167 lines
11 KiB
C++
167 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GSAnimationKeyBlender
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#include "Basic.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "GSAnimationKeyBlender_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class GSAnimationKeyBlender.AnimKeyBlenderSettings
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// 0x0008 (0x0040 - 0x0038)
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class UAnimKeyBlenderSettings final : public UDeveloperSettings
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{
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public:
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bool bEnableDebugLogs; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimKeyBlenderSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimKeyBlenderSettings")
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}
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static class UAnimKeyBlenderSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimKeyBlenderSettings>();
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}
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};
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DUMPER7_ASSERTS_UAnimKeyBlenderSettings;
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// Class GSAnimationKeyBlender.GSAnimKeyStateBlender
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// 0x0240 (0x0268 - 0x0028)
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class UGSAnimKeyStateBlender final : public UObject
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{
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public:
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class UWidgetAnimation* RefAnimation; // 0x0028(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class ULevelSequence* RefLevelSequence; // 0x0030(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UObject* RefObject; // 0x0038(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TMap<struct FGuid, struct FGSAnimKeyCachedMatParamData> CurrentObjMatParamData; // 0x0040(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
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TMap<uint32, struct FGSAnimKeyCachedMatParamData> CurrentMPCMatParamData; // 0x0090(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
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TArray<struct FGSAKObjectEasingOneToOneStateData> EasingOneToOneStateData; // 0x00E0(0x0010)(Edit, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPrivate)
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TMap<class FName, int32> StateNameIndexMap; // 0x00F0(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
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TMap<class FName, struct FGSAKBStateEasingCfg> StateToStateEasingCfgMap; // 0x0140(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
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bool IsStrictStateMatchCfg; // 0x0190(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool IsAlwaysUsingEndStateAsChanging; // 0x0191(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool IsWithRegStateName; // 0x0192(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_193[0x5]; // 0x0193(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FGSAnimKeyObjST> AKObjSTList; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPublic)
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bool IsTicking; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateBegin; // 0x01B0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateEnd; // 0x01C0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateInterupt; // 0x01D0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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class FName BeginStateName; // 0x01E0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class FName CurrentStateName; // 0x01E8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class FName EndStateName; // 0x01F0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FVector RefWorldTranslation; // 0x01F8(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FGSAKBStateEasingCfg DefaultEasingCfg; // 0x0210(0x0018)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPrivate)
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struct FGSAKBStateEasingCfg WorkingEasingCfg; // 0x0228(0x0018)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPrivate)
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float StateEasedTime; // 0x0240(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float StateDelayEasingTime; // 0x0244(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float StateOverideEasingTime; // 0x0248(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool IsWidgetBlender; // 0x024C(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_24D[0x1B]; // 0x024D(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void BeforeInitAddBindingActor(class ALevelSequenceActor* RefLevelSequenceActor, class FName BindingActorTagName, class AActor* InActor);
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void DoDebug();
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void DoTick(float DeltaTime);
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void EasingToEndState(float alpha, bool IsFromForceSetStateImmediately);
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void ForceSetStateImmediately(class FName TargetStateName);
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const class FName GetBeginStateName();
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const class FName GetCurrentStateName();
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const class FName GetEndStateName();
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float GetPredicToStateCfgEasingTime(class FName TargetStateName, float* OutDelayEasingTime);
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void InitAddStateToStateEasingCfg(class FName FromStateName, class FName ToStateName, float InEasingTime, EEasingFunc InEasingFunc, float InEasingBlendExp, int32 InEasingSteps, EGSAnimKBEnumBoolEasing InEnumValEasingType, EGSAnimKBEnumBoolEasing InBoolValEasingType, float InDelayEasingTime);
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void InitResetState();
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void InitSetDefaultEasingCfg(float InEasingTime, EEasingFunc InEasingFunc, float InEasingBlendExp, int32 InEasingSteps, EGSAnimKBEnumBoolEasing InEnumValEasingType, EGSAnimKBEnumBoolEasing InBoolValEasingType, float InDelayEasingTime);
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void InitSetLevelSequence(class UObject* InRefObject, class ULevelSequence* InLevelSequence, bool InIsStrictStateMatchCfg, bool InIsAlwaysUsingEndStateAsChanging);
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void InitSetWidgetAnimation(class UUserWidget* InRefUserWidget, class UWidgetAnimation* InWidgetAnimation, bool InIsStrictStateMatchCfg, bool InIsAlwaysUsingEndStateAsChanging);
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bool IsInBlending();
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void ToState(class FName TargetStateName, float InStateDelayEasingTime, float InStateOverideEasingTime);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GSAnimKeyStateBlender")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GSAnimKeyStateBlender")
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}
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static class UGSAnimKeyStateBlender* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGSAnimKeyStateBlender>();
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}
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};
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DUMPER7_ASSERTS_UGSAnimKeyStateBlender;
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// Class GSAnimationKeyBlender.GSAnimKeyStateBlenderSubsystem
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// 0x0018 (0x0048 - 0x0030)
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class UGSAnimKeyStateBlenderSubsystem final : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UGSAnimKeyStateBlender*> AnimKeyStateBlenderContainer; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GSAnimKeyStateBlenderSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GSAnimKeyStateBlenderSubsystem")
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}
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static class UGSAnimKeyStateBlenderSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGSAnimKeyStateBlenderSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UGSAnimKeyStateBlenderSubsystem;
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// Class GSAnimationKeyBlender.GSAnimKeyStateBlenderUtil
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// 0x0000 (0x0028 - 0x0028)
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class UGSAnimKeyStateBlenderUtil final : public UBlueprintFunctionLibrary
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{
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public:
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static void RegAnimKeyStateBlenderObjForTick(class UGSAnimKeyStateBlender* AnimKeyStateBlender);
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static void UnRegAnimKeyStateBlenderObjForTick(class UGSAnimKeyStateBlender* AnimKeyStateBlender);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GSAnimKeyStateBlenderUtil")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GSAnimKeyStateBlenderUtil")
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}
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static class UGSAnimKeyStateBlenderUtil* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGSAnimKeyStateBlenderUtil>();
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}
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};
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DUMPER7_ASSERTS_UGSAnimKeyStateBlenderUtil;
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}
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