Add fixes

This commit is contained in:
2026-02-27 22:54:28 +01:00
parent 94dd09036a
commit c9fb1df05f

229
WickedSeed/dllmain.cpp Normal file
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#include "CommonHeaders.h"
#include "Monoloader.hpp"
#include "Logger.hpp"
// Constants
const std::string PLUGIN_NAME = "WickedSeed";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int g_CurrentWidth = 1;
static int g_CurrentHeight = 1;
static float g_AspectRatio = (float)g_CurrentWidth / g_CurrentHeight;
float baseAspect = 1.777778f;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_camera_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_CameraMultiplier = 1.f;
static bool g_PendingCameraRefresh = true;
static float g_CameraIn = 1.f;
static float g_CameraOut = 1.f;
// Shared values
static float g_FOV_In = 90.f;
static float g_FOV_Out = 90.f;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* screenWidthadress = nullptr;
static uint8_t* screenHeightaddress = nullptr;
static uint8_t* FollowCameraaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
// Unity variables
static bool g_coreReady = false;
int (*GetWidth)() = nullptr;
int (*GetHeight)() = nullptr;
static MonoLoader loader;
static MonoMethod* setFollowNoParamMethod = nullptr;
static MonoObject* thirdPersonInstance = nullptr;
// Prototypes
static void FOVFixEnabled();
static void CameraFixEnabled();
static void ForceCameraRefresh();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (!AOBScanDone) {
logger->info("--------------- AOB scan started ---------------");
constexpr auto FOVStringObfuscated = make_obfuscated<0x83>("83 F8 01 74 ?? 83 F8 08 75 ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? 00 00 F3 0F 10 8B ?? ?? ?? ?? 0F 2E C8 7A ?? 74 ?? F3 0F 11 8B ?? ?? ?? ?? F3 0F 11 83 ?? ?? ?? ?? F3 0F 10 83 ?? ?? ?? ?? 48 83 C4 20");
constexpr auto CameraDistanceStringObfuscated = make_obfuscated<0x38>("F3 0F ?? ?? F2 0F 11 ?? ?? F2 0F 10 ?? ?? F2 0F 11 ?? ?? 48 8B 86 ?? ?? ?? ?? 48 8B C8 83 38 00");
using AOBScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV", "UnityPlayer.dll") };
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
Cameraaddress = Memory::AOBScanRange(FollowCameraaddress, "Camera", 0x800, CameraDistanceStringObfuscated, PAGE_EXECUTE_READWRITE, logger);
if (FOVaddress && Cameraaddress) logger->info("All AOB signatures found. Ready to patch...");
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (!init && FOVaddress) FOVFixEnabled();
if (!init && FollowCameraaddress) CameraFixEnabled();
}
// Unity Core Mono initialization
static MonoClass* thirdPersonClass;
extern "C" __declspec(dllexport) void InitializeCore() {
logger->info("----------- Unity Mono intializating -----------");
if (!loader.Initialize(logger)) {
logger->error("MonoLoader initialization failed.");
return;
}
// Search for assembly CoreModule
MonoClass* screenClass = loader.FindClass("UnityEngine.CoreModule", "UnityEngine", "Screen");
MonoClass* cameraClass = loader.FindClass("UnityEngine.CoreModule", "UnityEngine", "Camera");
// Search for methods address
screenWidthadress = loader.GetCompiledMethod(screenClass, "get_width", 0);
screenHeightaddress = loader.GetCompiledMethod(screenClass, "get_height", 0);
LOG_SIGNATURE_FOUND("Screen width", reinterpret_cast<uintptr_t>(screenWidthadress));
LOG_SIGNATURE_FOUND("Screen height", reinterpret_cast<uintptr_t>(screenHeightaddress));
// Retrieves width and height getters methods
using GetWidthFn = int(*)();
using GetHeightFn = int(*)();
GetWidth = reinterpret_cast<GetWidthFn>(screenWidthadress);
GetHeight = reinterpret_cast<GetHeightFn>(screenHeightaddress);
// Retrieves current game resolution rendering
g_CurrentWidth = GetWidth();
g_CurrentHeight = GetHeight();
thirdPersonClass = loader.FindClass("Assembly-CSharp","StarterAssets","ThirdPersonController");
FollowCameraaddress = loader.GetCompiledMethod(thirdPersonClass, "SetFollowCameraDistance", 0); // Pointer for AOB Scan
setFollowNoParamMethod = loader.GetMethod(thirdPersonClass,"SetFollowCameraDistance",0); // MonoMethod pointer
LOG_SIGNATURE_FOUND("Follow camera distance", reinterpret_cast<uintptr_t>(FollowCameraaddress));
g_coreReady = true;
logger->info("Core ready.");
}
// Unity Engine exposed methods usually called from Reshade present event
extern "C" __declspec(dllexport) void UpdateEngine() {
if (g_PendingCameraRefresh && thirdPersonInstance && setFollowNoParamMethod) {
g_PendingCameraRefresh = false;
ForceCameraRefresh();
}
}
extern "C" __declspec(dllexport) bool IsCoreReady() {
return g_coreReady;
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::None) { logger->info("------------------ User inputs ------------------"); }
}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
if (setting == GameSetting::CameraDistance) {
g_CameraMultiplier = value;
ForceCameraRefresh();
}
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->screenWidth = g_CurrentWidth;
infos->screenHeight = g_CurrentHeight;
infos->aspectRatio = g_AspectRatio;
infos->cameraIn = g_CameraIn;
infos->cameraOut = g_CameraOut;
}
// Hook injections
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook on UnityPlayer.dll
FOVHook = safetyhook::create_mid(FOVaddress + 0x41,
[](SafetyHookContext& ctx) {
g_CurrentWidth = GetWidth();
g_CurrentHeight = GetHeight();
g_AspectRatio = (float)g_CurrentWidth / g_CurrentHeight;
g_FOV_In = Maths::FOVVToH(ctx.xmm0.f32[0], g_AspectRatio);
float targetFovH = g_FOV_In + (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.0f);
float targetFovV = Maths::FOVHToV(targetFovH, g_AspectRatio);
ctx.xmm0.f32[0] = targetFovV;
g_FOV_Out = targetFovH;
});
}
else FOVHook.enable();
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress)
if (FOVHook) FOVHook.disable();
if (FOVaddress && FOVHook)
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
}
static void ForceCameraRefresh() {
if (thirdPersonInstance && setFollowNoParamMethod) // Force Unity engine to refresh of camera position
loader.InvokeMethod(setFollowNoParamMethod, thirdPersonInstance, nullptr, nullptr);
else if (!thirdPersonInstance || !setFollowNoParamMethod) g_PendingCameraRefresh = true;
}
static void CameraFixEnabled() {
if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
if (!CameraHook) { // Hook only once
CameraHook = safetyhook::create_mid(Cameraaddress + 0xe,
[](SafetyHookContext& ctx) {
if (!ctx.rsi) return;
MonoObject* currentInstance = (MonoObject*)ctx.rsi; // Current object instance
if (thirdPersonInstance != currentInstance)
thirdPersonInstance = currentInstance; // Refresh third person instance
g_CameraIn = (float)ctx.xmm0.f64[0];
ctx.xmm0.f64[0] *= g_CameraMultiplier; // Apply multiplier
g_CameraOut = (float)ctx.xmm0.f64[0];
});
}
else CameraHook.enable();
ForceCameraRefresh();
logger->info("Camera distance fix enabled");
}
if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
if (CameraHook) CameraHook.disable();
ForceCameraRefresh();
logger->info("Camera distance fix disabled");
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("Wicked Seed", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}