Add dev console
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@@ -1,12 +1,16 @@
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "ObfuscateString.h"
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#include <string>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/rotating_file_sink.h>
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#include <filesystem>
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#include <safetyhook.hpp>
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "UEngine.hpp";
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "ObfuscateString.h"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "HellIsUs";
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@@ -38,6 +42,13 @@ static int g_AdditionalFOVValue = 0;
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static float g_FOV_In = 0;
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static float g_Compensated_FOV = 0;
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static float g_FOV_Out = 0;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* GNamesaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -60,6 +71,7 @@ static void DOFFixEnabled(bool fix_enabled);
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static void CAFixEnabled(bool fix_enabled);
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static void VignettingFixEnabled(bool fix_enabled);
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static void FogFixEnabled(bool fix_enabled);
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static void EnableConsole();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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{
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@@ -174,7 +186,56 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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AOBScanDone = true;
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}
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logger->info("--------------- AOB scan finished ---------------");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C");
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GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48");
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AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
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ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
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reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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if (!GNamesaddress)
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logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) -
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reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
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logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
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Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
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}
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if (!AppendStringaddress)
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logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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}
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logger->info("-------------- Fixes initialisation -------------");
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}
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if (g_fix_enabled) {
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if (FOVaddress) FOVFixEnabled(g_fov_fix_enabled || g_aspect_fix_enabled);
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@@ -237,6 +298,11 @@ extern "C" __declspec(dllexport) void SetFOV(int fov)
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetConsole()
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{
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EnableConsole();
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) float GetFOVIn() {
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return g_FOV_In;
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@@ -250,6 +316,10 @@ extern "C" __declspec(dllexport) float GetFOVOut() {
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return g_FOV_Out;
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}
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extern "C" __declspec(dllexport) bool GetConsoleEnabled() {
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return g_Console_Enabled;
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}
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// Code injection functions
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static void FOVFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && FOVaddress != nullptr) {
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@@ -338,6 +408,60 @@ static void FogFixEnabled(bool fix_enabled) {
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}
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}
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// UE Console creation
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static void EnableConsole()
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{
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logger->info("-------------- Console re-enabling --------------");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->warn("Could not re-enable console");
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logger->info("------------------ User inputs ------------------");
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return;
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}
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std::thread([&]() {
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject)
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{
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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// Set the all the console shortkey to F2
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for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
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{
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UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
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}
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logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
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logger->info("------------------ User inputs ------------------");
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g_Console_Enabled = true;
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}
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else {
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logger->error("Could not spawn console object");
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}
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}).detach();
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}
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static void InitializeLogger()
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{
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try
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