Files
ReshadePluginsCore/Samson/SDK/MotionTrajectory_classes.hpp

52 lines
1.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MotionTrajectory
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "MotionTrajectory_structs.hpp"
namespace SDK
{
// Class MotionTrajectory.CharacterTrajectoryComponent
// 0x0240 (0x0300 - 0x00C0)
class UCharacterTrajectoryComponent final : public UActorComponent
{
public:
struct FTransformTrajectory Trajectory; // 0x00C0(0x0010)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
struct FTrajectorySamplingData SamplingData; // 0x00D0(0x0020)(BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FCharacterTrajectoryData CharacterTrajectoryData; // 0x00F0(0x01F0)(BlueprintVisible, BlueprintReadOnly, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnMovementUpdated(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CharacterTrajectoryComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CharacterTrajectoryComponent")
}
static class UCharacterTrajectoryComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCharacterTrajectoryComponent>();
}
};
DUMPER7_ASSERTS_UCharacterTrajectoryComponent;
}