Add Unreal Engine SDK
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97
FearTheTimeloop/SDK/BPC_HealthSystem_classes.hpp
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97
FearTheTimeloop/SDK/BPC_HealthSystem_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BPC_HealthSystem
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "S_SpeedModifier_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "E_GameMode_structs.hpp"
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#include "BPC_DamageSystem_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass BPC_HealthSystem.BPC_HealthSystem_C
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// 0x0110 (0x0278 - 0x0168)
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class UBPC_HealthSystem_C final : public UBPC_DamageSystem_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame_BPC_HealthSystem_C; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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double MaxHealthLimit; // 0x0170(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double HealthReduceDuration; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double InjuredThreshold; // 0x0180(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ReduceHealthFromStart; // 0x0188(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGuid SaveID; // 0x018C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_GameService_C* m_PauseManager; // 0x01A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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double m_HealthReducePerSecond; // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double m_CurrentDelay; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double m_HealthAddPerSecond; // 0x01B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double m_FreezeDuration; // 0x01C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 m_DepletionBlockers; // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool m_IsPaused; // 0x01CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1CD[0x3]; // 0x01CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FS_SpeedModifier MovementSpeedModifier; // 0x01D0(0x0050)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double ModifierEnableThreshold; // 0x0220(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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TMulticastInlineDelegate<void()> OnAbilityUsed; // 0x0228(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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TMulticastInlineDelegate<void()> FreezeValueChanged; // 0x0238(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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double HealthAdditiveOnUseAbility; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool m_UsedSecondLifeAbillity; // 0x0250(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_251[0x7]; // 0x0251(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UBPC_SafeZoneHandler_C* m_SafeZone; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FGuid m_SecondLifeAchievement; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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E_GameMode m_GameMode; // 0x0270(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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bool OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading);
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bool SetSpawnID(const struct FGuid& NewID);
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void ResetSecondLife();
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void OnStartNewChapter(const struct FS_ChapterData& Data);
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void HandleDeath();
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void CanModifyMovementSpeed(bool* Result);
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void UpdateDepletionBlockers(int32 Value);
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void ReduceMaxHealth(double DeltaTime, double* NewMaxHealth);
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void TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged);
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void SetOverlayTag(bool IsWell);
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void SetCharacterState(bool Value);
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void GetFreezeDuration(double* Value);
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void GetFreezeDurationValue(double* Result);
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void SetFreezeDuration(double Value);
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void GetCurrentHealthPercentage(double* Value);
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void SetMaxHealth(double Value, double* ModifiedHealth);
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void InitializeManagers();
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void ReceiveBeginPlay();
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void SetPause(bool IsEnabled);
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void ReceiveTick(float DeltaSeconds);
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void ExecuteUbergraph_BPC_HealthSystem(int32 EntryPoint);
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const struct FGuid GetSpawnID() const;
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("BPC_HealthSystem_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BPC_HealthSystem_C")
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}
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static class UBPC_HealthSystem_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBPC_HealthSystem_C>();
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}
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};
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DUMPER7_ASSERTS_UBPC_HealthSystem_C;
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}
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