Add cutscenes framerate unlock. Fog fix improvement. Code refactoring
This commit is contained in:
@@ -1,16 +1,11 @@
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#include <unordered_set>
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Cutscenes_classes.hpp"
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#include "SDK/LevelSequence_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "SilentHill22024";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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@@ -30,13 +25,17 @@ static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_CutscenesFPS_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static float g_FogDensity = 0.15f;
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static float g_FogOpacity = 1.f;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistanceValue = 1.f;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 60.f;
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@@ -53,21 +52,30 @@ static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Binkaddress = nullptr;
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static uint8_t* UltraWideaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CutscenesFPSaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* FogDensityEngineaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid FogDensityHook{};
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static SafetyHookMid FogOpacityHook{};
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static SafetyHookMid BinkHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CutscenesFPSHook{};
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static SafetyHookMid DOFHook{};
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static SafetyHookMid PEHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void CutsceneFPSFixEnabled();
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static void CameraFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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@@ -75,148 +83,74 @@ static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 5.1.1
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if (!AOBScanDone) { // Unreal Engine 5.1.1
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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logger->info("--------------- AOB scan started ---------------");
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if (FOVaddress == nullptr) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("77 ?? 48 8B ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48");
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FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 8B ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48");
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constexpr auto UltraWideStringObfuscated = make_obfuscated<0x4A>("C7 47 ?? ?? ?? ?? ?? C7 83 ?? ?? ?? ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 83");
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constexpr auto CameraStringObfuscated = make_obfuscated<0x8D>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D");
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constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x9F>("FF 95 ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 89 9F ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 41 ?? C3");
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constexpr auto DOFStringObfuscated = make_obfuscated<0x83>("83 ?? ?? ?? 0F 8E ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83 ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83");
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 7E");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83");
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constexpr auto FogDensityStringObfuscated = make_obfuscated<0xA0>("0F 2E ?? A0 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? 34 03 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("FOV found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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FOVaddress += 0x10;
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}
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}
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&UltraWideaddress, UltraWideStringObfuscated, "Ultrawide"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
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Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscene FPS"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"),
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (UltraWideaddress == nullptr) {
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constexpr auto UltraWideStringObfuscated = make_obfuscated<0x4A>("C7 47 ?? ?? ?? ?? ?? C7 83 ?? ?? ?? ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 83");
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UltraWideaddress = Memory::AOBScan("", UltraWideStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!UltraWideaddress)
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logger->warn("Aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Aspect ratio found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(UltraWideaddress));
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UltraWideaddress += 0x3;
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}
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}
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if (!Cameraaddress) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D");
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Cameraaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Cameraaddress)
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logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
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Cameraaddress += 0x17;
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}
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}
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if (!DOFaddress) { //
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// 48 ?? ?? 8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 0F 8E ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83 ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83");
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DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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//DOFaddress += 0x3;
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}
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}
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if (!CAaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 7E");
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CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CAaddress)
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logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (!Vignettingaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83");
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Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (!Fogaddress) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8B");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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}
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if (UltraWideaddress && FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress) {
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if (UltraWideaddress && FOVaddress && Cameraaddress && CutscenesFPSaddress && DOFaddress &&
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CAaddress && Vignettingaddress && FogDensityEngineaddress && FogOpacityEngineaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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}
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8B>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x3D>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x81>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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if (!AppendStringaddress)
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logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress);
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset);// Update AppendString
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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logger->info("-------------- Fixes initialisation -------------");
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}
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && UltraWideaddress) UltraWideFixEnabled();
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if (!init && CutscenesFPSaddress) CutsceneFPSFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
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{ // Set each fix individually
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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@@ -225,18 +159,25 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutsceneFPSFixEnabled(); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
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{
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_CameraDistanceValue = cameraDistance;
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}
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extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) {
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g_FogDensity = fogDensity;
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}
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extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
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g_FogOpacity = fogMaxOpacity;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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@@ -249,11 +190,10 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Code injection functions
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static void FOVFixEnabled() {
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if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress,
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FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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if (g_fix_enabled && g_ultrawide_fix_enabled)
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@@ -275,7 +215,7 @@ static void FOVFixEnabled() {
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) { // Hook only once
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CameraHook = safetyhook::create_mid(Cameraaddress,
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CameraHook = safetyhook::create_mid(Cameraaddress + 0x17,
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[](SafetyHookContext& ctx) {
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g_CameraIn = ctx.xmm1.f32[0];
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ctx.xmm1.f32[0] *= (g_fix_enabled && g_camera_fix_enabled ? g_CameraDistanceValue : 1.f);
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@@ -310,16 +250,68 @@ static void DOFFixEnabled() {
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logger->info("Depth of field fix disabled");
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}
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static void CutsceneFPSFixEnabled() {
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if (g_fix_enabled && g_CutscenesFPS_fix_enabled && CutscenesFPSaddress) {
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if (!CutscenesFPSHook) {
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CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rcx) return;
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// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
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ACutscenePlayer* cutscene = reinterpret_cast<ACutscenePlayer*>(ctx.rcx);
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if (cutscene && cutscene->IsA(ACutscenePlayer::StaticClass())) {
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if (cutscene->LevelSequenceActor && cutscene->LevelSequenceActor->SequencePlayer) {
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FFrameRate framerate = { g_CutscenesFPS_fix_enabled ? 240 : 30 , 1 };
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cutscene->LevelSequenceActor->SequencePlayer->SetFrameRate(framerate);
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}
|
||||
}
|
||||
});
|
||||
}
|
||||
logger->info("Cutscenes FPS fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_CutscenesFPS_fix_enabled) && CutscenesFPSaddress)
|
||||
logger->info("Cutscenes FPS fix disabled");
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress) {
|
||||
if (!FogDensityHook) { // Hook only once
|
||||
FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
ctx.xmm1.f32[0] = g_FogDensity;
|
||||
});
|
||||
}
|
||||
else FogDensityHook.enable();
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress)
|
||||
if (FogDensityHook) FogDensityHook.disable();
|
||||
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && FogOpacityEngineaddress) {
|
||||
if (!FogOpacityHook) { // Hook only once
|
||||
FogOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
ctx.xmm1.f32[0] = g_FogOpacity;
|
||||
});
|
||||
}
|
||||
else FogOpacityHook.enable();
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && FogOpacityEngineaddress)
|
||||
if (FogOpacityHook) FogOpacityHook.disable();
|
||||
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress)
|
||||
logger->info("Fog fix enabled");
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress && FogOpacityEngineaddress)
|
||||
logger->info("Fog fix disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void UltraWideFixEnabled() {
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled && UltraWideaddress) {
|
||||
const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes
|
||||
Memory::PatchBytes(UltraWideaddress, newAspectRatio, 4); // mov[rdi + 48], 3FE38E39 <== patch here
|
||||
Memory::PatchBytes(UltraWideaddress + 0x3, newAspectRatio, 4); // mov[rdi + 48], 3FE38E39 <== patch here
|
||||
logger->info("Ultra wide fix enabled");
|
||||
FOVFixEnabled();
|
||||
}
|
||||
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && UltraWideaddress) {
|
||||
Memory::RestoreBytes(UltraWideaddress);
|
||||
Memory::RestoreBytes(UltraWideaddress + 0x3);
|
||||
logger->info("Ultra wide fix disabled");
|
||||
if (!g_fov_fix_enabled) FOVFixEnabled();
|
||||
}
|
||||
@@ -347,27 +339,17 @@ static void VignettingFixEnabled() {
|
||||
}
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
|
||||
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp r.Fog 0
|
||||
logger->info("Fog fix enabled");
|
||||
}
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole()
|
||||
{
|
||||
if (!g_Console) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console && !user_inputs_logged) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
user_inputs_logged = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
logger->warn("Could not re-enable console");
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
return;
|
||||
}
|
||||
|
||||
std::thread([&]() {
|
||||
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||
@@ -388,8 +370,7 @@ static void EnableConsole()
|
||||
|
||||
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||
if (NewObject)
|
||||
{
|
||||
if (NewObject) {
|
||||
logger->info("Successfully spawned console object");
|
||||
// Set the console viewport so that it will be displayed
|
||||
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||
@@ -398,23 +379,19 @@ static void EnableConsole()
|
||||
|
||||
// Set the all the console shortkey to F2
|
||||
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
|
||||
{
|
||||
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
|
||||
}
|
||||
|
||||
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
|
||||
g_Console_Enabled = true;
|
||||
}
|
||||
else
|
||||
logger->error("Could not spawn console object");
|
||||
else logger->error("Could not spawn console object");
|
||||
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
}).detach();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
static void InitializeLogger()
|
||||
{
|
||||
try
|
||||
{
|
||||
static void InitializeLogger() {
|
||||
try {
|
||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||
if (std::filesystem::exists(log_path))
|
||||
std::filesystem::remove(log_path);
|
||||
@@ -422,23 +399,19 @@ static void InitializeLogger()
|
||||
logger->set_level(spdlog::level::debug);
|
||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||
}
|
||||
catch (const spdlog::spdlog_ex& ex)
|
||||
{
|
||||
catch (const spdlog::spdlog_ex& ex) {
|
||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
InitializeLogger();
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user