Add fixes and cheats. Code refactoring

This commit is contained in:
2026-01-10 10:49:53 +01:00
parent 7a1cfc5510
commit a3ddda3f71

View File

@@ -1,16 +1,11 @@
#include <string>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/rotating_file_sink.h>
#include <filesystem>
#include <safetyhook.hpp>
#include "GameInformations.h"
#include "ObfuscateString.h"
#include "Memory.hpp";
#include "Maths.hpp";
#include "CommonHeaders.h"
#include "UEngine.hpp";
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/WBP_Cutscene_classes.hpp"
#include "SDK/WBP_TitleFlow_classes.hpp"
#include "SDK/WBP_TitleFlow_Logo_classes.hpp"
#include "SDK/WBP_TitleFlow_Warning_classes.hpp"
using namespace SDK;
// Unreal Engine variables
@@ -21,7 +16,6 @@ static AExponentialHeightFog* previousFogActor = nullptr;
// Constants
const std::string PLUGIN_NAME = "SilentHillf";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
const std::string gameExecutable = "SHf-Win64-Shipping.exe";
// Logger
std::shared_ptr<spdlog::logger> logger;
@@ -34,28 +28,35 @@ static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Volumetric_Fog_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_Fog_Density_fix_enabled = false;
static bool g_Fog_Max_Opacity_fix_enabled = false;
static bool g_Camera_fix_enabled = false;
static bool g_Cutscenes_fix_enabled = false;
static bool g_Cutscenes_FPS_fix_enabled = false;
static bool g_SkipIntro_fix_enabled = false;
static bool g_TimeDilation_fix_enabled = false;
static bool g_StealthMode_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_CameraDistance = 1.f;
static float g_FogDensity = 0.4f;
static float g_FogMaxOpacity = 0.4f;
static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static bool g_Console = false;
static bool user_inputs_logged = false;
// Shared values
static float g_FOV_In = 65.f;
static float g_FOV_Out = 65.f;
static float g_Camera_In = 230.f;
static float g_Camera_Out = 230.f;
static float g_DefaultFogDensity = 0.1f;
static float g_DefaultFogMaxOpacity = 1.f;
static float g_DefaultFogDensity = -1.f;
static float g_DefaultFogMaxOpacity = -1.f;
static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* GNamesaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
@@ -65,18 +66,18 @@ static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* VolumetricFogEngineaddress_1 = nullptr;
static uint8_t* VolumetricFogEngineaddress_2 = nullptr;
static uint8_t* VolumetricFogaddress = nullptr;
static uint8_t* FogDensityEngineaddress = nullptr;
static uint8_t* FogOpacityEngineaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* Cutscenesaddress = nullptr;
static uint8_t* CutscenesFPSaddress = nullptr;
static uint8_t* ConstrainAspectRatioaddress = nullptr;
static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid VolumetricFogHook{};
static SafetyHookMid FogDensityHook{};
@@ -86,6 +87,7 @@ static SafetyHookMid CutscenesHook{};
static SafetyHookMid CutscenesFPSHook{};
static SafetyHookMid ConstrainAspectRatioHook{};
static SafetyHookMid AspectRatioAxisConstraintHook{};
static SafetyHookMid WorldTimeDilationHook{};
// Prototypes
static void FOVFixEnabled();
@@ -94,368 +96,114 @@ static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void VolumetricFogFixEnabled();
static void FogDensityFixEnabled();
static void FogOpacityFixEnabled();
static void CameraFixEnabled();
static void EnableConsole();
static void CutscenesFixEnabled();
static void CutscenesUltrawideFixEnabled();
static void CutscenesFPSFixEnabled();
static void ProcessEvent();
static void EnableCheats(Cheat cheat);
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
{
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) {
if (!AOBScanDone) { // Unreal Engine 5.4.2
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
logger->info("--------------- AOB scan started ---------------");
if (FOVaddress == nullptr) {
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45");
FOVaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 48917E2 - 48 8B AC 24 A8 00 00 00 - mov rbp, [rsp + 000000A8]
//"SHf-Win64-Shipping.exe" + 48917EA - F3 0F 58 B7 98 02 00 00 - addss xmm6, [rdi + 00000298]
//"SHf-Win64-Shipping.exe" + 48917F2 - F3 0F 58 F7 - addss xmm6, xmm7
//"SHf-Win64-Shipping.exe" + 48917F6 - 0F 28 7C 24 60 - movaps xmm7, [rsp + 60]
//"SHf-Win64-Shipping.exe" + 48917FB - F3 0F 58 76 30 - addss xmm6, [rsi + 30]
if (!FOVaddress)
logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
}
using AOBScan::Make;
using OffsetScan::Make;
constexpr auto FOVStringObfuscated = make_obfuscated<0x7C>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45");
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
constexpr auto CAStringObfuscated = make_obfuscated<0xD4>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05");
constexpr auto VignettingStringObfuscated = make_obfuscated<0x8E>("8B ?? 83 ?? ?? 7D ?? 44 89");
constexpr auto FogStringObfuscated = make_obfuscated<0x35>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8");
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0xBF>("83 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? F6 46 ?? ?? 0F 84 ?? ?? ?? ?? 83 BF");
constexpr auto FogDensityStringObfuscated = make_obfuscated<0xC2>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
constexpr auto CameraStringObfuscated = make_obfuscated<0x7E>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F");
constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F");
constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0xB6>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89");
constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0xE8>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xC0>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C0 03 ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
Make(&ConstrainAspectRatioaddress, ConstrainAspectRatioaddressStringObfuscated, "Constrain aspect ratio"),
Make(&AspectRatioAxisConstraintaddress, AspectRatioAxisConstraintaddressStringObfuscated, "Aspect Ratio Axis Constraint"),
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"),
Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
Make(&VolumetricFogaddress, VolumetricFogStringObfuscated, "Volumetric fog"),
Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscenes framerate"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (DOFaddress == nullptr) {
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 2556DB2 - 75 05 - jne "SHf-Win64-Shipping.exe" + 2556DB9
//"SHf-Win64-Shipping.exe" + 2556DB4 - BF 04 00 00 00 - mov edi, SilentHillfUI._Init_thread_epoch
//"SHf-Win64-Shipping.exe" + 2556DB9 - 8B 3C 37 - mov edi, [rdi + rsi]
//"SHf-Win64-Shipping.exe" + 2556DBC - 48 8B CB - mov rcx, rbx
//"SHf-Win64-Shipping.exe" + 2556DBF - E8 6C A2 67 01 - call "SHf-Win64-Shipping.exe" + 3BD1030
if (!DOFaddress)
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
}
if (CAaddress == nullptr) {
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05");
CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 3BCD042 - 48 8B 05 87 CE 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9319ED0]
//"SHf-Win64-Shipping.exe" + 3BCD049 - 44 39 38 - cmp[rax], r15d
//"SHf-Win64-Shipping.exe" + 3BCD04C - 7F 07 - jg "SHf-Win64-Shipping.exe" + 3BCD055
//"SHf-Win64-Shipping.exe" + 3BCD04E - 44 89 BB 2C 1F 00 00 - mov[rbx + 00001F2C], r15d
//"SHf-Win64-Shipping.exe" + 3BCD055 - 43 8B 04 26 - mov eax, [r14 + r12]
if (!CAaddress)
logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
}
if (Vignettingaddress == nullptr) {
constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 44 89");
Vignettingaddress = Memory::AOBScan(gameExecutable, VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 3BCD0D6 - 44 89 BB 34 1F 00 00 - mov[rbx + 00001F34], r15d
//"SHf-Win64-Shipping.exe" + 3BCD0DD - 48 8B 05 64 BB 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9318C48]
//"SHf-Win64-Shipping.exe" + 3BCD0E4 - 8B 08 - mov ecx, [rax]
//"SHf-Win64-Shipping.exe" + 3BCD0E6 - 83 F9 02 - cmp ecx, 02
//"SHf-Win64-Shipping.exe" + 3BCD0E9 - 7D 09 - jnl "SHf-Win64-Shipping.exe" + 3BCD0F4
if (!Vignettingaddress)
logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
Vignettingaddress += 0x5;
}
}
if (Fogaddress == nullptr) {
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8");
Fogaddress = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 28FC64E - 48 8D B9 A0 00 00 00 - lea rdi, [rcx + SilentHillfCore.dtor_list_head + 70]
//"SHf-Win64-Shipping.exe" + 28FC655 - 48 8B CF - mov rcx, rdi
//"SHf-Win64-Shipping.exe" + 28FC658 - E8 E3 84 87 FF - call "SHf-Win64-Shipping.exe" + 2174B40
//"SHf-Win64-Shipping.exe" + 28FC65D - 84 C0 - test al, al
//"SHf-Win64-Shipping.exe" + 28FC65F - 74 43 - je "SHf-Win64-Shipping.exe" + 28FC6A4
if (!Fogaddress)
logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
Fogaddress += 0x1e;
}
}
if (VolumetricFogEngineaddress_1 == nullptr) {
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("38 91 D0 02 ?? ?? 74 ?? 88 91 D0 02 ?? ?? E9 ?? ?? ?? ?? C3");
VolumetricFogEngineaddress_1 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 3593070 - 38 91 D0 02 00 00 - cmp[rcx + 000002D0], dl
//"SHf-Win64-Shipping.exe" + 3593076 - 74 0B - je "SHf-Win64-Shipping.exe" + 3593083
//"SHf-Win64-Shipping.exe" + 3593078 - 88 91 D0 02 00 00 - mov[rcx + 000002D0], dl
//"SHf-Win64-Shipping.exe" + 359307E - E9 DD E4 F7 FF - jmp "SHf-Win64-Shipping.exe" + 3511560
//"SHf-Win64-Shipping.exe" + 3593083 - C3 - ret
if (!VolumetricFogEngineaddress_1)
logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogEngineaddress_1));
VolumetricFogEngineaddress_1 += 0x8;
}
}
if (VolumetricFogEngineaddress_2 == nullptr) {
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("88 83 D0 02 ?? ?? 8B 87 ?? ?? ?? ?? 89 83 ?? ?? ?? ?? 0F B6");
VolumetricFogEngineaddress_2 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 4CE3E25 - 0F B6 47 74 - movzx eax, byte ptr[rdi + 74]
//"SHf-Win64-Shipping.exe" + 4CE3E29 - 48 8B CB - mov rcx, rbx
//"SHf-Win64-Shipping.exe" + 4CE3E2C - 88 83 D0 02 00 00 - mov[rbx + 000002D0], al
//"SHf-Win64-Shipping.exe" + 4CE3E32 - 8B 87 98 00 00 00 - mov eax, [rdi + SilentHillfCore.dtor_list_head + 68]
//"SHf-Win64-Shipping.exe" + 4CE3E38 - 89 83 FC 02 00 00 - mov[rbx + 000002FC], eax
if (!VolumetricFogEngineaddress_2)
logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogEngineaddress_2));
}
if (FogDensityEngineaddress == nullptr) {
constexpr auto FogDensityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
FogDensityEngineaddress = Memory::AOBScan(gameExecutable, FogDensityStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 3590190 - 0F 2E 89 30 02 00 00 - ucomiss xmm1, [rcx + 00000230]
//"SHf-Win64-Shipping.exe" + 3590197 - 74 0D - je "SHf-Win64-Shipping.exe" + 35901A6
//"SHf-Win64-Shipping.exe" + 3590199 - F3 0F 11 89 30 02 00 00 - movss[rcx + 00000230], xmm1
//"SHf-Win64-Shipping.exe" + 35901A1 - E9 BA13F8FF - jmp "SHf-Win64-Shipping.exe" + 3511560
//"SHf-Win64-Shipping.exe" + 35901A6 - C3 - ret
if (!FogDensityEngineaddress)
logger->warn("Fog density signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Fog density signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FogDensityEngineaddress));
FogDensityEngineaddress += 0x9;
}
}
if (FogOpacityEngineaddress == nullptr) {
constexpr auto FogOpacityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
FogOpacityEngineaddress = Memory::AOBScan(gameExecutable, FogOpacityStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 3590220 - 0F 2E 89 C4 02 00 00 - ucomiss xmm1, [rcx + 000002C4]
//"SHf-Win64-Shipping.exe" + 3590227 - 74 0D - je "SHf-Win64-Shipping.exe" + 3590236
//"SHf-Win64-Shipping.exe" + 3590229 - F3 0F 11 89 C4 02 00 00 - movss[rcx + 000002C4], xmm1
//"SHf-Win64-Shipping.exe" + 3590231 - E9 2A 13 F8 FF - jmp "SHf-Win64-Shipping.exe" + 3511560
//"SHf-Win64-Shipping.exe" + 3590236 - C3 - ret
if (!FogOpacityEngineaddress)
logger->warn("Fog opacity signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Fog opacity signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FogOpacityEngineaddress));
FogOpacityEngineaddress += 0x9;
}
}
if (Cameraaddress == nullptr) { // Low level function involved in displaying Widgets in real time
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F");
Cameraaddress = Memory::AOBScan(gameExecutable, CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"SHf-Win64-Shipping.exe" + 488F5F5 - F3 0F 11 86 CC 01 00 00 - movss[rsi + 000001CC], xmm0
//"SHf-Win64-Shipping.exe" + 488F5FD - 4D 8D 8E B4 00 00 00 - lea r9, [r14 + 000000B4]
//"SHf-Win64-Shipping.exe" + 488F604 - F3 0F 58 86 C0 01 00 00 - addss xmm0, [rsi + 000001C0]
//"SHf-Win64-Shipping.exe" + 488F60C - 41 0F 28 D0 - movaps xmm2, xmm8
//"SHf-Win64-Shipping.exe" + 488F610 - 48 8D 54 24 60 - lea rdx, [rsp + 60]
if (!Cameraaddress)
logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
}
if (!Cutscenesaddress) {
constexpr auto Cutscenes1StringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? ?? ?? 48 8B ?? 48 8B ?? 8D ?? 01 89 ?? ?? ?? ?? ?? 3B ?? ?? ?? ?? ?? 76 ?? 8B ?? 48 81 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8D");
Cutscenesaddress = Memory::AOBScan(gameExecutable, Cutscenes1StringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Cutscenesaddress)
logger->warn("Cutscenes signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Cutscenes signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cutscenesaddress));
}
if (!ConstrainAspectRatioaddress) {
constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0x4A>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89");
ConstrainAspectRatioaddress = Memory::AOBScan(gameExecutable, ConstrainAspectRatioaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!ConstrainAspectRatioaddress)
logger->warn("Constrain aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Constrain aspect ratio signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(ConstrainAspectRatioaddress));
}
if (!AspectRatioAxisConstraintaddress) {
constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B");
AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!AspectRatioAxisConstraintaddress)
logger->warn("Aspect Ratio Axis Constraint signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Aspect Ratio Axis Constraint signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(AspectRatioAxisConstraintaddress));
}
if (!CutscenesFPSaddress) {
constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x4A>("FF 50 ?? 40 38 ?? ?? ?? ?? ?? 75 ?? 40 38 ?? ?? ?? ?? ?? 75");
CutscenesFPSaddress = Memory::AOBScan(gameExecutable, CutscenesFPSStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!CutscenesFPSaddress)
logger->warn("Cutscenes framerate signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Cutscenes framerate signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CutscenesFPSaddress));
CutscenesFPSaddress += 0x3;
}
}
if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && VolumetricFogEngineaddress_1 &&
VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress && Cutscenesaddress && ConstrainAspectRatioaddress &&
AspectRatioAxisConstraintaddress && CutscenesFPSaddress) {
if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress &&
FogDensityEngineaddress && FogOpacityEngineaddress && ConstrainAspectRatioaddress && VolumetricFogaddress &&
AspectRatioAxisConstraintaddress && CutscenesFPSaddress && WorldTimedilationaddress)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C");
GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48");
AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
if (!GNamesaddress)
logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) -
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
}
if (!AppendStringaddress)
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
logger->info("-------------- Fixes initialisation -------------");
}
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (FOVaddress) FOVFixEnabled();
if (Cameraaddress) CameraFixEnabled();
if (DOFaddress) DOFFixEnabled();
if (CAaddress) CAFixEnabled();
if (Vignettingaddress) VignettingFixEnabled();
if (Fogaddress) FogFixEnabled();
if (Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) VolumetricFogFixEnabled();
if (Fogaddress && FogDensityEngineaddress) FogDensityFixEnabled();
if (Fogaddress && FogOpacityEngineaddress) FogOpacityFixEnabled();
if (Cutscenesaddress && ConstrainAspectRatioaddress)
CutscenesFixEnabled();
if (CutscenesFPSaddress)
CutscenesFPSFixEnabled();
if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && AppendStringaddress && ProcessEventaddress)
EnableConsole();
if (!init && FOVaddress) FOVFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && WorldTimedilationaddress) {
EnableCheats(Cheat::TimeDilation);
EnableCheats(Cheat::Stealth);
}
if (!init && Fogaddress && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled();
if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
if (!init) CutscenesUltrawideFixEnabled();
if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
{
g_fov_fix_enabled = enabled;
if (!init) FOVFixEnabled();
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::VolumetricFog) { g_Volumetric_Fog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::Cutscenes) { g_Cutscenes_fix_enabled = enabled; ProcessEvent(); CutscenesUltrawideFixEnabled(); }
if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
if (fix == GameFixes::Framerate) { g_Cutscenes_FPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::Stealth) { g_StealthMode_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
}
extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init)
{
g_DOF_fix_enabled = enabled;
if (!init) DOFFixEnabled();
}
extern "C" __declspec(dllexport) void SetCAFixEnabled(bool enabled, bool init)
{
g_CA_fix_enabled = enabled;
if (!init) CAFixEnabled();
}
extern "C" __declspec(dllexport) void SetVignettingFixEnabled(bool enabled, bool init)
{
g_Vignetting_fix_enabled = enabled;
if (!init) VignettingFixEnabled();
}
extern "C" __declspec(dllexport) void SetVolumetricFogFixEnabled(bool enabled, bool init)
{
g_Volumetric_Fog_fix_enabled = enabled;
if (!init) {
FogFixEnabled();
VolumetricFogFixEnabled();
}
}
extern "C" __declspec(dllexport) void SetFogDensityFixEnabled(bool enabled, bool init)
{
g_Fog_Density_fix_enabled = enabled;
if (!init) {
FogFixEnabled();
FogDensityFixEnabled();
}
}
extern "C" __declspec(dllexport) void SetFogMaxOpacityFixEnabled(bool enabled, bool init)
{
g_Fog_Max_Opacity_fix_enabled = enabled;
if (!init) {
FogFixEnabled();
FogOpacityFixEnabled();
}
}
extern "C" __declspec(dllexport) void SetCameraFixEnabled(bool enabled, bool init)
{
g_Camera_fix_enabled = enabled;
if (!init) CameraFixEnabled();
}
extern "C" __declspec(dllexport) void SetCutscenesFixEnabled(bool enabled, bool init)
{
g_Cutscenes_fix_enabled = enabled;
if (!init) CutscenesFixEnabled();
}
extern "C" __declspec(dllexport) void SetCutscenesFPSFixEnabled(bool enabled, bool init)
{
g_Cutscenes_FPS_fix_enabled = enabled;
if (!init) CutscenesFPSFixEnabled();
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFOV(int fov) {
g_AdditionalFOVValue = fov;
}
@@ -471,6 +219,14 @@ extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
g_FogMaxOpacity = fogMaxOpacity;
}
extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
g_WorldTimeDilationValue = timeDilation;
}
extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
g_AITimeDilationValue = timeDilation;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
@@ -487,15 +243,13 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress,
[](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV
// ATPC.CameraMode.FOVSettings.CameraFOV
g_FOV_In = ctx.xmm6.f32[0];
ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
g_FOV_Out = ctx.xmm6.f32[0];
});
}
if (!FOVHook) FOVHook = safetyhook::create_mid(FOVaddress, // Hook only once
[](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV
// ATPC.CameraMode.FOVSettings.CameraFOV
g_FOV_In = ctx.xmm6.f32[0];
ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
g_FOV_Out = ctx.xmm6.f32[0];
});
else FOVHook.enable();
logger->info("FOV fix enabled");
}
@@ -507,14 +261,12 @@ static void FOVFixEnabled() {
static void CameraFixEnabled() {
if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
if (!CameraHook) {
CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] *= g_CameraDistance;
g_Camera_Out = ctx.xmm0.f32[0];
});
}
if (!CameraHook) CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] *= g_CameraDistance;
g_Camera_Out = ctx.xmm0.f32[0];
});
else CameraHook.enable();
logger->info("Camera fix enabled");
}
@@ -525,141 +277,210 @@ static void CameraFixEnabled() {
}
static void FogFixEnabled() {
if (g_fix_enabled && (g_Fog_Density_fix_enabled || g_Fog_Max_Opacity_fix_enabled || g_Volumetric_Fog_fix_enabled)
&& Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress) {
if (!FogHook) { // Generic hook for fogs fixes
FogHook = safetyhook::create_mid(Fogaddress,
[](SafetyHookContext& ctx) {
UWorld* World = UWorld::GetWorld();
if (!World) return;
if (World != previousWorld) {
previousWorld = World;
previousLevel = World->PersistentLevel;
previousFogActor = nullptr;
g_DefaultFogDensity = -1.f;
g_DefaultFogMaxOpacity = -1.f;
}
if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress) {
if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress + 0x7, // Hook for fog density
[](SafetyHookContext& ctx) {
ctx.xmm1.f32[0] = g_FogDensity;
ctx.rflags &= ~(1ULL << 6);
});
else FogDensityHook.enable();
if (!previousFogActor && previousLevel) { // Fog attached to actor
for (AActor* Actor : previousLevel->Actors)
{
if (!Actor || !Actor->Class || !Actor->IsA(AExponentialHeightFog::StaticClass())) continue;
previousFogActor = reinterpret_cast<AExponentialHeightFog*>(Actor);
break;
if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress + 0x7, // Hook for fog opacity
[](SafetyHookContext& ctx) {
ctx.xmm1.f32[0] = g_FogMaxOpacity;
ctx.rflags &= ~(1ULL << 6);
});
else FogMaxOpacityHook.enable();
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled)) {
if (FogDensityHook) FogDensityHook.disable();
if (FogMaxOpacityHook) FogMaxOpacityHook.disable();
logger->info("Fog fix disabled");
}
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) FogHook = safetyhook::create_mid(Fogaddress + 0x5f, // Generic hook for fogs fixes
[](SafetyHookContext& ctx) {
UWorld* World = UWorld::GetWorld();
if (!World) return;
if (World != previousWorld) {
previousWorld = World;
previousLevel = World->PersistentLevel;
previousFogActor = nullptr;
g_DefaultFogDensity = -1.f;
g_DefaultFogMaxOpacity = -1.f;
}
if (!previousFogActor || !previousFogActor->Component) { // Dynamic search for fog actor if none is valid
if (previousLevel) {
for (AActor* Actor : previousLevel->Actors) {
if (!Actor || !Actor->Class) continue;
if (Actor->IsA(AExponentialHeightFog::StaticClass())) {
previousFogActor = reinterpret_cast<AExponentialHeightFog*>(Actor);
// Save default values
g_DefaultFogDensity = previousFogActor->Component->FogDensity;
g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
break;
}
}
}
if (previousFogActor && previousFogActor->Component) {
// Get default engine values
if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity;
if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
// Force fix values
previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_Density_fix_enabled ? g_FogDensity : g_DefaultFogDensity);
previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity);
previousFogActor->Component->SetVolumetricFog(g_fix_enabled && g_Volumetric_Fog_fix_enabled ? false : true);
}
});
}
}
if (previousFogActor && previousFogActor->Component) {
// Get default engine values
if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity;
if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
// Force fix values
previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_fix_enabled ? g_FogDensity : g_DefaultFogDensity);
previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity);
}
});
}
}
static void VolumetricFogFixEnabled() {
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) {
if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogEngineaddress_1,
[](SafetyHookContext& ctx) { // Override engine override value
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled) ctx.rdx = 0;
});
static uint8_t* bVolumetricFog = nullptr;
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogaddress) {
bVolumetricFog = Memory::GetAddressFromOpcode(VolumetricFogaddress, 2, 7); // Get adress where is stored r.VolumetricFog
if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress +0x7,
[](SafetyHookContext& ctx) { *bVolumetricFog = 0;}); // r.VolumetricFog = 0
else VolumetricFogHook.enable();
Memory::PatchBytes(VolumetricFogEngineaddress_2, "\x90\x90\x90\x90\x90\x90", 6);
logger->info("Volumetric fog fix enabled");
}
if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) {
if (previousFogActor && previousFogActor->Component)
previousFogActor->Component->SetVolumetricFog(true); // Restore volumetric fog
if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogaddress) {
if (VolumetricFogHook) VolumetricFogHook.disable();
Memory::RestoreBytes(VolumetricFogEngineaddress_2);
if (bVolumetricFog) *bVolumetricFog = 1; // r.VolumetricFog = 1
logger->info("Volumetric fog fix disabled");
}
}
static void FogDensityFixEnabled() {
if (g_fix_enabled && g_Fog_Density_fix_enabled && FogDensityEngineaddress) {
if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress,
[](SafetyHookContext& ctx) { // Override engine override value
ctx.xmm1.f32[0] = g_FogDensity;
});
else FogDensityHook.enable();
logger->info("Fog density fix enabled");
}
if (!(g_fix_enabled && g_Fog_Density_fix_enabled) && FogDensityEngineaddress) {
if (previousFogActor && previousFogActor->Component)
previousFogActor->Component->SetFogDensity(g_DefaultFogDensity);
if (FogDensityHook) FogDensityHook.disable();
logger->info("Fog density fix disabled");
}
}
static void FogOpacityFixEnabled() {
if (g_fix_enabled && g_Fog_Max_Opacity_fix_enabled && FogOpacityEngineaddress) {
if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress,
[](SafetyHookContext& ctx) { // Override engine override value
ctx.xmm1.f32[0] = g_FogMaxOpacity;
});
else FogMaxOpacityHook.enable();
logger->info("Fog opacity fix enabled");
}
if (!(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled) && FogOpacityEngineaddress) {
if (previousFogActor && previousFogActor->Component)
previousFogActor->Component->SetFogMaxOpacity(g_DefaultFogMaxOpacity);
if (FogMaxOpacityHook) FogMaxOpacityHook.disable();
logger->info("Fog opacity fix disabled");
}
}
static void CutscenesFixEnabled() {
if (!CutscenesHook)
CutscenesHook = safetyhook::create_mid(Cutscenesaddress,
static APawn* g_PlayerPawn = nullptr;
static void ProcessEvent() {
if (!PEHook && ProcessEventaddress) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
auto object = reinterpret_cast<SDK::UObject*>(ctx.rdx);
if (!object || !object->Class || !object->Class->Class) return;
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (object->GetName().contains("WBP_Cutscene_C") && object->IsA(UWBP_Cutscene_C::StaticClass())) {
auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
if (object && func) {
std::string funcName = func->GetName();
std::string objectName = object->GetName();
static bool bLastState = false;
if (cutscene) {
cutscene->LeftGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
cutscene->LeftGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
cutscene->LeftGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
cutscene->RightGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
cutscene->RightGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
cutscene->RightGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
if (object->GetName().contains("TitleFlow")) { // Intro Skip
UWBP_TitleFlow_C* titleFlow = static_cast<UWBP_TitleFlow_C*>(object);
if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) {
if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo();
if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning();
}
}
bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled;
if (object->GetName().contains("WBP_Cutscene_C") && (funcName == "Destruct" || funcName == "Construct")) bLastState = false;
if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal
auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
if (bEnable != bLastState) {
float opacity = bEnable ? 0.f : 1.f;
cutscene->LeftGroup_1->SetRenderOpacity(opacity);
cutscene->LeftGroup_2->SetRenderOpacity(opacity);
cutscene->RightGroup_1->SetRenderOpacity(opacity);
cutscene->RightGroup_2->SetRenderOpacity(opacity);
bLastState = bEnable;
}
// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) {
FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 };
cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate);
}
}
}
});
// Force cutscenes rendering full screeen
});
}
if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) {
ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
if (!ConstrainAspectRatioHook) ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
[](SafetyHookContext& ctx) {
ctx.rcx = 0; // bConstrainAspectRatio
});
logger->info("Cutscenes ultrawide fix enabled");
}
// FOV compensation
if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook)
AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
if(!AspectRatioAxisConstraintHook) AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
[](SafetyHookContext& ctx) {
ctx.rdx = 0; // AspectRatioAxisConstraint Y
});
}
static void CutscenesUltrawideFixEnabled() {
logger->info("Cutscenes ultrawide fix {}", g_fix_enabled && g_Cutscenes_fix_enabled ? "enabled" : "disabled");
}
static void CutscenesFPSFixEnabled() {
if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled) {
CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress,
if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled && CutscenesFPSaddress) {
if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa,
[](SafetyHookContext& ctx) {
*reinterpret_cast<BYTE*>(ctx.rbx + 0x310) = 1;
ctx.xmm0.f32[0] = 0.f;
});
else CutscenesFPSHook.enable();
logger->info("Cutscenes FPS unlocker fix enabled");
}
if (!(g_fix_enabled && g_Cutscenes_FPS_fix_enabled) && CutscenesFPSaddress)
logger->info("Cutscenes FPS unlocker fix disabled");
}
constexpr int ScanEveryNFrames = 120;
static std::unordered_map<ANoceEnemyCharacter*, float> CachedAlertness;
// Cheats
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
[](SafetyHookContext& ctx) {
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
UWorld* world = UWorld::GetWorld();
if (world && world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn)
g_PlayerPawn = world->OwningGameInstance->LocalPlayers[0]->PlayerController->AcknowledgedPawn;
// Scan levels and actors every 120 frames
static uint64_t FrameCounter = 0;
if (++FrameCounter < ScanEveryNFrames) return;
FrameCounter = 0;
// Enemies time dilation & stealth
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
ULevel* Level = world->Levels[i];
if (!Level) continue;
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
AActor* actor = Level->Actors[j];
if (!actor || !g_PlayerPawn || actor == g_PlayerPawn) continue; // We don't want to affect Hinako
if (actor->IsA(ANoceEnemyCharacter::StaticClass())) { // actor is enemy
actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
// Set enemy alert
ANoceEnemyCharacter* enemy = static_cast<ANoceEnemyCharacter*>(actor);
if (enemy && enemy->EnemyAIController) {
if (g_StealthMode_fix_enabled) {
if (CachedAlertness.find(enemy) == CachedAlertness.end())
CachedAlertness[enemy] = enemy->EnemyAIController->GetAlertness();
enemy->EnemyAIController->SetAlertness(0.f, true); // Set enemy alert to 0
}
else {
auto it = CachedAlertness.find(enemy);
if (it != CachedAlertness.end()) {
enemy->EnemyAIController->SetAlertness(it->second, true); // Restore original enemy alert
CachedAlertness.erase(it);
}
}
}
}
}
}
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}",g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth mode cheat {}", g_StealthMode_fix_enabled ? "enabled" : "disabled");
}
// Memory patch fixes
@@ -699,19 +520,21 @@ static void VignettingFixEnabled() {
// UE Console creation
static void EnableConsole()
{
logger->info("-------------- Console re-enabling --------------");
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->warn("Could not re-enable console");
logger->info("------------------ User inputs ------------------");
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
return;
}
logger->info("-------------- Console re-enabling --------------");
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(100));
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
@@ -730,24 +553,29 @@ static void EnableConsole()
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
// Compute console enabling duration
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
// Set the all the console shortkey to F2
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
}
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
logger->info("------------------ User inputs ------------------");
}
}).detach();
}
static void InitializeLogger()
{
try
{
static void InitializeLogger() {
try {
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
@@ -755,8 +583,7 @@ static void InitializeLogger()
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
catch (const spdlog::spdlog_ex& ex) {
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
@@ -765,13 +592,11 @@ static void InitializeLogger()
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
if (reason == DLL_PROCESS_ATTACH) {
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}