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ReshadePluginsCore/SilentHillF/dllmain.cpp

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#include "CommonHeaders.h"
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#include "UEngine.hpp";
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/WBP_Cutscene_classes.hpp"
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#include "SDK/WBP_TitleFlow_classes.hpp"
#include "SDK/WBP_TitleFlow_Logo_classes.hpp"
#include "SDK/WBP_TitleFlow_Warning_classes.hpp"
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using namespace SDK;
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// Unreal Engine variables
static UWorld* previousWorld = nullptr;
static ULevel* previousLevel = nullptr;
static AExponentialHeightFog* previousFogActor = nullptr;
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// Constants
const std::string PLUGIN_NAME = "SilentHillf";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
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static bool g_Volumetric_Fog_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_Fog_Density_fix_enabled = false;
static bool g_Fog_Max_Opacity_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
static bool g_Cutscenes_fix_enabled = false;
static bool g_Cutscenes_FPS_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
static bool g_TimeDilation_fix_enabled = false;
static bool g_StealthMode_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistance = 1.f;
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static float g_FogDensity = 0.4f;
static float g_FogMaxOpacity = 0.4f;
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static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static bool g_Console = false;
static bool user_inputs_logged = false;
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// Shared values
static float g_FOV_In = 65.f;
static float g_FOV_Out = 65.f;
static float g_Camera_In = 230.f;
static float g_Camera_Out = 230.f;
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static float g_DefaultFogDensity = -1.f;
static float g_DefaultFogMaxOpacity = -1.f;
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static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* VolumetricFogaddress = nullptr;
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static uint8_t* FogDensityEngineaddress = nullptr;
static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
static uint8_t* CutscenesFPSaddress = nullptr;
static uint8_t* ConstrainAspectRatioaddress = nullptr;
static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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// Hooking
static SafetyHookMid FOVHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid VolumetricFogHook{};
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static SafetyHookMid FogDensityHook{};
static SafetyHookMid FogMaxOpacityHook{};
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static SafetyHookMid CameraHook{};
static SafetyHookMid CutscenesHook{};
static SafetyHookMid CutscenesFPSHook{};
static SafetyHookMid ConstrainAspectRatioHook{};
static SafetyHookMid AspectRatioAxisConstraintHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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// Prototypes
static void FOVFixEnabled();
static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
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static void VolumetricFogFixEnabled();
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static void CameraFixEnabled();
static void EnableConsole();
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static void CutscenesUltrawideFixEnabled();
static void CutscenesFPSFixEnabled();
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static void ProcessEvent();
static void EnableCheats(Cheat cheat);
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.4.2
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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logger->info("--------------- AOB scan started ---------------");
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using AOBScan::Make;
using OffsetScan::Make;
constexpr auto FOVStringObfuscated = make_obfuscated<0x7C>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45");
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
constexpr auto CAStringObfuscated = make_obfuscated<0xD4>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05");
constexpr auto VignettingStringObfuscated = make_obfuscated<0x8E>("8B ?? 83 ?? ?? 7D ?? 44 89");
constexpr auto FogStringObfuscated = make_obfuscated<0x35>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8");
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0xBF>("83 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? F6 46 ?? ?? 0F 84 ?? ?? ?? ?? 83 BF");
constexpr auto FogDensityStringObfuscated = make_obfuscated<0xC2>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
constexpr auto CameraStringObfuscated = make_obfuscated<0x7E>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F");
constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F");
constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0xB6>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89");
constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0xE8>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xC0>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C0 03 ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
Make(&ConstrainAspectRatioaddress, ConstrainAspectRatioaddressStringObfuscated, "Constrain aspect ratio"),
Make(&AspectRatioAxisConstraintaddress, AspectRatioAxisConstraintaddressStringObfuscated, "Aspect Ratio Axis Constraint"),
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"),
Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
Make(&VolumetricFogaddress, VolumetricFogStringObfuscated, "Volumetric fog"),
Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscenes framerate"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress &&
FogDensityEngineaddress && FogOpacityEngineaddress && ConstrainAspectRatioaddress && VolumetricFogaddress &&
AspectRatioAxisConstraintaddress && CutscenesFPSaddress && WorldTimedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
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// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
logger->info("-------------- Fixes initialisation -------------");
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}
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && WorldTimedilationaddress) {
EnableCheats(Cheat::TimeDilation);
EnableCheats(Cheat::Stealth);
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}
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if (!init && Fogaddress && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled();
if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
if (!init) CutscenesUltrawideFixEnabled();
if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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}
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// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::VolumetricFog) { g_Volumetric_Fog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::Cutscenes) { g_Cutscenes_fix_enabled = enabled; ProcessEvent(); CutscenesUltrawideFixEnabled(); }
if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
if (fix == GameFixes::Framerate) { g_Cutscenes_FPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::Stealth) { g_StealthMode_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
}
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// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
}
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extern "C" __declspec(dllexport) void SetCameraDistance(float multiplier) {
g_CameraDistance = multiplier;
}
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extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) {
g_FogDensity = fogDensity;
}
extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
g_FogMaxOpacity = fogMaxOpacity;
}
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extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
g_WorldTimeDilationValue = timeDilation;
}
extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
g_AITimeDilationValue = timeDilation;
}
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// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->cameraIn = g_Camera_In;
infos->cameraOut = g_Camera_Out;
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infos->defaultFogDensity = g_DefaultFogDensity;
infos->fogMaxOpacity = g_DefaultFogMaxOpacity;
infos->consoleEnabled = g_Console_Enabled;
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}
// Code injection functions
static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) FOVHook = safetyhook::create_mid(FOVaddress, // Hook only once
[](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV
// ATPC.CameraMode.FOVSettings.CameraFOV
g_FOV_In = ctx.xmm6.f32[0];
ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
g_FOV_Out = ctx.xmm6.f32[0];
});
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else FOVHook.enable();
logger->info("FOV fix enabled");
}
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
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if (FOVHook) FOVHook.disable();
logger->info("FOV fix disabled");
}
}
static void CameraFixEnabled() {
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if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] *= g_CameraDistance;
g_Camera_Out = ctx.xmm0.f32[0];
});
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else CameraHook.enable();
logger->info("Camera fix enabled");
}
if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) {
if (CameraHook) CameraHook.disable();
logger->info("Camera fix disabled");
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}
}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress) {
if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress + 0x7, // Hook for fog density
[](SafetyHookContext& ctx) {
ctx.xmm1.f32[0] = g_FogDensity;
ctx.rflags &= ~(1ULL << 6);
});
else FogDensityHook.enable();
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if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress + 0x7, // Hook for fog opacity
[](SafetyHookContext& ctx) {
ctx.xmm1.f32[0] = g_FogMaxOpacity;
ctx.rflags &= ~(1ULL << 6);
});
else FogMaxOpacityHook.enable();
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled)) {
if (FogDensityHook) FogDensityHook.disable();
if (FogMaxOpacityHook) FogMaxOpacityHook.disable();
logger->info("Fog fix disabled");
}
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) FogHook = safetyhook::create_mid(Fogaddress + 0x5f, // Generic hook for fogs fixes
[](SafetyHookContext& ctx) {
UWorld* World = UWorld::GetWorld();
if (!World) return;
if (World != previousWorld) {
previousWorld = World;
previousLevel = World->PersistentLevel;
previousFogActor = nullptr;
g_DefaultFogDensity = -1.f;
g_DefaultFogMaxOpacity = -1.f;
}
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if (!previousFogActor || !previousFogActor->Component) { // Dynamic search for fog actor if none is valid
if (previousLevel) {
for (AActor* Actor : previousLevel->Actors) {
if (!Actor || !Actor->Class) continue;
if (Actor->IsA(AExponentialHeightFog::StaticClass())) {
previousFogActor = reinterpret_cast<AExponentialHeightFog*>(Actor);
// Save default values
g_DefaultFogDensity = previousFogActor->Component->FogDensity;
g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
break;
}
}
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}
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}
if (previousFogActor && previousFogActor->Component) {
// Get default engine values
if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity;
if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
// Force fix values
previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_fix_enabled ? g_FogDensity : g_DefaultFogDensity);
previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity);
}
});
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}
}
static void VolumetricFogFixEnabled() {
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static uint8_t* bVolumetricFog = nullptr;
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogaddress) {
bVolumetricFog = Memory::GetAddressFromOpcode(VolumetricFogaddress, 2, 7); // Get adress where is stored r.VolumetricFog
if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress +0x7,
[](SafetyHookContext& ctx) { *bVolumetricFog = 0;}); // r.VolumetricFog = 0
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else VolumetricFogHook.enable();
logger->info("Volumetric fog fix enabled");
}
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if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogaddress) {
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if (VolumetricFogHook) VolumetricFogHook.disable();
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if (bVolumetricFog) *bVolumetricFog = 1; // r.VolumetricFog = 1
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logger->info("Volumetric fog fix disabled");
}
}
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static APawn* g_PlayerPawn = nullptr;
static void ProcessEvent() {
if (!PEHook && ProcessEventaddress) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (object && func) {
std::string funcName = func->GetName();
std::string objectName = object->GetName();
static bool bLastState = false;
if (object->GetName().contains("TitleFlow")) { // Intro Skip
UWBP_TitleFlow_C* titleFlow = static_cast<UWBP_TitleFlow_C*>(object);
if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) {
if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo();
if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning();
}
}
bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled;
if (object->GetName().contains("WBP_Cutscene_C") && (funcName == "Destruct" || funcName == "Construct")) bLastState = false;
if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal
auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
if (bEnable != bLastState) {
float opacity = bEnable ? 0.f : 1.f;
cutscene->LeftGroup_1->SetRenderOpacity(opacity);
cutscene->LeftGroup_2->SetRenderOpacity(opacity);
cutscene->RightGroup_1->SetRenderOpacity(opacity);
cutscene->RightGroup_2->SetRenderOpacity(opacity);
bLastState = bEnable;
}
// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) {
FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 };
cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate);
}
}
}
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});
}
if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) {
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if (!ConstrainAspectRatioHook) ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
[](SafetyHookContext& ctx) {
ctx.rcx = 0; // bConstrainAspectRatio
});
}
if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook)
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if(!AspectRatioAxisConstraintHook) AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
[](SafetyHookContext& ctx) {
ctx.rdx = 0; // AspectRatioAxisConstraint Y
});
}
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static void CutscenesUltrawideFixEnabled() {
logger->info("Cutscenes ultrawide fix {}", g_fix_enabled && g_Cutscenes_fix_enabled ? "enabled" : "disabled");
}
static void CutscenesFPSFixEnabled() {
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if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled && CutscenesFPSaddress) {
if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa,
[](SafetyHookContext& ctx) {
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ctx.xmm0.f32[0] = 0.f;
});
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else CutscenesFPSHook.enable();
logger->info("Cutscenes FPS unlocker fix enabled");
}
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if (!(g_fix_enabled && g_Cutscenes_FPS_fix_enabled) && CutscenesFPSaddress)
logger->info("Cutscenes FPS unlocker fix disabled");
}
constexpr int ScanEveryNFrames = 120;
static std::unordered_map<ANoceEnemyCharacter*, float> CachedAlertness;
// Cheats
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
[](SafetyHookContext& ctx) {
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
UWorld* world = UWorld::GetWorld();
if (world && world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn)
g_PlayerPawn = world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn;
// Scan levels and actors every 120 frames
static uint64_t FrameCounter = 0;
if (++FrameCounter < ScanEveryNFrames) return;
FrameCounter = 0;
// Enemies time dilation & stealth
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
ULevel* Level = world->Levels[i];
if (!Level) continue;
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
AActor* actor = Level->Actors[j];
if (!actor || !g_PlayerPawn || actor == g_PlayerPawn) continue; // We don't want to affect Hinako
if (actor->IsA(ANoceEnemyCharacter::StaticClass())) { // actor is enemy
actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
// Set enemy alert
ANoceEnemyCharacter* enemy = static_cast<ANoceEnemyCharacter*>(actor);
if (enemy && enemy->EnemyAIController) {
if (g_StealthMode_fix_enabled) {
if (CachedAlertness.find(enemy) == CachedAlertness.end())
CachedAlertness[enemy] = enemy->EnemyAIController->GetAlertness();
enemy->EnemyAIController->SetAlertness(0.f, true); // Set enemy alert to 0
}
else {
auto it = CachedAlertness.find(enemy);
if (it != CachedAlertness.end()) {
enemy->EnemyAIController->SetAlertness(it->second, true); // Restore original enemy alert
CachedAlertness.erase(it);
}
}
}
}
}
}
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}",g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth mode cheat {}", g_StealthMode_fix_enabled ? "enabled" : "disabled");
}
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// Memory patch fixes
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress);
logger->info("Depth of field fix disabled");
}
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5
logger->info("Chromatics aberrations fix enabled");
}
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
Memory::RestoreBytes(CAaddress);
logger->info("Chromatics aberrations fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
// UE Console creation
static void EnableConsole()
{
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if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
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return;
}
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logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
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for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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// Compute console enabling duration
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auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
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// Set the all the console shortkey to F2
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
}
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
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logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
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logger->info("------------------ User inputs ------------------");
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}
}).detach();
}
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static void InitializeLogger() {
try {
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std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("Silent Hill f", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
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catch (const spdlog::spdlog_ex& ex) {
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std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
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if (reason == DLL_PROCESS_ATTACH) {
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InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
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else if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}