Code refactoring. Unnecessary code removal
This commit is contained in:
@@ -1,10 +1,6 @@
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "UEngine.hpp";
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#include "ObfuscateString.h"
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#include "UEvars.hpp"
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#include "SDK/Engine_classes.hpp"
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using namespace SDK;
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@@ -51,11 +47,6 @@ static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* CameraDistanceaddress = nullptr;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid AspectHook{};
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@@ -245,13 +236,11 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
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{
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_cameraDistanceMultiplier = cameraDistance;
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}
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@@ -360,67 +349,9 @@ static void CameraDistanceFixEnabled() {
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logger->info("Camera distance fix disabled");
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}
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}
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// Debuggin function intended to find specific class or object
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// UE Process Event signature to search for : 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48 ?? ?? 4C ?? ?? 48 ?? ?? 0F 84
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//static void ProcessEvent() {
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// HMODULE gameHandle = nullptr;
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// static uint8_t* ProcessEventaddress = nullptr;
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//
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// while ((gameHandle = GetModuleHandleA("Cronos-Win64-Shipping.exe")) == nullptr)
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// std::this_thread::sleep_for(std::chrono::milliseconds(100));
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//
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// uintptr_t base_module = (uintptr_t)GetModuleHandle(NULL);
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// static auto lastLogTime = std::chrono::steady_clock::now();
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//
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// ProcessEventaddress = reinterpret_cast<uint8_t*>(base_module + static_cast<uintptr_t>(Offsets::ProcessEvent));
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//
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// if (!PEHook && ProcessEventaddress + 0x3c) { // Hook only once
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// PEHook = safetyhook::create_mid(ProcessEventaddress,
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// [](SafetyHookContext& ctx) {
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// UObject* object = (UObject*)ctx.rcx;
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// UFunction* func = (UFunction*)ctx.rdx;
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//
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// if (object && object->GetFullName().contains("PlayerHudWidget_BP_C") && func->GetFullName().contains("Tick")) {
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// //logger->info("PlayerHudWidget trouve: {} = {}", object->GetFullName(), func->GetFullName());
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// static double NormallastX = 0, NormallastY = 0, UltralastX = 0, UltralastY = 0, SuperlastX = 0, SuperlastY = 0;
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// auto* HUDWidget = reinterpret_cast<UPlayerHudWidget_BP_C*>(object);
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// if (HUDWidget) {
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// static auto lastLogTime = std::chrono::steady_clock::now();
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//
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// auto* aspectZone = HUDWidget->KeepAspectZone_0;
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// if (aspectZone && aspectZone->IsA(UKeepAspectZone::StaticClass())) {
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// auto now = std::chrono::steady_clock::now();
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// auto diff = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastLogTime).count();
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//
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// if (diff > 1000) { // une fois par seconde
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// lastLogTime = now;
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//
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// const FVector2D ratioNormal = aspectZone->DesireAspectRatio;
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// const FVector2D ratioUltra = aspectZone->DesireAspectRatioUltraWide;
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// const FVector2D ratioSuper = aspectZone->DesireAspectRatioSuperUltraWide;
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//
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// if (ratioNormal.X != NormallastX || ratioNormal.Y != NormallastY ||
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// ratioUltra.X != UltralastX || ratioUltra.Y != UltralastY ||
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// ratioSuper.X != SuperlastX || ratioSuper.Y != SuperlastY) {
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// logger->info("Classe: {} // Ratio Normal X = {:.4f}, Y = {:.4f} // Ratio Super X = {:.4f}, Y = {:.4f} // Ratio Ultra X = {:.4f}, Y = {:.4f} ",
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// object->GetName(), ratioNormal.X, ratioNormal.Y, ratioSuper.X, ratioSuper.Y, ratioUltra.X, ratioUltra.Y);
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//
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// NormallastX = ratioNormal.X; NormallastY = ratioNormal.Y;
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// UltralastX = ratioUltra.X; UltralastY = ratioUltra.Y;
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// SuperlastX = ratioSuper.X; SuperlastY = ratioSuper.Y;
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// }
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// }
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// }
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//
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// }
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// }
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// });
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// }
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//}
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// UE Console creation
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static void EnableConsole()
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{
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static void EnableConsole() {
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if (!g_Console) {
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logger->info("------------------ User inputs ------------------");
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return;
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@@ -472,33 +403,27 @@ static void EnableConsole()
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}
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// Logging
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static void InitializeLogger()
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{
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try
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{
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static void InitializeLogger() {
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try {
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std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
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if (std::filesystem::exists(log_path))
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std::filesystem::remove(log_path);
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logger = std::make_shared<spdlog::logger>("Cronos : The New Dawn", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
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logger->flush_on(spdlog::level::debug); // Flush automatically
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}
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catch (const spdlog::spdlog_ex& ex)
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{
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catch (const spdlog::spdlog_ex& ex) {
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std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
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MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
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}
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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InitializeLogger();
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH)
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{
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else if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
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spdlog::drop_all();
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}
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