Add cheats and dislaimers skip. Code refactoring
This commit is contained in:
@@ -1,15 +1,18 @@
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Cutscenes_classes.hpp"
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#include "SDK/LevelSequence_classes.hpp"
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#include "SDK/SHCharacterPlay_BP_classes.hpp"
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#include "SDK/UMG_parameters.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "SilentHill22024";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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@@ -32,10 +35,18 @@ static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static bool g_IgnoreHits_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
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static float g_FogDensity = 0.15f;
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static float g_FogOpacity = 1.f;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistanceValue = 1.f;
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static float g_WorldTimeDilationValue = 0.5f;
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static float g_AITimeDilationValue = 0.2f;
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static float g_Health = 0.f;
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static bool user_inputs_logged = false;
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// Shared values
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@@ -44,7 +55,6 @@ static float g_FOV_Out = 60.f;
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static float g_CompensatedFOV = 0.f;
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static float g_CameraIn = 156.25f;
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static float g_CameraOut = 156.25f;
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static bool g_Console_Enabled = false;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -56,16 +66,18 @@ static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* FogDensityEngineaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* GodModeaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid FogDensityHook{};
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static SafetyHookMid FogOpacityHook{};
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static SafetyHookMid BinkHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CutscenesFPSHook{};
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static SafetyHookMid DOFHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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@@ -77,6 +89,8 @@ static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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@@ -92,7 +106,9 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83");
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constexpr auto FogDensityStringObfuscated = make_obfuscated<0xA0>("0F 2E ?? A0 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? 34 03 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? E8 03 ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto GodModeStringObfuscated = make_obfuscated<0XC1>("F3 0F 11 ?? ?? ?? ?? ?? 48 ?? ?? 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 0F 10 83");
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// Prepare all data for scanning
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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@@ -105,7 +121,9 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"),
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity")
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&GodModeaddress, GodModeStringObfuscated, "God mode")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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@@ -118,11 +136,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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logger->info("------------ UEngine offsets search ------------");
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8B>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x3D>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x81>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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@@ -142,6 +162,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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EnableCheats(Cheat::IgnoreHits);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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@@ -155,22 +182,20 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutsceneFPSFixEnabled(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_CameraDistanceValue = cameraDistance;
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}
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extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) {
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g_FogDensity = fogDensity;
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}
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extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
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g_FogOpacity = fogMaxOpacity;
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_CameraDistanceValue = value;
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if (setting == GameSetting::FogDensity) g_FogDensity = value;
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if (setting == GameSetting::FogMaxOpacity) g_FogOpacity = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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}
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// Getters for Reshade addon call
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@@ -183,6 +208,33 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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infos->cameraIn = g_CameraIn;
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infos->cameraOut = g_CameraOut;
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infos->consoleEnabled = g_Console_Enabled;
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infos->Health = g_Health;
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}
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// Hooks injections
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static bool inContinue = false;
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func && g_DOF_fix_enabled) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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// Skip disclaimers
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if (objectName.contains("StartGameMenuWidget")) {
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auto* widget = static_cast<UStartGameWidget*>(object);
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if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) {
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inContinue = true;
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if (g_SkipIntro_fix_enabled) widget->Continue();
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inContinue = false;
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}
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}
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}
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});
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}
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}
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static void FOVFixEnabled() {
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@@ -298,6 +350,62 @@ static void FogFixEnabled() {
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logger->info("Fog fix disabled");
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}
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// Cheats
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static UWorld* LastWorld = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void EnableCheats(Cheat cheat) {
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//return;
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if (WorldTimedilationaddress && !WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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UWorld* world = UWorld::GetWorld();
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if (!world || !world->OwningGameInstance) return;
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if (world != LastWorld) {
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LastWorld = world;
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}
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APawn* playerPawn = GetPawnFromWorld(world);
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
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lastScanTick = now;
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if (world->Levels.Num() == 0) return;
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// Enemies time dilation & stealth
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for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
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ULevel* Level = world->Levels[i];
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if (!Level) continue;
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for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
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AActor* actor = Level->Actors[j];
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if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect James
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if (!actor->IsA(ASHAICharacter::StaticClass())) continue; // actor is enemy
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// Set enemy alert
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ASHAICharacter* enemy = static_cast<ASHAICharacter*>(actor);
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if (!enemy) continue;
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enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
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}
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}
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// ignore hits && Stealth mode
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if (!playerPawn) return;
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ASHCharacterPlay_BP_C* james = (ASHCharacterPlay_BP_C*)(playerPawn);
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if (!james || !james->IsA(ASHCharacterPlay_BP_C::StaticClass()) || !james->AIIgnoreMeStat) return;
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if (james->Health) g_Health = james->Health->HealthValue;
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james->AIIgnoreMeStat->_AlwaysMissMe = g_IgnoreHits_fix_enabled;
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james->AIIgnoreMeStat->_IgnoreMe = g_Stealth_fix_enabled;
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});
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}
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if (g_GodMode_fix_enabled && GodModeaddress)
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Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90\x90\x90\x90", 8); // subss xmm6,xmm9
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if (!g_GodMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress);
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if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
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}
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// Memory patch fixes
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static void UltraWideFixEnabled() {
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if (g_fix_enabled && g_ultrawide_fix_enabled && UltraWideaddress) {
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@@ -345,65 +453,13 @@ static void EnableConsole() {
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}
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logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject) {
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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// Set the all the console shortkey to F2
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for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
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UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
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logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
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g_Console_Enabled = true;
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}
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else logger->error("Could not spawn console object");
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logger->info("------------------ User inputs ------------------");
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}).detach();
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}
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static void InitializeLogger() {
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try {
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std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
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if (std::filesystem::exists(log_path))
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std::filesystem::remove(log_path);
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logger = std::make_shared<spdlog::logger>("Silent Hill 2 2024", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
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logger->set_level(spdlog::level::debug);
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logger->flush_on(spdlog::level::debug); // Flush automatically
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}
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catch (const spdlog::spdlog_ex& ex) {
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std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
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MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
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}
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ReactivateDevConsole(logger);
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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InitializeLogger();
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logger = InitializeLogger("Silent Hill 2 2024", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH) {
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Block a user