Add Paragnosia fixes

This commit is contained in:
2026-02-22 11:33:05 +01:00
parent 3c43135d12
commit 22d08fa0a0

210
Paragnosia/dllmain.cpp Normal file
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#include "CommonHeaders.h"
#include "Monoloader.hpp"
#include "Logger.hpp"
// Constants
const std::string PLUGIN_NAME = "Paragnosia";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int g_CurrentWidth = 1;
static int g_CurrentHeight = 1;
static float g_AspectRatio = (float)g_CurrentWidth / g_CurrentHeight;
float baseAspect = 1.777778f;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_LensDistortion_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
// Shared values
static float g_FOV_In = 90.f;
static float g_FOV_Out = 90.f;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* FOV1address = nullptr;
static uint8_t* screenWidthadress = nullptr;
static uint8_t* screenHeightaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* lensDistortionaddress = nullptr;
static uint8_t* vignetteaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid GetWidthHook{};
static SafetyHookMid GetHeightHook{};
// Unity variables
static bool g_coreReady = false;
int (*GetWidth)() = nullptr;
int (*GetHeight)() = nullptr;
// Prototypes
static void FOVFixEnabled();
static void ToggleFixMethod(uint8_t* address, bool specificFixEnabled, const char* name);
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (!AOBScanDone) {
logger->info("--------------- AOB scan started ---------------");
constexpr auto FOVStringObfuscated = make_obfuscated<0x83>("83 F8 01 74 ?? 83 F8 08 75 ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? 00 00 F3 0F 10 8B ?? ?? ?? ?? 0F 2E C8 7A ?? 74 ?? F3 0F 11 8B ?? ?? ?? ?? F3 0F 11 83 ?? ?? ?? ?? F3 0F 10 83 ?? ?? ?? ?? 48 83 C4 20");
using AOBScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV", "UnityPlayer.dll")
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress) logger->info("All AOB signatures found. Ready to patch...");
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (!init && FOVaddress) FOVFixEnabled();
if (!init && CAaddress) ToggleFixMethod(CAaddress, g_CA_fix_enabled, "Chromatic aberrations");
if (!init && lensDistortionaddress) ToggleFixMethod(lensDistortionaddress, g_LensDistortion_fix_enabled, "Lens distortion");
if (!init && vignetteaddress) ToggleFixMethod(vignetteaddress, g_Vignetting_fix_enabled, "Vignetting");
if (!init && DOFaddress) ToggleFixMethod(DOFaddress, g_DOF_fix_enabled, "Depth of field");
}
// Unity Core Mono initialization
extern "C" __declspec(dllexport) void InitializeCore() {
logger->info("-------------- Unity mono hooking --------------");
static MonoLoader loader;
if (!loader.Initialize(logger)) {
logger->error("MonoLoader initialization failed.");
return;
}
// Search for assembly CoreModule
MonoClass* screenClass = loader.FindClass("UnityEngine.CoreModule", "UnityEngine", "Screen");
MonoClass* cameraClass = loader.FindClass("UnityEngine.CoreModule", "UnityEngine", "Camera");
// Search for methods address
screenWidthadress = loader.GetCompiledMethod(screenClass, "get_width", 0);
screenHeightaddress = loader.GetCompiledMethod(screenClass, "get_height", 0);
logger->info("Screen width found at {:p}", (void*)screenWidthadress);
logger->info("Screen height found at {:p}", (void*)screenHeightaddress);
// Retrieves width and height getters methods
using GetWidthFn = int(*)();
using GetHeightFn = int(*)();
GetWidth = reinterpret_cast<GetWidthFn>(screenWidthadress);
GetHeight = reinterpret_cast<GetHeightFn>(screenHeightaddress);
// Retrieves current game resolution rendering
g_CurrentWidth = GetWidth();
g_CurrentHeight = GetHeight();
MonoClass* caClass = loader.FindClass("Unity.RenderPipelines.Universal.Runtime", "UnityEngine.Rendering.Universal", "ChromaticAberration");
CAaddress = loader.GetCompiledMethod(caClass, "IsActive", 0);
logger->info("Chromatic aberrations found at {:p}", (void*)CAaddress);
MonoClass* lensDistortionClass = loader.FindClass("Unity.RenderPipelines.Universal.Runtime", "UnityEngine.Rendering.Universal", "LensDistortion");
lensDistortionaddress = loader.GetCompiledMethod(lensDistortionClass, "IsActive", 0);
logger->info("Lens Distortion found at {:p}", (void*)lensDistortionaddress);
MonoClass* vignetteClass = loader.FindClass("Unity.RenderPipelines.Universal.Runtime", "UnityEngine.Rendering.Universal", "Vignette");
vignetteaddress = loader.GetCompiledMethod(vignetteClass, "IsActive", 0);
logger->info("Vignetting found at {:p}", (void*)vignetteaddress);
MonoClass* DOFClass = loader.FindClass("Unity.RenderPipelines.Universal.Runtime", "UnityEngine.Rendering.Universal", "DepthOfField");
DOFaddress = loader.GetCompiledMethod(DOFClass, "IsActive", 0);
logger->info("Depth of field found at {:p}", (void*)DOFaddress);
g_coreReady = true;
logger->info("Core ready.");
}
extern "C" __declspec(dllexport) bool IsCoreReady() {
return g_coreReady;
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; ToggleFixMethod(CAaddress, g_CA_fix_enabled, "Chromatic aberrations"); }
if (fix == GameFixes::LensDistortion) { g_LensDistortion_fix_enabled = enabled; ToggleFixMethod(lensDistortionaddress,
g_LensDistortion_fix_enabled, "Lens distortion"); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; ToggleFixMethod(vignetteaddress, g_Vignetting_fix_enabled, "Vignetting"); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; ToggleFixMethod(DOFaddress, g_DOF_fix_enabled, "Depth of field"); }
if (fix == GameFixes::None) { logger->info("------------------ User inputs ------------------"); }
}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->screenWidth = g_CurrentWidth;
infos->screenHeight = g_CurrentHeight;
infos->aspectRatio = g_AspectRatio;
}
// Hook injections
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook on UnityPlayer.dll
FOVHook = safetyhook::create_mid(FOVaddress + 0x41,
[](SafetyHookContext& ctx) {
g_CurrentWidth = GetWidth();
g_CurrentHeight = GetHeight();
g_AspectRatio = (float)g_CurrentWidth / g_CurrentHeight;
g_FOV_In = Maths::FOVVToH(ctx.xmm0.f32[0], g_AspectRatio);
float targetFovH = g_FOV_In + (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.0f);
float targetFovV = Maths::FOVHToV(targetFovH, g_AspectRatio);
ctx.xmm0.f32[0] = targetFovV;
g_FOV_Out = targetFovH;
});
}
else FOVHook.enable();
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress)
if (FOVHook) FOVHook.disable();
if (FOVaddress && FOVHook)
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
}
// Memory patches
static void ToggleFixMethod(uint8_t* address, bool specificFixEnabled, const char* name) {
if (!address) return;
if (g_fix_enabled && specificFixEnabled) {
Memory::PatchBytes(address, "\x31\xC0\xC3", 3); // xor eax,eax; ret -> Will return IsActive false for effects (Vignetting, chromatic aberrations ...)
logger->info("{} fix enabled", name);
}
else {
Memory::RestoreBytes(address);
logger->info("{} fix disabled", name);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("Paragnosia", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}