63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayBehaviorsModule
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "AIModule_structs.hpp"
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namespace SDK
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{
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// Enum GameplayBehaviorsModule.EGameplayBehaviorInstantiationPolicy
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// NumValues: 0x0004
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enum class EGameplayBehaviorInstantiationPolicy : uint8
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{
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Instantiate = 0,
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ConditionallyInstantiate = 1,
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DontInstantiate = 2,
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EGameplayBehaviorInstantiationPolicy_MAX = 3,
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};
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// ScriptStruct GameplayBehaviorsModule.ValueOrBBKey_GameplayTagContainer
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// 0x0024 (0x0030 - 0x000C)
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struct FValueOrBBKey_GameplayTagContainer final : public FValueOrBlackboardKeyBase
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{
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public:
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTagContainer DefaultValue; // 0x0010(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FValueOrBBKey_GameplayTagContainer;
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// ScriptStruct GameplayBehaviorsModule.AgentGameplayBehaviors
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// 0x0010 (0x0010 - 0x0000)
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struct FAgentGameplayBehaviors final
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{
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public:
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TArray<class UGameplayBehavior*> Behaviors; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
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};
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DUMPER7_ASSERTS_FAgentGameplayBehaviors;
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// ScriptStruct GameplayBehaviorsModule.MontagePlaybackData
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// 0x0048 (0x0048 - 0x0000)
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struct FMontagePlaybackData final
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{
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public:
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class AActor* Avatar; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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class UAnimMontage* AnimMontage; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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class UAbilitySystemComponent* AbilityComponent; // 0x0010(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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uint8 Pad_18[0x30]; // 0x0018(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMontagePlaybackData;
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}
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