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ReshadePluginsCore/Cronos The New Dawn/SDK/LevelStreaming_structs.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LevelStreaming
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum LevelStreaming.EWorldPartitionStateRequestResponse
// NumValues: 0x0004
enum class EWorldPartitionStateRequestResponse : uint8
{
SUCCESS = 0,
TIMEOUT = 1,
FAILURE = 2,
EWorldPartitionStateRequestResponse_MAX = 3,
};
// Enum LevelStreaming.EWorldStateRequestState
// NumValues: 0x0009
enum class EWorldStateRequestState : uint8
{
Invalid = 0,
Waiting = 1,
Invalidating = 2,
Preloading = 3,
ReadyForActivation = 4,
ScheduledActivation = 5,
Activating = 6,
Completed = 7,
EWorldStateRequestState_MAX = 8,
};
// Enum LevelStreaming.ELevelStreamingManagerInitializationStatus
// NumValues: 0x0004
enum class ELevelStreamingManagerInitializationStatus : uint8
{
NotInitialized = 0,
InitializedPartially = 1,
Initialized = 2,
ELevelStreamingManagerInitializationStatus_MAX = 3,
};
// Enum LevelStreaming.EWorldPartitionLoadingScreenState
// NumValues: 0x0005
enum class EWorldPartitionLoadingScreenState : uint8
{
Inactive = 0,
Activating = 1,
Active = 2,
Deactivating = 3,
EWorldPartitionLoadingScreenState_MAX = 4,
};
// Enum LevelStreaming.EWorldStateSubQueryType
// NumValues: 0x0005
enum class EWorldStateSubQueryType : uint8
{
Unspecified = 0,
Explicit = 1,
ParentPropagation = 2,
ChildPropagation = 3,
EWorldStateSubQueryType_MAX = 4,
};
// Enum LevelStreaming.EWorldStateRequestActivationMode
// NumValues: 0x0005
enum class EWorldStateRequestActivationMode : uint8
{
PreloadThenWait = 0,
PreloadThenActivate = 1,
ActivateInstantly = 2,
ForceActivateInstantly = 3,
EWorldStateRequestActivationMode_MAX = 4,
};
// ScriptStruct LevelStreaming.LevelStreamingComponentData
// 0x0018 (0x0018 - 0x0000)
struct FLevelStreamingComponentData final
{
public:
class FName Name; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> Properties; // 0x0008(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelStreamingComponentData;
// ScriptStruct LevelStreaming.LevelStreamingRuntimeActorData
// 0x0090 (0x0090 - 0x0000)
struct FLevelStreamingRuntimeActorData final
{
public:
TSubclassOf<class UObject> Class; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FSoftClassPath ClassPath; // 0x0008(0x0020)(ZeroConstructor, SaveGame, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class ULevel> LevelHandle; // 0x0028(0x0028)(SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid Guid; // 0x0050(0x0010)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CellName; // 0x0060(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> Properties; // 0x0068(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
TArray<struct FLevelStreamingComponentData> Components; // 0x0078(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelStreamingRuntimeActorData;
// ScriptStruct LevelStreaming.StreamableLevelHandle
// 0x0028 (0x0028 - 0x0000)
struct FStreamableLevelHandle final
{
public:
TSoftObjectPtr<class UWorld> Level; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FStreamableLevelHandle;
// ScriptStruct LevelStreaming.LevelStreamingActorAtachmentData
// 0x0080 (0x0080 - 0x0000)
struct FLevelStreamingActorAtachmentData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ComponentName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform Offset; // 0x0020(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelStreamingActorAtachmentData;
// ScriptStruct LevelStreaming.LevelStreamingActorData
// 0x0030 (0x0030 - 0x0000)
struct FLevelStreamingActorData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> Properties; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FLevelStreamingComponentData> Components; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelStreamingActorData;
// ScriptStruct LevelStreaming.LevelStreamingCachedActorData
// 0x0060 (0x0060 - 0x0000)
struct FLevelStreamingCachedActorData final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath Class; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class AActor> Actor; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGuid Guid; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FLevelStreamingCachedActorData;
// ScriptStruct LevelStreaming.DataLayerStatus
// 0x0040 (0x0040 - 0x0000)
struct FDataLayerStatus final
{
public:
TSoftObjectPtr<class UDataLayerAsset> Handle; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDataLayerRuntimeState State; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsRecursive; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UDataLayerInstance* Instance; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDataLayerStatus;
// ScriptStruct LevelStreaming.WorldStateDataLayerQuery
// 0x0050 (0x0050 - 0x0000)
struct FWorldStateDataLayerQuery final
{
public:
struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class AActor>> ActorsToLoad; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWorldStateDataLayerQuery;
// ScriptStruct LevelStreaming.StreamingSourceBasicParams
// 0x0040 (0x0040 - 0x0000)
struct FStreamingSourceBasicParams final
{
public:
float Radius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCustomLocation; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CustomLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator CustomRotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bEnabled; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamingSourceBasicParams;
// ScriptStruct LevelStreaming.WorldPartitionStateRequestDataSimple
// 0x0068 (0x0068 - 0x0000)
struct FWorldPartitionStateRequestDataSimple
{
public:
struct FStreamingSourceBasicParams StreamingSourceParams; // 0x0000(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FGameplayTag> Tags; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FWorldStateDataLayerQuery> DataLayerQueries; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
bool bKeepStreamingWhenCompleted; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EStreamingSourcePriority Priority; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsEditable; // 0x0062(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionStateRequestDataSimple;
// ScriptStruct LevelStreaming.WorldPartitionStateRequestData
// 0x0068 (0x00D0 - 0x0068)
struct FWorldPartitionStateRequestData final : public FWorldPartitionStateRequestDataSimple
{
public:
TSoftObjectPtr<class UObject> Owner; // 0x0068(0x0028)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString OwnerName; // 0x0090(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UWorldPartitionStateRequestDataAsset> DataAsset; // 0x00A0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionStateRequestData;
// ScriptStruct LevelStreaming.LevelStreamingSaveData
// 0x0038 (0x0038 - 0x0000)
struct FLevelStreamingSaveData final
{
public:
TArray<struct FLevelStreamingActorData> Actors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FLevelStreamingRuntimeActorData> RuntimeActors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FWorldPartitionStateRequestData> WorldStateRequests; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelStreamingSaveData;
// ScriptStruct LevelStreaming.WorldStateDataLayerSubQuery
// 0x0048 (0x0048 - 0x0000)
struct FWorldStateDataLayerSubQuery final
{
public:
struct FDataLayerStatus DataLayerState; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
EWorldStateSubQueryType Type; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldStateDataLayerSubQuery;
// ScriptStruct LevelStreaming.DataLayerInstanceStateStack
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FDataLayerInstanceStateStack final
{
public:
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDataLayerInstanceStateStack;
}