Add game resolution retrieving. Improved stealth cheat. Improved UI & HUD scaling.
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@@ -12,6 +12,7 @@
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#include "SDK/UI_Profile_classes.hpp"
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#include "SDK/UI_MainMenu_classes.hpp"
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#include "SDK/UI_Difficulty_classes.hpp"
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#include "SDK/UI_InGameMenu_classes.hpp"
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#include "SDK/UI_PauseMenu_classes.hpp"
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#include "SDK/Styx3_classes.hpp"
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@@ -20,6 +21,7 @@ using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "Styx";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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@@ -84,7 +86,6 @@ static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void CameraDistanceFixEnabled();
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static void HUDUpdate(bool writeLog);
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static void HUDFixEnabled(UWidget* widget, float left, float right, bool writeLog, int depth);
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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@@ -95,16 +96,19 @@ static void ProcessEvent();
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// UEngine variable
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static UWidget* g_UIMainMenuWidget = nullptr;
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static UWidget* g_UISettingsWidget = nullptr;
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static UWidget* g_UIDescriptionWidget = nullptr;
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static UWidget* g_UISettingsDescWidget = nullptr;
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static UWidget* g_DifficultyWidget = nullptr;
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static UWidget* g_difficultyMenusWidget = nullptr;
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static UWidget* g_ProfileWidget = nullptr;
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static UWidget* g_InGameMenuWidget = nullptr;
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static UWidget* g_PauseWidget = nullptr;
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static UWidget* g_StatusWidget = nullptr;
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static UWidget* g_GaugesWidget = nullptr;
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static UWidget* g_ChangeWheelWidget = nullptr;
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static UWidget* g_AbilityWheelWidget = nullptr;
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static UWidget* g_CraftingWidget = nullptr;
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static UUserWidget* g_CraftingWidget = nullptr;
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static UWidget* g_QuestWidget = nullptr;
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static UWidget* g_LootWidget = nullptr;
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static AStyx3PlayerCharacter* g_Player = nullptr;
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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@@ -180,7 +184,6 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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@@ -215,7 +218,6 @@ extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->cameraIn = g_CameraIn;
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@@ -223,14 +225,24 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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infos->CompensatedFOV = g_CompensatedFOV;
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infos->Health = g_PlayerHealth;
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infos->Mana = g_PlayerAmber;
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infos->screenWidth = screenWidth;
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infos->screenHeight = screenHeight;
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infos->aspectRatio = (float)screenWidth / screenHeight;
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infos->consoleEnabled = g_Console_Enabled;
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}
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// -- Code injection functions --
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static ULONGLONG lastScanTick = 0; // Last time tick was called
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // si le délai est passé
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lastScanTick = now;
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GetResolution(screenWidth, screenHeight, g_AspectRatio);
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}
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (!object || !func) return;
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@@ -238,15 +250,13 @@ static void ProcessEvent() {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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// Full stealth fix: disable AI perception.
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if (funcName == "OnPerceptionIntensityUpdated") {
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if (object->IsA(AStyx3AIController::StaticClass())) {
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auto* AIController = static_cast<AStyx3AIController*>(object);
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if (g_Player && AIController->PerceptionGaugeComponent) {
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if (g_Stealth_fix_enabled)
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AIController->PerceptionGaugeComponent->ResetGauges(g_Player);
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else
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AIController->PerceptionGaugeComponent->SetActiveBufferDetection(g_Player, true);
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}
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if (object->IsA(AStyx3AIController::StaticClass()) && funcName == "OnPerceptionIntensityUpdated") {
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auto* AIController = static_cast<AStyx3AIController*>(object);
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if (g_Player && AIController->PerceptionGaugeComponent) {
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if (g_Stealth_fix_enabled)
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AIController->PerceptionGaugeComponent->ResetGauges(g_Player);
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else
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AIController->PerceptionGaugeComponent->SetActiveBufferDetection(g_Player, true);
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}
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}
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if (object->IsA(UUserWidget::StaticClass()) && (funcName == "Construct" || funcName == "Destruct" || funcName == "Tick")) {
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@@ -265,7 +275,7 @@ static void ProcessEvent() {
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auto* settings = static_cast<UUI_Settings_C*>(object);
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auto* widget = static_cast<UUserWidget*>(object);
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UpdateUI({ &g_UISettingsWidget, &g_UIDescriptionWidget }, { widget->WidgetTree->RootWidget, settings->Description_Holder });
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UpdateUI({ &g_UISettingsWidget, &g_UISettingsDescWidget }, { widget->WidgetTree->RootWidget, settings->Description_Holder });
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}
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else if (object->IsA(UUI_Difficulty_C::StaticClass())) {
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auto* difficulty = static_cast<UUI_Difficulty_C*>(object);
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@@ -273,6 +283,11 @@ static void ProcessEvent() {
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UpdateUI({ &g_DifficultyWidget, &g_difficultyMenusWidget }, { widget->WidgetTree->RootWidget, difficulty->VerticalBox_Menu });
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}
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else if (object->IsA(UUI_InGameMenu_C::StaticClass())) {
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auto* inGameMenu = static_cast<UUI_InGameMenu_C*>(object);
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UpdateUI({ &g_InGameMenuWidget }, { inGameMenu->WidgetTree->RootWidget });
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}
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else if (object->IsA(UUI_PauseMenu_C::StaticClass())) {
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auto* pauseMenu = static_cast<UUI_PauseMenu_C*>(object);
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@@ -304,9 +319,12 @@ static void ProcessEvent() {
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if (!g_StatusWidget && match("StatusWidget")) g_StatusWidget = Widget;
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else if (!g_GaugesWidget && match("Gauges")) g_GaugesWidget = Widget;
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else if (!g_ChangeWheelWidget && match("ChangeWheel")) g_ChangeWheelWidget = Widget;
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else if (!g_AbilityWheelWidget && match("AbilityWheel")) g_AbilityWheelWidget = Widget;
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else if (!g_AbilityWheelWidget && match("AbilityWheel")) g_AbilityWheelWidget = Widget; // g_QuestWidget
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else if (!g_QuestWidget && match("Notifications_Missions")) g_QuestWidget = Widget;
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else if (!g_LootWidget && match("Notifications_Loot")) g_LootWidget = Widget;
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// Stop early if everything found-
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if (g_StatusWidget && g_GaugesWidget && g_ChangeWheelWidget && g_AbilityWheelWidget /*&& g_CraftingDescWidget*/)
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if (g_StatusWidget && g_GaugesWidget && g_ChangeWheelWidget && g_AbilityWheelWidget && g_QuestWidget && g_LootWidget)
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return;
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// Descend Panel children
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if (Widget->IsA(SDK::UPanelWidget::StaticClass())) {
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@@ -325,12 +343,11 @@ static void ProcessEvent() {
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if (objectName.contains("Crafting")) {
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auto* crafting = static_cast<UUserWidget*>(object);
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if (funcName == "Construct") {
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g_CraftingWidget = crafting->WidgetTree->RootWidget;
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g_CraftingWidget = static_cast<UUserWidget*>(object);
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HUDUpdate(false);
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}
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else if (funcName == "Destruct") {
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g_CraftingWidget = nullptr;
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//g_CraftingDescWidget = nullptr;
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}
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}
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else if (objectName.contains("HUD_Widget_C")) {
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@@ -342,6 +359,8 @@ static void ProcessEvent() {
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}
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}
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else if (funcName == "Destruct") {
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g_QuestWidget = nullptr;
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g_LootWidget = nullptr;
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g_StatusWidget = nullptr;
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g_GaugesWidget = nullptr;
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g_ChangeWheelWidget = nullptr;
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@@ -354,22 +373,6 @@ static void ProcessEvent() {
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}
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}
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// -- HUD positionning --
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static void HUDUpdate(bool writeLog) {
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HUDFixEnabled(g_UIMainMenuWidget, g_UIOffsets, g_UIOffsets , false, 1);
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HUDFixEnabled(g_UISettingsWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_UIDescriptionWidget, g_UIOffsets + 1500.f, 675.f, false, 1);
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HUDFixEnabled(g_ProfileWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_DifficultyWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_difficultyMenusWidget, g_UIOffsets + 576.f + 100.f, 576, false, 1);
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HUDFixEnabled(g_PauseWidget, g_UIOffsets, g_UIOffsets, false, 2);
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HUDFixEnabled(g_StatusWidget, g_HUDOffsets, 0.f, false, 1);
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HUDFixEnabled(g_GaugesWidget, 0 , g_HUDOffsets + 690.f, false, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1
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HUDFixEnabled(g_AbilityWheelWidget,0 , g_HUDOffsets + 78.f, false, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1
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HUDFixEnabled(g_ChangeWheelWidget, 0, g_HUDOffsets + 24.f, false, 1); // Use original left and right offset for Anchors of type 1, 1, 1, 1
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HUDFixEnabled(g_CraftingWidget, g_UIOffsets, g_UIOffsets, false, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1
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}
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//static bool g_offsetsInitialized = false;
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static void HUDFixEnabled(UWidget* widget, float left, float right, bool writeLog, int depth) {
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if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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if (!widget) return;
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@@ -381,6 +384,25 @@ static void HUDFixEnabled(UWidget* widget, float left, float right, bool writeLo
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ApplyOffsetsSmart(widget, targetOffsetLeft, targetOffsetRight, depth);
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}
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static void HUDUpdate(bool writeLog) {
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if (writeLog) logger->info("HUD & UI scaling {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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HUDFixEnabled(g_UIMainMenuWidget, g_UIOffsets, g_UIOffsets , false, 1);
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HUDFixEnabled(g_UISettingsWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_UISettingsDescWidget, g_UIOffsets + 1500.f, 675.f, false, 1);
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HUDFixEnabled(g_ProfileWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_DifficultyWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_difficultyMenusWidget, g_UIOffsets + 576.f + 100.f, 576, false, 1);
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HUDFixEnabled(g_InGameMenuWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_PauseWidget, g_UIOffsets, g_UIOffsets, false, 1);
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HUDFixEnabled(g_StatusWidget, g_HUDOffsets, 0.f, false, 1);
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HUDFixEnabled(g_GaugesWidget, 0 , g_HUDOffsets + 690.f, false, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1
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HUDFixEnabled(g_AbilityWheelWidget,0 , g_HUDOffsets + 78.f, false, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1
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HUDFixEnabled(g_ChangeWheelWidget, 0, g_HUDOffsets + 24.f, false, 1); // Use original left and right offset for Anchors of type 1, 1, 1, 1
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ApplyPositionOffset(g_CraftingWidget, g_UIOffsets, FVector2D(0.5f, 0.5f)); // for widgets that only display at left (nothing at right)
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ApplyTransformOffset(g_LootWidget, g_HUDOffsets);
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ApplyTransformOffset(g_QuestWidget, g_HUDOffsets);
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}
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static void FOVFixEnabled() {
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if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && CameraComponentaddress) {
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if (!FOVHook) { // Hook only once
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@@ -526,8 +548,6 @@ static void VignettingFixEnabled() {
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}
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static void FogFixEnabled() {
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if (g_Fog_fix_enabled)
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DumpUIAnalysis(logger);
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress)
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Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0
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if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
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