52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MotionTrajectory
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "MotionTrajectory_structs.hpp"
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namespace SDK
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{
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// Class MotionTrajectory.CharacterTrajectoryComponent
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// 0x0240 (0x0300 - 0x00C0)
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class UCharacterTrajectoryComponent final : public UActorComponent
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{
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public:
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struct FTransformTrajectory Trajectory; // 0x00C0(0x0010)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
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struct FTrajectorySamplingData SamplingData; // 0x00D0(0x0020)(BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)
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struct FCharacterTrajectoryData CharacterTrajectoryData; // 0x00F0(0x01F0)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnMovementUpdated(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CharacterTrajectoryComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CharacterTrajectoryComponent")
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}
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static class UCharacterTrajectoryComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCharacterTrajectoryComponent>();
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}
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};
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DUMPER7_ASSERTS_UCharacterTrajectoryComponent;
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}
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