Transferred widgets methods to another lib
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@@ -1,7 +1,5 @@
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#pragma once
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#include "UMG_classes.hpp"
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#include <spdlog/spdlog.h>
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#include <unordered_map>
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#include <atomic>
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inline std::atomic_bool g_Console_Enabled { false };
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@@ -21,17 +19,6 @@ namespace SDK {
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class APlayerController;
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}
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struct WidgetTrackInfo {
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std::string ClassName;
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std::string RootWidgetClass;
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std::string OuterClass;
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bool WasInViewport = false;
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int ConstructCount = 0;
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int DestructCount = 0;
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std::chrono::steady_clock::time_point FirstSeen;
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};
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static std::unordered_map<std::string, WidgetTrackInfo> g_WidgetTracker;
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/**
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* @brief Gets the current game resolution (not native display) and aspect ratio.
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* @param outWidth screen width.
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@@ -52,78 +39,4 @@ SDK::APawn* GetPawnFromWorld(SDK::UWorld* world = nullptr);
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* @brief Reactivate the development console.
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* @param logger spdlog.
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*/
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void ReactivateDevConsole(std::shared_ptr<spdlog::logger> logger);
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/**
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* @brief Reposition from left a widget that only displays at left and nothing at right
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* @param Widget UUserWdget to offset.
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* @param offset left offset to apply.
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* @param Alignment widget aligment (0.5, 0.5) is centered for eg.
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*/
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void ApplyPositionOffset(SDK::UUserWidget* Widget, float offset, SDK::FVector2D Alignment);
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float ApplyOffsetsSmart(SDK::UWidget* Widget, float Left, float Right, int MaxDepth);
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/**
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* @brief Apply offsets recursively to UVCanvasPanelSlot.
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* @param widget UUserWidget* pointer.
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* @param left offset.
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* @param right offset.
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* @param ExcludeObjects excluded objects in depth check
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* @param ExcludeClass excluded class widgets in depth check
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*/
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void ApplyOffsetsRecursive(SDK::UWidget* widget, float left, float right = 0,
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const std::vector<SDK::UObject*>& ExcludeObjects = {},
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const std::vector<std::string>& ExcludeClass = {}, int MaxDepth = INT_MAX);
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/**
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* @brief Apply offsets recursively to Overlay.
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* @param widget UUserWidget* pointer.
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* @param Offset (left and right offsets).
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* @param alignment widget (left, right, center, fill ...)
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* @param ExcludeNames excluded class widgets in depth check
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* @param MaxDepth Max depth to go through root component
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*/
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void ApplyOverlayOffsetRecursive(SDK::UWidget* Widget, float left, float right, SDK::EHorizontalAlignment alignment,
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const std::vector<std::string>& ExcludeNames = {}, int MaxDepth = INT_MAX);
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/**
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* @brief Apply transform to a widget.
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* @param Widget UWidget* pointer.
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* @param OffsetX (left offset).
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* @param OffsetY (top offset).
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*/
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void ApplyTransformOffset(SDK::UWidget* Widget, float OffsetX, float OffsetY = 0);
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void FindAndApplyCanvasRecursive(SDK::UWidget* widget, float offset, int MaxDepth = INT_MAX, int currentDepth = 0);
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/**
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* @brief Tracks potential widgets candidates for HUD & UI at construction
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* @param widget UUserWidget* pointer.
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*/
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void TrackWidgetConstruct(SDK::UUserWidget* widget);
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/**
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* @brief Tracks potential widgets candidates for HUD & UI at destruction
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* @param widget UUserWidget* pointer.
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*/
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void TrackWidgetDestruct(SDK::UUserWidget* widget);
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/**
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* @brief Dump and log previously searched UI & HUD wisgets
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* @param logger the log object.
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*/
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void DumpUIAnalysis(std::shared_ptr<spdlog::logger> logger);
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/**
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* @brief Clear previously tracked widgets
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*/
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void ClearWidgetTracking();
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/**
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* @brief Dump all widgets
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* @param Widget a UWidget instance to browse
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* @param Depth the depth to start from
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* @param MaxDepth the maximal depth to reach
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*/
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void DumpWidgetRecursive(SDK::UWidget* Widget, int Depth = 0, int MaxDepth = 2);
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void ReactivateDevConsole(std::shared_ptr<spdlog::logger> logger);
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