Add Blood Of Mehran
This commit is contained in:
228
BloodOfMehran/BloodOfMehran.vcxproj
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228
BloodOfMehran/BloodOfMehran.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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||||||
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<Configuration>Debug</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|Win32">
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||||||
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Debug|x64">
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||||||
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<Configuration>Debug</Configuration>
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||||||
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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||||||
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||||
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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||||||
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<VCProjectVersion>17.0</VCProjectVersion>
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||||||
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<Keyword>Win32Proj</Keyword>
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||||||
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<ProjectGuid>{2B4DF13E-3FEB-479C-AE5B-234C0278151E}</ProjectGuid>
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||||||
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<RootNamespace>Blood Of Mehran</RootNamespace>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
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<ProjectName>Blood Of Mehran</ProjectName>
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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|
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v143</PlatformToolset>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||||
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>BloodOfMehranCore</TargetName>
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
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<TargetName>BloodOfMehranCore</TargetName>
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<TargetExt>.dll</TargetExt>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
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<TargetName>BloodOfMehranCore</TargetName>
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>BloodOfMehranCore</TargetName>
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<TargetExt>.dll</TargetExt>
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||||||
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</PropertyGroup>
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>
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||||||
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</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||||
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<PrecompiledHeaderFile>
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||||||
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</PrecompiledHeaderFile>
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||||||
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<PrecompiledHeaderOutputFile />
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes</AdditionalIncludeDirectories>
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||||||
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||||
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<LanguageStandard>stdcpp23</LanguageStandard>
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<UseStandardPreprocessor>true</UseStandardPreprocessor>
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<Optimization>MinSpace</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</ClCompile>
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<Link>
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||||||
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<SubSystem>Windows</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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<EnableUAC>false</EnableUAC>
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||||||
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<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||||
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<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>
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</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile />
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp23</LanguageStandard>
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<UseStandardPreprocessor>true</UseStandardPreprocessor>
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<Optimization>MinSpace</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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<EnableUAC>false</EnableUAC>
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||||||
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<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||||
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<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>
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||||||
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</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>
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||||||
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile />
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes</AdditionalIncludeDirectories>
|
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp23</LanguageStandard>
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<UseStandardPreprocessor>true</UseStandardPreprocessor>
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<Optimization>MinSpace</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</ClCompile>
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||||||
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<Link>
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<SubSystem>Windows</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
<EnableUAC>false</EnableUAC>
|
||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||||
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<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
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</Link>
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|
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>
|
||||||
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</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
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||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||||
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<PrecompiledHeaderFile>
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||||||
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</PrecompiledHeaderFile>
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||||||
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<PrecompiledHeaderOutputFile />
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)UEngine;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;$(ProjectDir)SDK;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
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|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
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|
<LanguageStandard>stdcpp23</LanguageStandard>
|
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|
<UseStandardPreprocessor>true</UseStandardPreprocessor>
|
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<Optimization>MinSpace</Optimization>
|
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|
</ClCompile>
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||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableUAC>false</EnableUAC>
|
||||||
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<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||||
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<AdditionalDependencies>Zydis.lib;Maths.lib;$(SolutionDir)x64\Release\UEngine.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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||||||
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<ClInclude Include="..\Obfuscate\ObfuscateString.h" />
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</ItemGroup>
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<ItemGroup>
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||||||
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<ProjectReference Include="..\Memory\Memory.vcxproj">
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<Project>{f9b5bbc6-67d4-4290-986f-08c6bac41ba3}</Project>
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||||||
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</ProjectReference>
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||||||
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\external\safetyhook\src\allocator.cpp" />
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<ClCompile Include="..\external\safetyhook\src\easy.cpp" />
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<ClCompile Include="..\external\safetyhook\src\inline_hook.cpp" />
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<ClCompile Include="..\external\safetyhook\src\mid_hook.cpp" />
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<ClCompile Include="..\external\safetyhook\src\os.linux.cpp" />
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<ClCompile Include="..\external\safetyhook\src\os.windows.cpp" />
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<ClCompile Include="..\external\safetyhook\src\utility.cpp" />
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<ClCompile Include="..\external\safetyhook\src\vmt_hook.cpp" />
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="SDK\Basic.cpp" />
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<ClCompile Include="SDK\CoreUObject_functions.cpp" />
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<ClCompile Include="SDK\Engine_functions.cpp" />
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<ClCompile Include="SDK\UMG_functions.cpp" />
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||||||
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
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</Project>
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412
BloodOfMehran/dllmain.cpp
Normal file
412
BloodOfMehran/dllmain.cpp
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#include <string>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/rotating_file_sink.h>
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#include <filesystem>
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#include <safetyhook.hpp>
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "UEngine.hpp";
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "BloodOfMehran";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const std::string gameExecutable = "BloodOfMehranClient-Win64-Shipping.exe";
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistance = 1.f;
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// Shared values
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static float g_FOV_In = 75.f;
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static float g_FOV_Out = 75.f;
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static float g_Camera_In = 250.f;
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static float g_Camera_Out = 250.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* GNamesaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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// Prototypes
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||||||
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static void FOVFixEnabled();
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||||||
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static void UltraWideFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void CameraFixEnabled();
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static void EnableConsole();
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||||||
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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||||||
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{
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||||||
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g_fix_enabled = enabled;
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||||||
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if (g_fix_enabled && !AOBScanDone) {
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logger->info("--------------- AOB scan started ---------------");
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||||||
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if (CameraComponentaddress == nullptr) {
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||||||
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
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CameraComponentaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
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||||||
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if (!CameraComponentaddress)
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||||||
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logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
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else {
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||||||
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logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraComponentaddress));
|
||||||
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FOVaddress = CameraComponentaddress +0xa;
|
||||||
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ConstrainAspectRatioaddress = CameraComponentaddress +0x18;
|
||||||
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}
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||||||
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}
|
||||||
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||||||
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if (!AspectRatioAxisConstraintaddress) {
|
||||||
|
constexpr auto AspectRatioAxisConstraintStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 4C ?? ?? 4D ?? ?? E8");
|
||||||
|
AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
|
||||||
|
if (!AspectRatioAxisConstraintaddress)
|
||||||
|
logger->warn("HOR+ signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else
|
||||||
|
logger->info("HOR+ found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(AspectRatioAxisConstraintaddress));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!DOFaddress) {
|
||||||
|
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
|
||||||
|
DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 2680657 - 74 03 - je "BloodOfMehranClient-Win64-Shipping.exe" + 268065C
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 2680659 - 48 8B C3 - mov rax, rbx
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 268065C - 8B 34 30 - mov esi, [rax + rsi]
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 268065F - 48 8B CF - mov rcx, rdi
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 2680662 - E8 E9 AF 6B 01 - call "BloodOfMehranClient-Win64-Shipping.exe" + 3D3B650
|
||||||
|
|
||||||
|
if (!DOFaddress)
|
||||||
|
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else
|
||||||
|
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!CAaddress) {
|
||||||
|
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05");
|
||||||
|
CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
|
||||||
|
if (!CAaddress)
|
||||||
|
logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else
|
||||||
|
logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Cameraaddress) { // Low level function involved in displaying Widgets in real time
|
||||||
|
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("50 0F 11 ?? ?? ?? ?? ?? 48 8D ?? ?? 0F 11 ?? ?? ?? ?? ?? F2");
|
||||||
|
Cameraaddress = Memory::AOBScan(gameExecutable, CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 40E494B - F2 0F 11 9B B8 02 00 00 - movsd[rbx + 000002B8], xmm3
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 40E4953 - E8 98 EB 0A FD - call "BloodOfMehranClient-Win64-Shipping.exe" + 11934F0
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 40E4958 - F3 0F 10 83 30 02 00 00 - movss xmm0, [rbx + 00000230]
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 40E4960 - F2 0F 10 64 24 78 - movsd xmm4, [rsp + 78]
|
||||||
|
//"BloodOfMehranClient-Win64-Shipping.exe" + 40E4966 - F2 0F 10 5C 24 70 - movsd xmm3, [rsp + 70]
|
||||||
|
|
||||||
|
if (!Cameraaddress)
|
||||||
|
logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else {
|
||||||
|
logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
|
||||||
|
Cameraaddress += 0x30;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CameraComponentaddress && Cameraaddress && FOVaddress && DOFaddress && CAaddress
|
||||||
|
&& ConstrainAspectRatioaddress && AspectRatioAxisConstraintaddress) {
|
||||||
|
logger->info("All AOB signatures found. Ready to patch...");
|
||||||
|
AOBScanDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||||
|
logger->info("------------ UEngine offsets search ------------");
|
||||||
|
|
||||||
|
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
|
||||||
|
GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C");
|
||||||
|
GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48");
|
||||||
|
AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
|
||||||
|
ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||||
|
|
||||||
|
if (!GObjectsaddress)
|
||||||
|
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else {
|
||||||
|
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
|
||||||
|
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
|
||||||
|
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
|
||||||
|
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GNamesaddress)
|
||||||
|
logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else {
|
||||||
|
uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) -
|
||||||
|
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
|
||||||
|
logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
|
||||||
|
Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!AppendStringaddress)
|
||||||
|
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else {
|
||||||
|
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode
|
||||||
|
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
|
||||||
|
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
|
||||||
|
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ProcessEventaddress)
|
||||||
|
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
||||||
|
else {
|
||||||
|
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
|
||||||
|
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
|
||||||
|
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
|
||||||
|
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
logger->info("-------------- Fixes initialisation -------------");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FOVaddress) FOVFixEnabled();
|
||||||
|
if (Cameraaddress) CameraFixEnabled();
|
||||||
|
if (DOFaddress) DOFFixEnabled();
|
||||||
|
if (CAaddress) CAFixEnabled();
|
||||||
|
if (AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled();
|
||||||
|
if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && AppendStringaddress && ProcessEventaddress)
|
||||||
|
EnableConsole();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setters for Reshade addon call
|
||||||
|
extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
|
||||||
|
{
|
||||||
|
g_fov_fix_enabled = enabled;
|
||||||
|
if (!init) FOVFixEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetUltraWideFixEnabled(bool enabled, bool init)
|
||||||
|
{
|
||||||
|
g_ultrawide_fix_enabled = enabled;
|
||||||
|
if (!init) UltraWideFixEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init)
|
||||||
|
{
|
||||||
|
g_DOF_fix_enabled = enabled;
|
||||||
|
if (!init) DOFFixEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetCAFixEnabled(bool enabled, bool init)
|
||||||
|
{
|
||||||
|
g_CA_fix_enabled = enabled;
|
||||||
|
if (!init) CAFixEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetCameraFixEnabled(bool enabled, bool init)
|
||||||
|
{
|
||||||
|
g_Camera_fix_enabled = enabled;
|
||||||
|
if (!init) CameraFixEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetFOV(int fov)
|
||||||
|
{
|
||||||
|
g_AdditionalFOVValue = fov;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" __declspec(dllexport) void SetCameraDistance(float multiplier) {
|
||||||
|
g_CameraDistance = multiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters for Reshade addon call
|
||||||
|
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
|
||||||
|
if (!infos) return;
|
||||||
|
|
||||||
|
infos->FOVIn = g_FOV_In;
|
||||||
|
infos->FOVOut = g_FOV_Out;
|
||||||
|
infos->cameraIn = g_Camera_In;
|
||||||
|
infos->cameraOut = g_Camera_Out;
|
||||||
|
infos->consoleEnabled = g_Console_Enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Code injection functions
|
||||||
|
static void FOVFixEnabled() {
|
||||||
|
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
|
||||||
|
if (!FOVHook) { // Hook only once
|
||||||
|
FOVHook = safetyhook::create_mid(FOVaddress,
|
||||||
|
[](SafetyHookContext& ctx) {
|
||||||
|
g_FOV_In = ctx.xmm0.f32[0];
|
||||||
|
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
|
||||||
|
g_FOV_Out = ctx.xmm0.f32[0];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else FOVHook.enable();
|
||||||
|
logger->info("FOV fix enabled");
|
||||||
|
}
|
||||||
|
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
|
||||||
|
if (FOVHook) FOVHook.disable();
|
||||||
|
logger->info("FOV fix disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CameraFixEnabled() {
|
||||||
|
if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
|
||||||
|
if (!CameraHook) {
|
||||||
|
CameraHook = safetyhook::create_mid(Cameraaddress,
|
||||||
|
[](SafetyHookContext& ctx) {
|
||||||
|
g_Camera_In = ctx.xmm0.f32[0];
|
||||||
|
ctx.xmm0.f32[0] *= g_CameraDistance;
|
||||||
|
g_Camera_Out = ctx.xmm0.f32[0];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else CameraHook.enable();
|
||||||
|
logger->info("Camera fix enabled");
|
||||||
|
}
|
||||||
|
if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) {
|
||||||
|
if (CameraHook) CameraHook.disable();
|
||||||
|
logger->info("Camera fix disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Memory patch fixes
|
||||||
|
static void UltraWideFixEnabled() {
|
||||||
|
if (g_fix_enabled && g_ultrawide_fix_enabled && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
|
||||||
|
Memory::PatchBytes(AspectRatioAxisConstraintaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8); // AspectRatio_MaintainYFOV = 0
|
||||||
|
Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
|
||||||
|
logger->info("Ultra wide fix enabled");
|
||||||
|
}
|
||||||
|
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
|
||||||
|
Memory::RestoreBytes(AspectRatioAxisConstraintaddress);
|
||||||
|
Memory::RestoreBytes(ConstrainAspectRatioaddress);
|
||||||
|
logger->info("Ultra wide fix disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DOFFixEnabled() {
|
||||||
|
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
||||||
|
Memory::PatchBytes(DOFaddress, "\x31\xF6\x90", 3); // xor esi,esi r.DepthOfFieldQuality = 0
|
||||||
|
logger->info("Depth of field fix enabled");
|
||||||
|
}
|
||||||
|
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
||||||
|
Memory::RestoreBytes(DOFaddress);
|
||||||
|
logger->info("Depth of field fix disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CAFixEnabled() {
|
||||||
|
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
||||||
|
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP r.SceneColorFringeQuality
|
||||||
|
logger->info("Chromatics aberrations fix enabled");
|
||||||
|
}
|
||||||
|
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
||||||
|
Memory::RestoreBytes(CAaddress);
|
||||||
|
logger->info("Chromatics aberrations fix disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// UE Console creation
|
||||||
|
static void EnableConsole()
|
||||||
|
{
|
||||||
|
logger->info("-------------- Console re-enabling --------------");
|
||||||
|
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||||
|
logger->warn("Could not re-enable console");
|
||||||
|
logger->info("------------------ User inputs ------------------");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::thread([&]() {
|
||||||
|
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||||
|
UEngine* Engine = nullptr;
|
||||||
|
|
||||||
|
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||||
|
Engine = UEngine::GetEngine();
|
||||||
|
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
||||||
|
logger->error("Console could not be found in engine.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
logger->info("Console found in engine");
|
||||||
|
|
||||||
|
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||||
|
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||||
|
if (NewObject)
|
||||||
|
{
|
||||||
|
logger->info("Successfully spawned console object");
|
||||||
|
// Set the console viewport so that it will be displayed
|
||||||
|
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||||
|
auto end = std::chrono::high_resolution_clock::now();
|
||||||
|
std::chrono::duration<double> elapsed = end - start;
|
||||||
|
|
||||||
|
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
|
||||||
|
logger->info("------------------ User inputs ------------------");
|
||||||
|
|
||||||
|
g_Console_Enabled = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
logger->error("Could not spawn console object");
|
||||||
|
}
|
||||||
|
}).detach();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void InitializeLogger()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||||
|
if (std::filesystem::exists(log_path))
|
||||||
|
std::filesystem::remove(log_path);
|
||||||
|
logger = std::make_shared<spdlog::logger>("Blood of Mehran", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
||||||
|
logger->set_level(spdlog::level::debug);
|
||||||
|
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||||
|
}
|
||||||
|
catch (const spdlog::spdlog_ex& ex)
|
||||||
|
{
|
||||||
|
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||||
|
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Standard dll entry
|
||||||
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||||
|
{
|
||||||
|
if (reason == DLL_PROCESS_ATTACH)
|
||||||
|
{
|
||||||
|
InitializeLogger();
|
||||||
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||||
|
}
|
||||||
|
else if (reason == DLL_PROCESS_DETACH)
|
||||||
|
{
|
||||||
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||||
|
spdlog::drop_all();
|
||||||
|
}
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user