|
uint8 Pad_139[0x137]; // 0x0139(0x0137)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("WorldPartitionStateRequest")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"WorldPartitionStateRequest")
|
|||
|
|
}
|
|||
|
|
static class UWorldPartitionStateRequest* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UWorldPartitionStateRequest>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UWorldPartitionStateRequest;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.WorldPartitionStateRequestDataProvider
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class IWorldPartitionStateRequestDataProvider final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("WorldPartitionStateRequestDataProvider")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataProvider")
|
|||
|
|
}
|
|||
|
|
static class IWorldPartitionStateRequestDataProvider* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<IWorldPartitionStateRequestDataProvider>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_IWorldPartitionStateRequestDataProvider;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.WorldPartitionStateRequester
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class IWorldPartitionStateRequester final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
void CancelWorldStatePreload(const struct FGameplayTag& InTag);
|
|||
|
|
void OnRequestStateChanged(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse);
|
|||
|
|
void OnSpecificRequestStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse);
|
|||
|
|
void StartWorldStatePreload(const struct FGameplayTag& InTag);
|
|||
|
|
class UWorldPartitionStateRequest* TriggerWorldStateActivation(const struct FGameplayTag& InTag);
|
|||
|
|
|
|||
|
|
TArray<struct FWorldPartitionStateRequestData> GetRequestsData() const;
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("WorldPartitionStateRequester")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"WorldPartitionStateRequester")
|
|||
|
|
}
|
|||
|
|
static class IWorldPartitionStateRequester* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<IWorldPartitionStateRequester>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_IWorldPartitionStateRequester;
|
|||
|
|
|
|||
|
|
// Class LevelStreaming.WorldPartitionStateSubsystem
|
|||
|
|
// 0x0078 (0x00B8 - 0x0040)
|
|||
|
|
class UWorldPartitionStateSubsystem final : public UTickableWorldSubsystem
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TMulticastInlineDelegate<void(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState PrevRequestState, EWorldPartitionStateRequestResponse InResponse)> OnWorldPartitionStateChanged; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TArray<class UWorldPartitionStateRequest*> Requests; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|||
|
|
TMap<class UDataLayerInstance*, struct FDataLayerInstanceStateStack> DataLayerInstanceStateStacks; // 0x0060(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|||
|
|
class UWorldPartitionLoadingScreenComponent* LoadingScreenComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static void InvalidateWorldStateRequest(class UWorldPartitionStateRequest* InRequest);
|
|||
|
|
|
|||
|
|
void InvalidateAllWorldStateRequestsForOwner(const TSoftObjectPtr<class UObject>& InOwner, const TArray<class UWorldPartitionStateRequest*>& InRequestsToIgnore);
|
|||
|
|
class UWorldPartitionStateRequest* RegisterWorldStateRequest(const TSoftObjectPtr<class UObject>& InRequester, const struct FWorldPartitionStateRequestData& InRequestData, EWorldStateRequestActivationMode InActivationMode);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("WorldPartitionStateSubsystem")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"WorldPartitionStateSubsystem")
|
|||
|
|
}
|
|||
|
|
static class UWorldPartitionStateSubsystem* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UWorldPartitionStateSubsystem>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UWorldPartitionStateSubsystem;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|