Add Unity Mono tools

This commit is contained in:
2026-02-22 11:30:19 +01:00
parent 2c886f9417
commit 3c43135d12
2 changed files with 259 additions and 0 deletions

143
libs/Unity/MonoLoader.cpp Normal file
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#include "MonoLoader.hpp"
#include <spdlog/spdlog.h>
#include <spdlog/sinks/basic_file_sink.h>
HMODULE MonoLoader::WaitForMono(const char* monoName) {
HMODULE mono = nullptr;
while (!mono) {
mono = GetModuleHandleA(monoName);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
}
return mono;
}
bool MonoLoader::Initialize(std::shared_ptr<spdlog::logger> log, const char* monoName) {
if (log) logger = log;
HMODULE mono = WaitForMono(monoName);
if (!mono) {
logger->error("Mono module not found.");
return false;
}
logger->info("Mono DLL found at {:p}", (void*)mono);
g_mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(mono, "mono_get_root_domain");
g_mono_thread_attach = (void(*)(MonoDomain*))GetProcAddress(mono, "mono_thread_attach");
g_mono_domain_assembly_open = (MonoAssembly * (*)(MonoDomain*, const char*))GetProcAddress(mono, "mono_domain_assembly_open");
g_mono_assembly_get_image = (MonoImage * (*)(MonoAssembly*))GetProcAddress(mono, "mono_assembly_get_image");
g_mono_class_from_name = (MonoClass * (*)(MonoImage*, const char*, const char*))GetProcAddress(mono, "mono_class_from_name");
g_mono_class_get_method_from_name = (MonoMethod * (*)(MonoClass*, const char*, int))GetProcAddress(mono, "mono_class_get_method_from_name");
g_mono_compile_method = (void* (*)(MonoMethod*))GetProcAddress(mono, "mono_compile_method");
mono_assembly_foreach = (void(*)(void(*)(MonoAssembly*, void*), void*))GetProcAddress(mono, "mono_assembly_foreach");
mono_assembly_get_name = (mono_assembly_get_name_t)GetProcAddress(mono, "mono_assembly_get_name");
mono_assembly_name_get_name = (mono_assembly_name_get_name_t)GetProcAddress(mono, "mono_assembly_name_get_name");
mono_class_get_methods = (mono_class_get_methods_t)GetProcAddress(mono, "mono_class_get_methods");
mono_method_get_name = (mono_method_get_name_t)GetProcAddress(mono, "mono_method_get_name");
mono_method_signature = (mono_method_signature_t)GetProcAddress(mono, "mono_method_signature");
mono_signature_get_param_count = (mono_signature_get_param_count_t)GetProcAddress(mono, "mono_signature_get_param_count");
if (!g_mono_get_root_domain || !g_mono_thread_attach || !g_mono_domain_assembly_open ||
!g_mono_assembly_get_image || !g_mono_class_from_name || !g_mono_class_get_method_from_name ||
!g_mono_compile_method || !mono_assembly_foreach || !mono_assembly_get_name || !mono_assembly_name_get_name ||
!mono_class_get_methods || !mono_method_get_name || !mono_method_signature || !mono_signature_get_param_count) {
logger->error("Failed to resolve one or more Mono exports.");
return false;
}
g_monoDomain = g_mono_get_root_domain();
if (!g_monoDomain) {
logger->error("Mono root domain is null.");
return false;
}
g_mono_thread_attach(g_monoDomain);
logger->info("Attached to Mono domain {:p}", (void*)g_monoDomain);
return true;
}
struct FindAssemblyData {
MonoLoader* loader;
const std::string* targetName;
MonoAssembly* result = nullptr;
};
void MonoLoader::FindAssemblyCallback(MonoAssembly* assembly, void* userData) {
auto data = reinterpret_cast<FindAssemblyData*>(userData);
if (!assembly || !data || !data->targetName) return;
const void* nameStruct = data->loader->mono_assembly_get_name(assembly);
const char* nameCStr = data->loader->mono_assembly_name_get_name(nameStruct);
if (nameCStr && *data->targetName == nameCStr) {
data->result = assembly;
}
}
MonoAssembly* MonoLoader::FindAssembly(const std::string& name) {
if (!mono_assembly_foreach || !mono_assembly_get_name || !mono_assembly_name_get_name) {
logger->error("Mono exports not resolved, cannot enumerate assemblies.");
return nullptr;
}
FindAssemblyData data;
data.loader = this;
data.targetName = &name;
data.result = nullptr;
mono_assembly_foreach(MonoLoader::FindAssemblyCallback, &data);
return data.result;
}
MonoClass* MonoLoader::FindClass(const std::string& assemblyName, const std::string& namespaceName, const std::string& className) {
MonoAssembly* assembly = FindAssembly(assemblyName);
if (!assembly) return nullptr;
MonoImage* image = g_mono_assembly_get_image(assembly);
if (!image) return nullptr;
return g_mono_class_from_name(image, namespaceName.c_str(), className.c_str());
}
uint8_t* MonoLoader::GetCompiledMethod(MonoClass* monoClass, const std::string& methodName, int paramCount) {
if (!monoClass) return nullptr;
MonoMethod* method = g_mono_class_get_method_from_name(monoClass, methodName.c_str(), paramCount);
if (!method) return nullptr;
return (uint8_t*)g_mono_compile_method(method);
}
void MonoLoader::DumpMethods(MonoClass* monoClass, std::shared_ptr<spdlog::logger> logger) {
if (!monoClass) {
logger->error("DumpMethods: monoClass is null.");
return;
}
if (!g_monoDomain) {
logger->error("DumpMethods: Mono domain is null.");
return;
}
g_mono_thread_attach(g_monoDomain);
if (!mono_class_get_methods || !mono_method_get_name || !mono_method_signature || !mono_signature_get_param_count) {
logger->error("DumpMethods: Required Mono exports not resolved.");
return;
}
logger->info("---- Dumping methods ----");
void* iter = nullptr;
MonoMethod* method = nullptr;
while ((method = mono_class_get_methods(monoClass, &iter)) != nullptr) {
const char* name = mono_method_get_name(method);
MonoMethodSignature* sig = mono_method_signature(method);
uint32_t paramCount = 0;
if (sig) paramCount = mono_signature_get_param_count(sig);
logger->info("Method: {} | Params: {}", name ? name : "null", paramCount);
}
logger->info("-------------------------");
}

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libs/Unity/MonoLoader.hpp Normal file
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#pragma once
#include <spdlog/spdlog.h>
#include <spdlog/sinks/basic_file_sink.h>
// Forward declarations Mono
struct MonoDomain;
struct MonoAssembly;
struct MonoImage;
struct MonoClass;
struct MonoMethod;
struct MonoMethodSignature;
// Typedefs pour les exports Mono
using mono_assembly_foreach_t = void(*)(void(*)(MonoAssembly*, void*), void*);
using mono_assembly_get_name_t = const void* (*)(MonoAssembly*);
using mono_assembly_name_get_name_t = const char* (*)(const void*);
using mono_class_get_methods_t = MonoMethod * (*)(MonoClass*, void**);
using mono_method_get_name_t = const char* (*)(MonoMethod*);
using mono_method_signature_t = MonoMethodSignature * (*)(MonoMethod*);
using mono_signature_get_param_count_t = uint32_t(*)(MonoMethodSignature*);
class MonoLoader {
public:
MonoLoader() = default;
~MonoLoader() = default;
/**
* @brief Callback used during Mono assembly enumeration.
*
* This function is passed to `mono_assembly_foreach` and checks each loaded assembly
* to find the one matching a specific name (provided via userData).
* Can be used to initialize pointers to target assemblies.
*
* @param assembly Pointer to the current assembly.
* @param userData User data passed to `mono_assembly_foreach`, typically a structure
* containing the target name and a location to store the result.
*/
bool Initialize(std::shared_ptr<spdlog::logger> log = nullptr, const char* monoName = "mono-2.0-bdwgc.dll");
MonoDomain* GetDomain() const { return g_monoDomain; }
/**
* @brief Finds a Mono assembly by its name.
*
* This function iterates over all loaded assemblies in the Mono domain and
* returns a pointer to the assembly matching the given name.
*
* @param name Name of the assembly to search for.
* @return MonoAssembly* Pointer to the found assembly, or nullptr if not found.
*/
MonoAssembly* FindAssembly(const std::string& name);
/**
* @brief Finds a class in a loaded assembly by namespace and name.
* @param assemblyName Name of the assembly (ex: "UnityEngine.CoreModule").
* @param namespaceName Namespace of the class (ex: "UnityEngine").
* @param className Name of the class (ex: "Screen").
* @return Pointer to the MonoClass, or nullptr if not found.
*/
MonoClass* FindClass(const std::string& assemblyName, const std::string& namespaceName, const std::string& className);
/**
* @brief Finds a method in a MonoClass and compiles it.
* @param monoClass The MonoClass to search in.
* @param methodName The method name (ex: "get_width").
* @param paramCount Number of parameters.
* @return Compiled method address (uint8_t*), or nullptr if not found.
*/
uint8_t* GetCompiledMethod(MonoClass* monoClass, const std::string& methodName, int paramCount);
void DumpMethods(MonoClass* monoClass, std::shared_ptr<spdlog::logger> log = nullptr);
// Exports
mono_assembly_foreach_t mono_assembly_foreach = nullptr;
mono_assembly_get_name_t mono_assembly_get_name = nullptr;
mono_assembly_name_get_name_t mono_assembly_name_get_name = nullptr;
MonoDomain* (*g_mono_get_root_domain)() = nullptr;
void (*g_mono_thread_attach)(MonoDomain*) = nullptr;
MonoAssembly* (*g_mono_domain_assembly_open)(MonoDomain*, const char*) = nullptr;
MonoImage* (*g_mono_assembly_get_image)(MonoAssembly*) = nullptr;
MonoClass* (*g_mono_class_from_name)(MonoImage*, const char*, const char*) = nullptr;
MonoMethod* (*g_mono_class_get_method_from_name)(MonoClass*, const char*, int) = nullptr;
void* (*g_mono_compile_method)(MonoMethod*) = nullptr;
mono_class_get_methods_t mono_class_get_methods = nullptr;
mono_method_get_name_t mono_method_get_name = nullptr;
mono_method_signature_t mono_method_signature = nullptr;
mono_signature_get_param_count_t mono_signature_get_param_count = nullptr;
private:
MonoDomain* g_monoDomain = nullptr;
std::shared_ptr<spdlog::logger> logger;
/**
* @brief Waits for the Mono module to be loaded in the process and returns its handle.
*
* This function loops every 200 ms until the "mono-2.0-bdwgc.dll" module
* is present in the current process. Useful to ensure that Mono is initialized
* before resolving its exports.
*
* @return HMODULE Handle of the Mono module, or nullptr if not found (practically never).
*/
HMODULE WaitForMono(const char* monoName);
/**
* @brief Callback used during Mono assembly enumeration.
*
* This function is passed to `mono_assembly_foreach` and checks each loaded assembly
* to find the one matching a specific name (provided via userData).
* Can be used to initialize pointers to target assemblies.
*
* @param assembly Pointer to the current assembly.
* @param userData User data passed to `mono_assembly_foreach`, typically a structure
* containing the target name and a location to store the result.
*/
static void FindAssemblyCallback(MonoAssembly* assembly, void* userData);
};