Added FOV and aspect ratio fixes

This commit is contained in:
2025-08-20 11:03:33 +02:00
parent 93b583ebc2
commit 07bd8652a7
2 changed files with 175 additions and 35 deletions

View File

@@ -192,15 +192,6 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\external\Hooking\InjectHook.h" />
<ClInclude Include="..\external\MinHook\include\MinHook.h" />
<ClInclude Include="..\external\MinHook\src\buffer.h" />
<ClInclude Include="..\external\MinHook\src\hde\hde32.h" />
<ClInclude Include="..\external\MinHook\src\hde\hde64.h" />
<ClInclude Include="..\external\MinHook\src\hde\pstdint.h" />
<ClInclude Include="..\external\MinHook\src\hde\table32.h" />
<ClInclude Include="..\external\MinHook\src\hde\table64.h" />
<ClInclude Include="..\external\MinHook\src\trampoline.h" />
<ClInclude Include="..\Obfuscate\ObfuscateString.h" />
</ItemGroup>
<ItemGroup>
@@ -209,12 +200,6 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\external\Hooking\InjectHook.cpp" />
<ClCompile Include="..\external\MinHook\src\buffer.c" />
<ClCompile Include="..\external\MinHook\src\hde\hde32.c" />
<ClCompile Include="..\external\MinHook\src\hde\hde64.c" />
<ClCompile Include="..\external\MinHook\src\hook.c" />
<ClCompile Include="..\external\MinHook\src\trampoline.c" />
<ClCompile Include="..\external\safetyhook\src\allocator.cpp" />
<ClCompile Include="..\external\safetyhook\src\easy.cpp" />
<ClCompile Include="..\external\safetyhook\src\inline_hook.cpp" />

View File

@@ -6,31 +6,56 @@
#include <spdlog/sinks/rotating_file_sink.h>
#include <filesystem>
// Constants
const std::string PLUGIN_NAME = "WuchangFF";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
const std::string gameExecutable = "Project_Plague-Win64-Shipping.exe";
const float defaultAspect = 1.777778; // Default aspect that must not be compensated because FOV is already HOR+
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
static float baseAspect = 2.2222223; // Base game aspect ratio
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_aspect_ratio_axis_constrain_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_aspect_ratio_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
// Shared values
static float g_FOV_In = 0;
static float g_Compensated_FOV = 0;
static float g_FOV_Out = 0;
// AOB Scan pointers
static uint8_t* HORPLUSaddress = nullptr;
static uint8_t* FOVaddress = nullptr;
static uint8_t* Aspectaddress_1 = nullptr;
static uint8_t* Aspectaddress_2 = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
// FOV Addresses
uintptr_t t_fov_address_to_patch = 0;
uintptr_t t_aspect_address_to_patch = 0;
// VEH debugger handles
PVOID vehFOVHandle = nullptr;
PVOID vehApectHandle_1 = nullptr;
PVOID vehApectHandle_2 = nullptr;
// Prototypes
static void HORPlusFixEnabled(bool fix_enabled);
static void FOVFixEnabled(bool fix_enabled);
static void AspectFixEnabled(bool fix_enabled);
static void DOFFixEnabled(bool fix_enabled);
static void VignettingFixEnabled(bool fix_enabled);
static void FogFixEnabled(bool fix_enabled);
@@ -140,21 +165,24 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
}
}
if (HORPLUSaddress && DOFaddress && Vignettingaddress && Fogaddress) {
if (FOVaddress && Aspectaddress_1 && Aspectaddress_2 && DOFaddress && Vignettingaddress && Fogaddress) {
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
logger->info("--------------- AOB scan finished ---------------");
}
if (g_fix_enabled) {
if (HORPLUSaddress) HORPlusFixEnabled(g_aspect_ratio_axis_constrain_fix_enabled);
if (FOVaddress) FOVFixEnabled(g_fov_fix_enabled || g_aspect_ratio_fix_enabled);
if (Aspectaddress_1 && Aspectaddress_2) AspectFixEnabled(g_aspect_ratio_fix_enabled);
if (DOFaddress) DOFFixEnabled(g_DOF_fix_enabled);
if (Vignettingaddress) VignettingFixEnabled(g_Vignetting_fix_enabled);
if (Fogaddress) FogFixEnabled(g_Fog_fix_enabled);
}
else {
if (HORPLUSaddress) HORPlusFixEnabled(false);
if (FOVaddress) FOVFixEnabled(false);
if (Aspectaddress_1 && Aspectaddress_2) AspectFixEnabled(false);
if (DOFaddress) DOFFixEnabled(false);
if (Vignettingaddress) VignettingFixEnabled(false);
if (Fogaddress) FogFixEnabled(false);
@@ -162,11 +190,17 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
}
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetARAxisConstrainFixEnabled(bool enabled, bool init)
extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
{
g_aspect_ratio_axis_constrain_fix_enabled = enabled;
if (!init) HORPlusFixEnabled(g_aspect_ratio_axis_constrain_fix_enabled);
g_fov_fix_enabled = enabled;
if (!init) FOVFixEnabled(g_fov_fix_enabled || g_aspect_ratio_fix_enabled); // FOV fix must be enabled when aspect ratio is too to compensate FOV
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetAspectRatioFixEnabled(bool enabled, bool init)
{
g_aspect_ratio_fix_enabled = enabled;
if (!init) AspectFixEnabled(g_aspect_ratio_fix_enabled);
}
extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init)
@@ -187,18 +221,138 @@ extern "C" __declspec(dllexport) void SetFogFixEnabled(bool enabled, bool init)
if (!init) FogFixEnabled(g_Fog_fix_enabled);
}
// Memory patch fixes
static void HORPlusFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && HORPLUSaddress) {
Memory::PatchBytes(HORPLUSaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8); // xor edx,edx AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
logger->info("HOR+ fix enabled");
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
g_AdditionalFOVValue = fov;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) float GetFOVIn() {
return g_FOV_In;
}
extern "C" __declspec(dllexport) float GetCompensatedFOV() {
return g_Compensated_FOV;
}
extern "C" __declspec(dllexport) float GetFOVOut() {
return g_FOV_Out;
}
// VEH debugger breakpoint fixes
LONG WINAPI FOVVehHandler(PEXCEPTION_POINTERS ep) {
if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
CONTEXT* ctx = ep->ContextRecord; // Vérifie si on est sur l'instruction cible //logger->info("Avant if ep");
if (ctx->Rip == reinterpret_cast<uintptr_t>(FOVaddress)) {
t_fov_address_to_patch = static_cast<uintptr_t>(ctx->Rdi) + 0x30;
float* xmm0 = reinterpret_cast<float*>(&ctx->Xmm0);
g_FOV_In = *xmm0;
// Calculate compensated FOV if aspect fix is checked
if (g_aspect_ratio_fix_enabled && baseAspect > defaultAspect)
g_Compensated_FOV = *xmm0 = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio);
else
g_Compensated_FOV = *xmm0;
*xmm0 += (g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
g_FOV_Out = *xmm0;
*reinterpret_cast<float*>(t_fov_address_to_patch) = g_FOV_Out; // Patch new FOV value in memory
// Skip original opcode size in bytes otherwise the game will crash
ctx->Rip += 5;
return EXCEPTION_CONTINUE_EXECUTION;
}
if (!fix_enabled && HORPLUSaddress) {
Memory::RestoreBytes(HORPLUSaddress);
logger->info("HOR+ fix disabled");
return EXCEPTION_CONTINUE_SEARCH;
}
LONG WINAPI AspectVehHandler_1(PEXCEPTION_POINTERS ep) {
if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
if (ctx->Rip == reinterpret_cast<uintptr_t>(Aspectaddress_1)) {
// Retrieves the addresse where aspect ratio will be stored
t_aspect_address_to_patch = static_cast<uintptr_t>(ctx->Rcx) + 0x48;
// Retrieves where the base aspect ratio is actually stored
baseAspect = *reinterpret_cast<float*>(&ctx->Rax);
*reinterpret_cast<float*>(t_aspect_address_to_patch) = baseAspect; // Patch base aspect ratio
// Skip original opcode size in bytes otherwise the game will crash
ctx->Rip += 3;
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
LONG WINAPI AspectVehHandler_2(PEXCEPTION_POINTERS ep) {
if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
if (ctx->Rip == reinterpret_cast<uintptr_t>(Aspectaddress_2)) {
// Retrieves the addresse where aspect ratio will be stored
t_aspect_address_to_patch = static_cast<uintptr_t>(ctx->Rcx) + 0x48;
*reinterpret_cast<float*>(t_aspect_address_to_patch) = aspectRatio; // Patch new aspect ratio value in memory
// Skip original opcode size in bytes otherwise the game will crash
ctx->Rip += 3;
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
// Code injection functions
static void FOVFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && FOVaddress) {
vehFOVHandle = nullptr;
vehFOVHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(FOVaddress), vehFOVHandle ,true, FOVVehHandler, 0);
if (vehFOVHandle)
logger->info("FOV fix enabled and hardware breakpoint armed");
}
if (!fix_enabled && FOVaddress) {
if (vehFOVHandle)
vehFOVHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(FOVaddress), vehFOVHandle, false, nullptr, 0);
if (!vehFOVHandle)
logger->info("FOV fix disabled and hardware breakpoint disarmed");
}
}
static void AspectFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && Aspectaddress_1 && Aspectaddress_2) {
vehApectHandle_1 = nullptr;
vehApectHandle_2 = nullptr;
vehApectHandle_1 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_1), vehApectHandle_1, true, AspectVehHandler_1, 1);
vehApectHandle_2 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_2), vehApectHandle_2, true, AspectVehHandler_2, 2);
if (vehApectHandle_1 && vehApectHandle_2)
logger->info("Aspect ratio fix enabled and hardware breakpoint armed");
if (FOVaddress) FOVFixEnabled(true); // Compensate FOV if aspect fix is checked
}
if (!fix_enabled && Aspectaddress_1) {
if (vehApectHandle_1)
vehApectHandle_1 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_1), vehApectHandle_1, false, nullptr, 1);
if (vehApectHandle_2)
vehApectHandle_2 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_2), vehApectHandle_2, false, nullptr, 2);
if (!vehApectHandle_1 && !vehApectHandle_2)
logger->info("Aspect ratio fix disabled and hardware breakpoint disarmed");
// When aspect fix is unchecked no more FOV compensation is needed
if (FOVaddress && !g_fov_fix_enabled) FOVFixEnabled(false);
}
}
// Memory patch fixes
static void DOFFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
@@ -223,7 +377,7 @@ static void VignettingFixEnabled(bool fix_enabled) {
static void FogFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && Fogaddress) {
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp "Project_Plague-Win64-Shipping.exe"+28E280E
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp "Project_Plague-Win64-Shipping.exe"+28E280E r.Fog = 0
logger->info("Fog fix enabled");
}
if (!fix_enabled && Fogaddress) {
@@ -249,6 +403,7 @@ static void InitializeLogger()
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{