README update
Add Unreal Engine SDK example.
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40
README.md
40
README.md
@@ -38,7 +38,45 @@ Check the boxes, adjust sliders and see the effects in real time in game.
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## Interesting projects
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Uncharted LOTC for its cinematics fix.
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Wuchang Fallen Feathers for its approach on fixes detours (using VEH debugging).
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Wuchang Fallen Feathers for its approach on fixes detours (using VEH debugging).
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Cronos: The New Dawn for its implement of Unreal Engine SDK (see code below).
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```
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// Devs console re-creation
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject)
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{
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
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logger->info("------------------ User inputs ------------------");
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g_Console_Enabled = true;
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}
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else {
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logger->error("Could not spawn console object");
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}
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```
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## Credits
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This project use the following other projects.
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